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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_test_helpers.h" | |
| 6 | |
| 7 #include "content/browser/gamepad/gamepad_service.h" | |
| 8 | |
| 9 namespace content { | |
| 10 | |
| 11 MockGamepadDataFetcher::MockGamepadDataFetcher( | |
| 12 const blink::WebGamepads& test_data) | |
| 13 : test_data_(test_data), | |
| 14 read_data_(base::WaitableEvent::ResetPolicy::AUTOMATIC, | |
| 15 base::WaitableEvent::InitialState::NOT_SIGNALED) {} | |
| 16 | |
| 17 MockGamepadDataFetcher::~MockGamepadDataFetcher() { | |
| 18 } | |
| 19 | |
| 20 void MockGamepadDataFetcher::GetGamepadData(blink::WebGamepads* pads, | |
| 21 bool devices_changed_hint) { | |
| 22 { | |
| 23 base::AutoLock lock(lock_); | |
| 24 *pads = test_data_; | |
| 25 } | |
| 26 read_data_.Signal(); | |
| 27 } | |
| 28 | |
| 29 void MockGamepadDataFetcher::WaitForDataRead() { | |
| 30 return read_data_.Wait(); | |
| 31 } | |
| 32 | |
| 33 void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() { | |
| 34 // The provider will read the data on the background thread (setting the | |
| 35 // event) and *then* will issue the callback on the client thread. Waiting for | |
| 36 // it to read twice is a simple way to ensure that it was able to issue | |
| 37 // callbacks for the first read (if it issued one). | |
| 38 WaitForDataRead(); | |
| 39 WaitForDataRead(); | |
| 40 } | |
| 41 | |
| 42 void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads& new_data) { | |
| 43 base::AutoLock lock(lock_); | |
| 44 test_data_ = new_data; | |
| 45 } | |
| 46 | |
| 47 GamepadTestHelper::GamepadTestHelper() { | |
| 48 } | |
| 49 | |
| 50 GamepadTestHelper::~GamepadTestHelper() { | |
| 51 } | |
| 52 | |
| 53 GamepadServiceTestConstructor::GamepadServiceTestConstructor( | |
| 54 const blink::WebGamepads& test_data) { | |
| 55 data_fetcher_ = new MockGamepadDataFetcher(test_data); | |
| 56 gamepad_service_ = | |
| 57 new GamepadService(std::unique_ptr<GamepadDataFetcher>(data_fetcher_)); | |
| 58 } | |
| 59 | |
| 60 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() { | |
| 61 delete gamepad_service_; | |
| 62 } | |
| 63 | |
| 64 } // namespace content | |
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