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Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h"
6
7 #include "content/common/gamepad_hardware_buffer.h"
8
9 namespace content {
10
11 GamepadSharedBufferImpl::GamepadSharedBufferImpl() {
12 size_t data_size = sizeof(GamepadHardwareBuffer);
13 bool res = shared_memory_.CreateAndMapAnonymous(data_size);
14 CHECK(res);
15
16 void* mem = shared_memory_.memory();
17 DCHECK(mem);
18 new (mem) GamepadHardwareBuffer();
19 }
20
21 GamepadSharedBufferImpl::~GamepadSharedBufferImpl() {
22 }
23
24 base::SharedMemory* GamepadSharedBufferImpl::shared_memory() {
25 return &shared_memory_;
26 }
27
28 blink::WebGamepads* GamepadSharedBufferImpl::buffer() {
29 return &(hardware_buffer()->buffer);
30 }
31
32 GamepadHardwareBuffer* GamepadSharedBufferImpl::hardware_buffer() {
33 void* mem = shared_memory_.memory();
34 DCHECK(mem);
35 return static_cast<GamepadHardwareBuffer*>(mem);
36 }
37
38 void GamepadSharedBufferImpl::WriteBegin() {
39 hardware_buffer()->sequence.WriteBegin();
40 }
41
42 void GamepadSharedBufferImpl::WriteEnd() {
43 hardware_buffer()->sequence.WriteEnd();
44 }
45
46 } // namespace content
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