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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7
8 #include <memory>
9 #include <utility>
10 #include <vector>
11
12 #include "base/callback_forward.h"
13 #include "base/macros.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/shared_memory.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h"
19 #include "content/common/content_export.h"
20 #include "third_party/WebKit/public/platform/WebGamepads.h"
21
22 namespace base {
23 class SingleThreadTaskRunner;
24 class Thread;
25 }
26
27 namespace content {
28
29 class GamepadDataFetcher;
30 struct GamepadHardwareBuffer;
31
32 class CONTENT_EXPORT GamepadProvider :
33 public base::SystemMonitor::DevicesChangedObserver {
34 public:
35 GamepadProvider();
36
37 // Manually specifies the data fetcher. Used for testing.
38 explicit GamepadProvider(std::unique_ptr<GamepadDataFetcher> fetcher);
39
40 ~GamepadProvider() override;
41
42 // Returns the shared memory handle of the gamepad data duplicated into the
43 // given process.
44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
45 base::ProcessHandle renderer_process);
46
47 void GetCurrentGamepadData(blink::WebGamepads* data);
48
49 // Pause and resume the background polling thread. Can be called from any
50 // thread.
51 void Pause();
52 void Resume();
53
54 // Registers the given closure for calling when the user has interacted with
55 // the device. This callback will only be issued once.
56 void RegisterForUserGesture(const base::Closure& closure);
57
58 // base::SystemMonitor::DevicesChangedObserver implementation.
59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
60
61 private:
62 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher);
63
64 // Method for setting up the platform-specific data fetcher. Takes ownership
65 // of |fetcher|.
66 void DoInitializePollingThread(std::unique_ptr<GamepadDataFetcher> fetcher);
67
68 // Method for sending pause hints to the low-level data fetcher. Runs on
69 // polling_thread_.
70 void SendPauseHint(bool paused);
71
72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
73 void DoPoll();
74 void ScheduleDoPoll();
75
76 void OnGamepadConnectionChange(bool connected,
77 int index,
78 const blink::WebGamepad& pad);
79 void DispatchGamepadConnectionChange(bool connected,
80 int index,
81 const blink::WebGamepad& pad);
82
83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer();
84
85 // Checks the gamepad state to see if the user has interacted with it.
86 void CheckForUserGesture();
87
88 enum { kDesiredSamplingIntervalMs = 16 };
89
90 // Keeps track of when the background thread is paused. Access to is_paused_
91 // must be guarded by is_paused_lock_.
92 base::Lock is_paused_lock_;
93 bool is_paused_;
94
95 // Keep track of when a polling task is schedlued, so as to prevent us from
96 // accidentally scheduling more than one at any time, when rapidly toggling
97 // |is_paused_|.
98 bool have_scheduled_do_poll_;
99
100 // Lists all observers registered for user gestures, and the thread which
101 // to issue the callbacks on. Since we always issue the callback on the
102 // thread which the registration happened, and this class lives on the I/O
103 // thread, the message loop proxies will normally just be the I/O thread.
104 // However, this will be the main thread for unit testing.
105 base::Lock user_gesture_lock_;
106 struct ClosureAndThread {
107 ClosureAndThread(const base::Closure& c,
108 const scoped_refptr<base::SingleThreadTaskRunner>& m);
109 ClosureAndThread(const ClosureAndThread& other);
110 ~ClosureAndThread();
111
112 base::Closure closure;
113 scoped_refptr<base::SingleThreadTaskRunner> task_runner;
114 };
115 typedef std::vector<ClosureAndThread> UserGestureObserverVector;
116 UserGestureObserverVector user_gesture_observers_;
117
118 // Updated based on notification from SystemMonitor when the system devices
119 // have been updated, and this notification is passed on to the data fetcher
120 // to enable it to avoid redundant (and possibly expensive) is-connected
121 // tests. Access to devices_changed_ must be guarded by
122 // devices_changed_lock_.
123 base::Lock devices_changed_lock_;
124 bool devices_changed_;
125
126 bool ever_had_user_gesture_;
127
128 class PadState {
129 public:
130 PadState() {
131 SetDisconnected();
132 }
133
134 bool Match(const blink::WebGamepad& pad) const;
135 void SetPad(const blink::WebGamepad& pad);
136 void SetDisconnected();
137 void AsWebGamepad(blink::WebGamepad* pad);
138
139 bool connected() const { return connected_; }
140
141 private:
142 bool connected_;
143 unsigned axes_length_;
144 unsigned buttons_length_;
145 blink::WebUChar id_[blink::WebGamepad::idLengthCap];
146 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap];
147 };
148
149 // Used to detect connections and disconnections.
150 std::unique_ptr<PadState[]> pad_states_;
151
152 // Only used on the polling thread.
153 std::unique_ptr<GamepadDataFetcher> data_fetcher_;
154
155 base::Lock shared_memory_lock_;
156 base::SharedMemory gamepad_shared_memory_;
157
158 // Polling is done on this background thread.
159 std::unique_ptr<base::Thread> polling_thread_;
160
161 static GamepadProvider* instance_;
162
163 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
164 };
165
166 } // namespace content
167
168 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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