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Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include <stddef.h>
8
9 #include "base/android/jni_android.h"
10 #include "base/android/jni_array.h"
11 #include "base/android/jni_string.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_util.h"
14 #include "base/strings/utf_string_conversions.h"
15 #include "base/trace_event/trace_event.h"
16
17 #include "jni/GamepadList_jni.h"
18
19 #include "third_party/WebKit/public/platform/WebGamepads.h"
20
21 using base::android::AttachCurrentThread;
22 using base::android::CheckException;
23 using base::android::ClearException;
24 using base::android::ConvertJavaStringToUTF8;
25 using base::android::ScopedJavaLocalRef;
26 using blink::WebGamepad;
27 using blink::WebGamepads;
28
29 namespace content {
30
31 bool
32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid(
33 JNIEnv* env) {
34 return RegisterNativesImpl(env);
35 }
36
37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
38 PauseHint(false);
39 }
40
41 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
42 PauseHint(true);
43 }
44
45 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
46 blink::WebGamepads* pads,
47 bool devices_changed_hint) {
48 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
49
50 pads->length = 0;
51
52 JNIEnv* env = AttachCurrentThread();
53 if (!env)
54 return;
55
56 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads));
57 }
58
59 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
60 JNIEnv* env = AttachCurrentThread();
61 if (!env)
62 return;
63
64 Java_GamepadList_setGamepadAPIActive(env, !paused);
65 }
66
67 static void SetGamepadData(JNIEnv* env,
68 const JavaParamRef<jobject>& obj,
69 jlong gamepads,
70 jint index,
71 jboolean mapping,
72 jboolean connected,
73 const JavaParamRef<jstring>& devicename,
74 jlong timestamp,
75 const JavaParamRef<jfloatArray>& jaxes,
76 const JavaParamRef<jfloatArray>& jbuttons) {
77 DCHECK(gamepads);
78 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads);
79 DCHECK_EQ(pads->length, unsigned(index));
80 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap));
81
82 ++pads->length;
83
84 blink::WebGamepad& pad = pads->items[index];
85
86 pad.connected = connected;
87
88 pad.timestamp = timestamp;
89
90 // Do not set gamepad parameters for all the gamepad devices that are not
91 // attached.
92 if (!connected)
93 return;
94
95 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
96 // be mapped to vendor and product information but it is only available at
97 // kernel level and it can not be queried using class
98 // android.hardware.input.InputManager.
99 // TODO(SaurabhK): Store a cached WebGamePad object in
100 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad
101 // values when a device has changed.
102 base::string16 device_name;
103 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
104 const size_t name_to_copy =
105 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
106 memcpy(pad.id,
107 device_name.data(),
108 name_to_copy * sizeof(base::string16::value_type));
109 pad.id[name_to_copy] = 0;
110
111 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : "");
112 const size_t mapping_to_copy =
113 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
114 memcpy(pad.mapping,
115 mapping_name.data(),
116 mapping_to_copy * sizeof(base::string16::value_type));
117 pad.mapping[mapping_to_copy] = 0;
118
119 pad.timestamp = timestamp;
120
121 std::vector<float> axes;
122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
123
124 // Set WebGamepad axeslength to total number of axes on the gamepad device.
125 // Only return the first axesLengthCap if axeslength captured by GamepadList
126 // is larger than axesLengthCap.
127 pad.axesLength = std::min(static_cast<int>(axes.size()),
128 static_cast<int>(WebGamepad::axesLengthCap));
129
130 // Copy axes state to the WebGamepad axes[].
131 for (unsigned int i = 0; i < pad.axesLength; i++) {
132 pad.axes[i] = static_cast<double>(axes[i]);
133 }
134
135 std::vector<float> buttons;
136 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
137
138 // Set WebGamepad buttonslength to total number of axes on the gamepad
139 // device. Only return the first buttonsLengthCap if axeslength captured by
140 // GamepadList is larger than buttonsLengthCap.
141 pad.buttonsLength = std::min(static_cast<int>(buttons.size()),
142 static_cast<int>(WebGamepad::buttonsLengthCap));
143
144 // Copy buttons state to the WebGamepad buttons[].
145 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
146 pad.buttons[j].pressed = buttons[j];
147 pad.buttons[j].value = buttons[j];
148 }
149 }
150
151 } // namespace content
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