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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ | |
7 | |
8 #include <CoreFoundation/CoreFoundation.h> | |
9 #include <IOKit/IOKitLib.h> | |
10 #include <stddef.h> | |
11 #include <stdint.h> | |
12 | |
13 #include <memory> | |
14 #include <set> | |
15 | |
16 #include "base/mac/scoped_cftyperef.h" | |
17 #include "base/mac/scoped_ioobject.h" | |
18 #include "base/mac/scoped_ioplugininterface.h" | |
19 #include "base/macros.h" | |
20 | |
21 class XboxController { | |
22 public: | |
23 enum ControllerType { | |
24 UNKNOWN_CONTROLLER, | |
25 XBOX_360_CONTROLLER, | |
26 XBOX_ONE_CONTROLLER | |
27 }; | |
28 | |
29 enum LEDPattern { | |
30 LED_OFF = 0, | |
31 | |
32 // 2 quick flashes, then a series of slow flashes (about 1 per second). | |
33 LED_FLASH = 1, | |
34 | |
35 // Flash three times then hold the LED on. This is the standard way to tell | |
36 // the player which player number they are. | |
37 LED_FLASH_TOP_LEFT = 2, | |
38 LED_FLASH_TOP_RIGHT = 3, | |
39 LED_FLASH_BOTTOM_LEFT = 4, | |
40 LED_FLASH_BOTTOM_RIGHT = 5, | |
41 | |
42 // Simply turn on the specified LED and turn all other LEDs off. | |
43 LED_HOLD_TOP_LEFT = 6, | |
44 LED_HOLD_TOP_RIGHT = 7, | |
45 LED_HOLD_BOTTOM_LEFT = 8, | |
46 LED_HOLD_BOTTOM_RIGHT = 9, | |
47 | |
48 LED_ROTATE = 10, | |
49 | |
50 LED_FLASH_FAST = 11, | |
51 LED_FLASH_SLOW = 12, // Flash about once per 3 seconds | |
52 | |
53 // Flash alternating LEDs for a few seconds, then flash all LEDs about once | |
54 // per second | |
55 LED_ALTERNATE_PATTERN = 13, | |
56 | |
57 // 14 is just another boring flashing speed. | |
58 | |
59 // Flash all LEDs once then go black. | |
60 LED_FLASH_ONCE = 15, | |
61 | |
62 LED_NUM_PATTERNS | |
63 }; | |
64 | |
65 struct Data { | |
66 bool buttons[15]; | |
67 float triggers[2]; | |
68 float axes[4]; | |
69 }; | |
70 | |
71 class Delegate { | |
72 public: | |
73 virtual void XboxControllerGotData(XboxController* controller, | |
74 const Data& data) = 0; | |
75 virtual void XboxControllerError(XboxController* controller) = 0; | |
76 }; | |
77 | |
78 explicit XboxController(Delegate* delegate_); | |
79 virtual ~XboxController(); | |
80 | |
81 bool OpenDevice(io_service_t service); | |
82 | |
83 void SetLEDPattern(LEDPattern pattern); | |
84 | |
85 UInt32 location_id() { return location_id_; } | |
86 int GetVendorId() const; | |
87 int GetProductId() const; | |
88 ControllerType GetControllerType() const; | |
89 | |
90 private: | |
91 static void WriteComplete(void* context, IOReturn result, void* arg0); | |
92 static void GotData(void* context, IOReturn result, void* arg0); | |
93 | |
94 void ProcessXbox360Packet(size_t length); | |
95 void ProcessXboxOnePacket(size_t length); | |
96 void QueueRead(); | |
97 | |
98 void IOError(); | |
99 | |
100 void WriteXboxOneInit(); | |
101 | |
102 // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of | |
103 // the device API that is supported on Mac OS 10.6. | |
104 base::mac::ScopedIOPluginInterface<struct IOUSBDeviceStruct320> device_; | |
105 | |
106 // Handle for the interface on the device which sends button and analog data. | |
107 // The other interfaces (for the ChatPad and headset) are ignored. | |
108 base::mac::ScopedIOPluginInterface<struct IOUSBInterfaceStruct300> interface_; | |
109 | |
110 bool device_is_open_; | |
111 bool interface_is_open_; | |
112 | |
113 base::ScopedCFTypeRef<CFRunLoopSourceRef> source_; | |
114 | |
115 // This will be set to the max packet size reported by the interface, which | |
116 // is 32 bytes. I would have expected USB to do message framing itself, but | |
117 // somehow we still sometimes (rarely!) get packets off the interface which | |
118 // aren't correctly framed. The 360 controller frames its packets with a 2 | |
119 // byte header (type, total length) so we can reframe the packet data | |
120 // ourselves. | |
121 uint16_t read_buffer_size_; | |
122 std::unique_ptr<uint8_t[]> read_buffer_; | |
123 | |
124 // The pattern that the LEDs on the device are currently displaying, or | |
125 // LED_NUM_PATTERNS if unknown. | |
126 LEDPattern led_pattern_; | |
127 | |
128 UInt32 location_id_; | |
129 | |
130 Delegate* delegate_; | |
131 | |
132 ControllerType controller_type_; | |
133 int read_endpoint_; | |
134 int control_endpoint_; | |
135 | |
136 DISALLOW_COPY_AND_ASSIGN(XboxController); | |
137 }; | |
138 | |
139 class XboxDataFetcher : public XboxController::Delegate { | |
140 public: | |
141 class Delegate { | |
142 public: | |
143 virtual void XboxDeviceAdd(XboxController* device) = 0; | |
144 virtual void XboxDeviceRemove(XboxController* device) = 0; | |
145 virtual void XboxValueChanged(XboxController* device, | |
146 const XboxController::Data& data) = 0; | |
147 }; | |
148 | |
149 explicit XboxDataFetcher(Delegate* delegate); | |
150 virtual ~XboxDataFetcher(); | |
151 | |
152 bool RegisterForNotifications(); | |
153 bool RegisterForDeviceNotifications( | |
154 int vendor_id, | |
155 int product_id, | |
156 base::mac::ScopedIOObject<io_iterator_t>* added_iter, | |
157 base::mac::ScopedIOObject<io_iterator_t>* removed_iter); | |
158 void UnregisterFromNotifications(); | |
159 | |
160 XboxController* ControllerForLocation(UInt32 location_id); | |
161 | |
162 private: | |
163 static void DeviceAdded(void* context, io_iterator_t iterator); | |
164 static void DeviceRemoved(void* context, io_iterator_t iterator); | |
165 void AddController(XboxController* controller); | |
166 void RemoveController(XboxController* controller); | |
167 void RemoveControllerByLocationID(uint32_t id); | |
168 void XboxControllerGotData(XboxController* controller, | |
169 const XboxController::Data& data) override; | |
170 void XboxControllerError(XboxController* controller) override; | |
171 | |
172 Delegate* delegate_; | |
173 | |
174 std::set<XboxController*> controllers_; | |
175 | |
176 bool listening_; | |
177 | |
178 // port_ owns source_, so this doesn't need to be a ScopedCFTypeRef, but we | |
179 // do need to maintain a reference to it so we can invalidate it. | |
180 CFRunLoopSourceRef source_; | |
181 IONotificationPortRef port_; | |
182 base::mac::ScopedIOObject<io_iterator_t> xbox_360_device_added_iter_; | |
183 base::mac::ScopedIOObject<io_iterator_t> xbox_360_device_removed_iter_; | |
184 base::mac::ScopedIOObject<io_iterator_t> xbox_one_device_added_iter_; | |
185 base::mac::ScopedIOObject<io_iterator_t> xbox_one_device_removed_iter_; | |
186 | |
187 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher); | |
188 }; | |
189 | |
190 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ | |
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