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Side by Side Diff: content/browser/gamepad/gamepad_test_helpers.cc

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Next attempt Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_test_helpers.h"
6
7 #include "content/browser/gamepad/gamepad_service.h"
8
9 namespace content {
10
11 MockGamepadDataFetcher::MockGamepadDataFetcher(
12 const blink::WebGamepads& test_data)
13 : test_data_(test_data),
14 read_data_(base::WaitableEvent::ResetPolicy::AUTOMATIC,
15 base::WaitableEvent::InitialState::NOT_SIGNALED) {}
16
17 MockGamepadDataFetcher::~MockGamepadDataFetcher() {
18 }
19
20 void MockGamepadDataFetcher::GetGamepadData(blink::WebGamepads* pads,
21 bool devices_changed_hint) {
22 {
23 base::AutoLock lock(lock_);
24 *pads = test_data_;
25 }
26 read_data_.Signal();
27 }
28
29 void MockGamepadDataFetcher::WaitForDataRead() {
30 return read_data_.Wait();
31 }
32
33 void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() {
34 // The provider will read the data on the background thread (setting the
35 // event) and *then* will issue the callback on the client thread. Waiting for
36 // it to read twice is a simple way to ensure that it was able to issue
37 // callbacks for the first read (if it issued one).
38 WaitForDataRead();
39 WaitForDataRead();
40 }
41
42 void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads& new_data) {
43 base::AutoLock lock(lock_);
44 test_data_ = new_data;
45 }
46
47 GamepadTestHelper::GamepadTestHelper() {
48 }
49
50 GamepadTestHelper::~GamepadTestHelper() {
51 }
52
53 GamepadServiceTestConstructor::GamepadServiceTestConstructor(
54 const blink::WebGamepads& test_data) {
55 data_fetcher_ = new MockGamepadDataFetcher(test_data);
56 gamepad_service_ =
57 new GamepadService(std::unique_ptr<GamepadDataFetcher>(data_fetcher_));
58 }
59
60 GamepadServiceTestConstructor::~GamepadServiceTestConstructor() {
61 delete gamepad_service_;
62 }
63
64 } // namespace content
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