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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <stddef.h> | |
6 | |
7 #include "base/macros.h" | |
8 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
9 | |
10 namespace content { | |
11 | |
12 namespace { | |
13 | |
14 void MapperLogitechDualAction(const blink::WebGamepad& input, | |
15 blink::WebGamepad* mapped) { | |
16 *mapped = input; | |
17 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
18 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | |
19 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | |
20 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
21 DpadFromAxis(mapped, input.axes[9]); | |
22 | |
23 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
24 mapped->axesLength = AXIS_INDEX_COUNT; | |
25 } | |
26 | |
27 void Mapper2Axes8Keys(const blink::WebGamepad& input, | |
28 blink::WebGamepad* mapped) { | |
29 *mapped = input; | |
30 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | |
31 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
32 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
33 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | |
34 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | |
35 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | |
36 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | |
37 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
38 AxisPositiveAsButton(input.axes[0]); | |
39 | |
40 // Missing buttons | |
41 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton(); | |
42 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton(); | |
43 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton(); | |
44 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton(); | |
45 mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton(); | |
46 | |
47 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; | |
48 mapped->axesLength = 0; | |
49 } | |
50 | |
51 void MapperDualshock4(const blink::WebGamepad& input, | |
52 blink::WebGamepad* mapped) { | |
53 enum Dualshock4Buttons { | |
54 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | |
55 DUALSHOCK_BUTTON_COUNT | |
56 }; | |
57 | |
58 *mapped = input; | |
59 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
60 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | |
61 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | |
62 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | |
63 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | |
64 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | |
65 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
66 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
67 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | |
68 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | |
69 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | |
70 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | |
71 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
72 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | |
73 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
74 DpadFromAxis(mapped, input.axes[9]); | |
75 | |
76 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | |
77 mapped->axesLength = AXIS_INDEX_COUNT; | |
78 } | |
79 | |
80 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
81 *mapped = input; | |
82 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
83 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | |
84 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
85 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | |
86 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | |
87 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
88 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
89 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
90 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | |
91 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | |
92 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | |
93 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
94 AxisPositiveAsButton(input.axes[0]); | |
95 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
96 mapped->axesLength = 2; | |
97 } | |
98 | |
99 void MapperOnLiveWireless(const blink::WebGamepad& input, | |
100 blink::WebGamepad* mapped) { | |
101 *mapped = input; | |
102 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
103 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
104 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
105 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
106 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
107 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
108 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
109 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
110 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | |
111 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
112 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
113 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
114 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
115 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
116 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
117 DpadFromAxis(mapped, input.axes[9]); | |
118 | |
119 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
120 mapped->axesLength = AXIS_INDEX_COUNT; | |
121 } | |
122 | |
123 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
124 *mapped = input; | |
125 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
126 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
127 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
128 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
129 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
130 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
131 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | |
132 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | |
133 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
134 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | |
135 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
136 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
137 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
138 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
139 DpadFromAxis(mapped, input.axes[9]); | |
140 | |
141 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
142 mapped->axesLength = AXIS_INDEX_COUNT; | |
143 } | |
144 | |
145 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
146 *mapped = input; | |
147 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
148 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
149 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
150 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
151 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
152 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
153 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | |
154 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | |
155 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
156 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
157 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
158 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
159 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | |
160 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
161 DpadFromAxis(mapped, input.axes[9]); | |
162 | |
163 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
164 mapped->axesLength = AXIS_INDEX_COUNT; | |
165 } | |
166 | |
167 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
168 *mapped = input; | |
169 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
170 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; | |
171 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; | |
172 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | |
173 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | |
174 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | |
175 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
176 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
177 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
178 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | |
179 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | |
180 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | |
181 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; | |
182 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; | |
183 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; | |
184 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; | |
185 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; | |
186 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
187 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
188 | |
189 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
190 mapped->axesLength = AXIS_INDEX_COUNT; | |
191 } | |
192 | |
193 void MapperRazerServal(const blink::WebGamepad& input, | |
194 blink::WebGamepad* mapped) { | |
195 *mapped = input; | |
196 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
197 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
198 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
199 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
200 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
201 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
202 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | |
203 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | |
204 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | |
205 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
206 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
207 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
208 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
209 DpadFromAxis(mapped, input.axes[9]); | |
210 | |
211 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
212 mapped->axesLength = AXIS_INDEX_COUNT; | |
213 } | |
214 | |
215 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
216 *mapped = input; | |
217 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
218 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
219 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
220 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
221 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
222 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
223 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | |
224 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | |
225 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
226 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
227 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
228 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
229 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
230 DpadFromAxis(mapped, input.axes[9]); | |
231 | |
232 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
233 mapped->axesLength = AXIS_INDEX_COUNT; | |
234 } | |
235 | |
236 struct MappingData { | |
237 const char* const vendor_id; | |
238 const char* const product_id; | |
239 GamepadStandardMappingFunction function; | |
240 } AvailableMappings[] = { | |
241 // http://www.linux-usb.org/usb.ids | |
242 {"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad | |
243 {"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction | |
244 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | |
245 {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic | |
246 {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad | |
247 {"0b05", "4500", MapperADT1}, // Nexus Player Controller | |
248 {"1532", "0900", MapperRazerServal}, // Razer Serval Controller | |
249 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | |
250 {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode) | |
251 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | |
252 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | |
253 {"2836", "0001", MapperOUYA}, // OUYA Controller | |
254 }; | |
255 | |
256 } // namespace | |
257 | |
258 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | |
259 const base::StringPiece& vendor_id, | |
260 const base::StringPiece& product_id) { | |
261 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | |
262 MappingData& item = AvailableMappings[i]; | |
263 if (vendor_id == item.vendor_id && product_id == item.product_id) | |
264 return item.function; | |
265 } | |
266 return NULL; | |
267 } | |
268 | |
269 } // namespace content | |
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