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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <stddef.h> | |
6 | |
7 #include "base/macros.h" | |
8 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
9 | |
10 namespace content { | |
11 | |
12 namespace { | |
13 | |
14 void MapperXbox360Gamepad(const blink::WebGamepad& input, | |
15 blink::WebGamepad* mapped) { | |
16 *mapped = input; | |
17 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
18 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
19 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | |
20 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | |
21 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | |
22 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | |
23 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; | |
24 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; | |
25 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; | |
26 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; | |
27 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; | |
28 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
29 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
30 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
31 mapped->axesLength = AXIS_INDEX_COUNT; | |
32 } | |
33 | |
34 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | |
35 blink::WebGamepad* mapped) { | |
36 *mapped = input; | |
37 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | |
38 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | |
39 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | |
40 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | |
41 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | |
42 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | |
43 | |
44 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = | |
45 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); | |
46 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = | |
47 ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]); | |
48 | |
49 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | |
50 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | |
51 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | |
52 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | |
53 | |
54 // The SixAxis Dpad is pressure sensitive. | |
55 mapped->buttons[BUTTON_INDEX_DPAD_UP] = | |
56 ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]); | |
57 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = | |
58 ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]); | |
59 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = | |
60 ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]); | |
61 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
62 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); | |
63 | |
64 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | |
65 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
66 | |
67 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
68 mapped->axesLength = AXIS_INDEX_COUNT; | |
69 } | |
70 | |
71 void MapperDualshock4(const blink::WebGamepad& input, | |
72 blink::WebGamepad* mapped) { | |
73 enum Dualshock4Buttons { | |
74 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | |
75 DUALSHOCK_BUTTON_COUNT | |
76 }; | |
77 | |
78 *mapped = input; | |
79 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
80 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | |
81 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | |
82 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | |
83 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | |
84 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | |
85 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
86 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
87 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | |
88 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | |
89 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | |
90 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | |
91 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
92 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | |
93 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
94 DpadFromAxis(mapped, input.axes[9]); | |
95 | |
96 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | |
97 mapped->axesLength = AXIS_INDEX_COUNT; | |
98 } | |
99 | |
100 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
101 *mapped = input; | |
102 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
103 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | |
104 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
105 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | |
106 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | |
107 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
108 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
109 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
110 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | |
111 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | |
112 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | |
113 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
114 AxisPositiveAsButton(input.axes[0]); | |
115 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
116 mapped->axesLength = 2; | |
117 } | |
118 | |
119 void MapperDirectInputStyle(const blink::WebGamepad& input, | |
120 blink::WebGamepad* mapped) { | |
121 *mapped = input; | |
122 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
123 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | |
124 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | |
125 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
126 DpadFromAxis(mapped, input.axes[9]); | |
127 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
128 mapped->axesLength = AXIS_INDEX_COUNT; | |
129 } | |
130 | |
131 void MapperMacallyIShock(const blink::WebGamepad& input, | |
132 blink::WebGamepad* mapped) { | |
133 enum IShockButtons { | |
134 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, | |
135 ISHOCK_BUTTON_D, | |
136 ISHOCK_BUTTON_E, | |
137 ISHOCK_BUTTON_COUNT, | |
138 }; | |
139 | |
140 *mapped = input; | |
141 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; | |
142 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; | |
143 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7]; | |
144 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
145 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14]; | |
146 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12]; | |
147 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15]; | |
148 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13]; | |
149 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | |
150 mapped->buttons[BUTTON_INDEX_START] = input.buttons[10]; | |
151 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16]; | |
152 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17]; | |
153 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0]; | |
154 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1]; | |
155 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2]; | |
156 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3]; | |
157 mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; | |
158 mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8]; | |
159 mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18]; | |
160 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; | |
161 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | |
162 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | |
163 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; | |
164 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; | |
165 | |
166 mapped->buttonsLength = ISHOCK_BUTTON_COUNT; | |
167 mapped->axesLength = AXIS_INDEX_COUNT; | |
168 } | |
169 | |
170 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
171 *mapped = input; | |
172 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | |
173 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
174 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | |
175 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
176 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
177 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
178 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
179 DpadFromAxis(mapped, input.axes[9]); | |
180 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; | |
181 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | |
182 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
183 mapped->axesLength = AXIS_INDEX_COUNT; | |
184 } | |
185 | |
186 void MapperSmartJoyPLUS(const blink::WebGamepad& input, | |
187 blink::WebGamepad* mapped) { | |
188 *mapped = input; | |
189 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | |
190 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
191 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | |
192 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | |
193 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | |
194 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
195 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
196 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
197 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
198 DpadFromAxis(mapped, input.axes[9]); | |
199 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
200 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
201 mapped->axesLength = AXIS_INDEX_COUNT; | |
202 } | |
203 | |
204 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | |
205 blink::WebGamepad* mapped) { | |
206 *mapped = input; | |
207 DpadFromAxis(mapped, input.axes[9]); | |
208 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | |
209 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | |
210 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; | |
211 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
212 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
213 mapped->axesLength = AXIS_INDEX_COUNT; | |
214 } | |
215 | |
216 void MapperOnLiveWireless(const blink::WebGamepad& input, | |
217 blink::WebGamepad* mapped) { | |
218 *mapped = input; | |
219 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
220 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
221 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
222 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
223 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
224 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
225 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
226 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
227 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | |
228 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
229 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
230 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
231 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
232 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
233 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
234 DpadFromAxis(mapped, input.axes[9]); | |
235 | |
236 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
237 mapped->axesLength = AXIS_INDEX_COUNT; | |
238 } | |
239 | |
240 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
241 *mapped = input; | |
242 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
243 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
244 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
245 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
246 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
247 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
248 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
249 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
250 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
251 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | |
252 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
253 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
254 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
255 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
256 DpadFromAxis(mapped, input.axes[9]); | |
257 | |
258 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
259 mapped->axesLength = AXIS_INDEX_COUNT; | |
260 } | |
261 | |
262 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
263 *mapped = input; | |
264 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
265 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
266 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
267 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
268 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
269 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
270 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
271 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
272 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
273 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
274 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
275 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
276 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | |
277 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
278 DpadFromAxis(mapped, input.axes[9]); | |
279 | |
280 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
281 mapped->axesLength = AXIS_INDEX_COUNT; | |
282 } | |
283 | |
284 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
285 *mapped = input; | |
286 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
287 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; | |
288 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; | |
289 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | |
290 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | |
291 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | |
292 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
293 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
294 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
295 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | |
296 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | |
297 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | |
298 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; | |
299 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; | |
300 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; | |
301 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; | |
302 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; | |
303 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
304 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
305 | |
306 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
307 mapped->axesLength = AXIS_INDEX_COUNT; | |
308 } | |
309 | |
310 void MapperRazerServal(const blink::WebGamepad& input, | |
311 blink::WebGamepad* mapped) { | |
312 *mapped = input; | |
313 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
314 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
315 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
316 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
317 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
318 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
319 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
320 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
321 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | |
322 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
323 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
324 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
325 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
326 DpadFromAxis(mapped, input.axes[9]); | |
327 | |
328 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
329 mapped->axesLength = AXIS_INDEX_COUNT; | |
330 } | |
331 | |
332 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
333 *mapped = input; | |
334 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
335 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
336 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
337 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | |
338 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
339 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
340 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
341 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
342 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
343 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | |
344 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | |
345 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | |
346 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
347 DpadFromAxis(mapped, input.axes[9]); | |
348 | |
349 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
350 mapped->axesLength = AXIS_INDEX_COUNT; | |
351 } | |
352 | |
353 struct MappingData { | |
354 const char* const vendor_id; | |
355 const char* const product_id; | |
356 GamepadStandardMappingFunction function; | |
357 } AvailableMappings[] = { | |
358 // http://www.linux-usb.org/usb.ids | |
359 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB | |
360 {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Wired | |
361 {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless | |
362 {"045e", "0719", MapperXbox360Gamepad}, // Xbox 360 Wireless | |
363 {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode | |
364 {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode | |
365 {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode | |
366 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS | |
367 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | |
368 {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic | |
369 {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter | |
370 {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad | |
371 {"0b05", "4500", MapperADT1}, // Nexus Player Controller | |
372 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller | |
373 {"1532", "0900", MapperRazerServal}, // Razer Serval Controller | |
374 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | |
375 {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode) | |
376 {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode | |
377 {"2222", "4010", MapperMacallyIShock}, // Macally iShock | |
378 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | |
379 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | |
380 {"2836", "0001", MapperOUYA}, // OUYA Controller | |
381 }; | |
382 | |
383 } // namespace | |
384 | |
385 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | |
386 const base::StringPiece& vendor_id, | |
387 const base::StringPiece& product_id) { | |
388 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | |
389 MappingData& item = AvailableMappings[i]; | |
390 if (vendor_id == item.vendor_id && product_id == item.product_id) | |
391 return item.function; | |
392 } | |
393 return NULL; | |
394 } | |
395 | |
396 } // namespace content | |
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