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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <stddef.h> | |
6 | |
7 #include "base/macros.h" | |
8 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
9 | |
10 namespace content { | |
11 | |
12 namespace { | |
13 | |
14 void MapperXInputStyleGamepad(const blink::WebGamepad& input, | |
15 blink::WebGamepad* mapped) { | |
16 *mapped = input; | |
17 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
18 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
19 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | |
20 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
21 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | |
22 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | |
23 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
24 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
25 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
26 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
27 AxisPositiveAsButton(input.axes[6]); | |
28 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | |
29 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
30 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
31 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
32 mapped->axesLength = AXIS_INDEX_COUNT; | |
33 } | |
34 | |
35 void MapperLakeviewResearch(const blink::WebGamepad& input, | |
36 blink::WebGamepad* mapped) { | |
37 *mapped = input; | |
38 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | |
39 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
40 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | |
41 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
42 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
43 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
44 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
45 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | |
46 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | |
47 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); | |
48 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); | |
49 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); | |
50 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
51 AxisPositiveAsButton(input.axes[4]); | |
52 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device | |
53 mapped->axesLength = AXIS_INDEX_COUNT; | |
54 } | |
55 | |
56 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | |
57 blink::WebGamepad* mapped) { | |
58 *mapped = input; | |
59 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | |
60 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | |
61 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | |
62 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | |
63 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | |
64 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | |
65 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]); | |
66 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]); | |
67 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | |
68 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | |
69 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | |
70 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | |
71 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]); | |
72 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]); | |
73 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7]; | |
74 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]); | |
75 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | |
76 | |
77 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
78 mapped->axesLength = AXIS_INDEX_COUNT; | |
79 } | |
80 | |
81 void MapperDualshock4(const blink::WebGamepad& input, | |
82 blink::WebGamepad* mapped) { | |
83 enum Dualshock4Buttons { | |
84 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | |
85 DUALSHOCK_BUTTON_COUNT | |
86 }; | |
87 | |
88 *mapped = input; | |
89 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
90 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | |
91 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | |
92 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | |
93 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | |
94 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | |
95 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | |
96 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
97 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | |
98 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | |
99 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | |
100 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | |
101 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
102 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
103 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
104 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
105 AxisPositiveAsButton(input.axes[6]); | |
106 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | |
107 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | |
108 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | |
109 | |
110 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | |
111 mapped->axesLength = AXIS_INDEX_COUNT; | |
112 } | |
113 | |
114 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
115 *mapped = input; | |
116 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | |
117 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; | |
118 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
119 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | |
120 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | |
121 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
122 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
123 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
124 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | |
125 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | |
126 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | |
127 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
128 AxisPositiveAsButton(input.axes[0]); | |
129 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
130 mapped->axesLength = 2; | |
131 } | |
132 | |
133 | |
134 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
135 *mapped = input; | |
136 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | |
137 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | |
138 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | |
139 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | |
140 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | |
141 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | |
142 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | |
143 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | |
144 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]); | |
145 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]); | |
146 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]); | |
147 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
148 AxisPositiveAsButton(input.axes[4]); | |
149 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
150 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | |
151 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device | |
152 mapped->axesLength = AXIS_INDEX_COUNT; | |
153 } | |
154 | |
155 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | |
156 blink::WebGamepad* mapped) { | |
157 *mapped = input; | |
158 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]); | |
159 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]); | |
160 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]); | |
161 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
162 AxisPositiveAsButton(input.axes[5]); | |
163 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | |
164 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | |
165 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
166 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
167 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device | |
168 mapped->axesLength = AXIS_INDEX_COUNT; | |
169 } | |
170 | |
171 void MapperOnLiveWireless(const blink::WebGamepad& input, | |
172 blink::WebGamepad* mapped) { | |
173 *mapped = input; | |
174 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
175 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
176 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | |
177 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
178 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | |
179 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | |
180 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
181 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
182 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
183 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
184 AxisPositiveAsButton(input.axes[6]); | |
185 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; | |
186 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
187 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
188 | |
189 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
190 mapped->axesLength = AXIS_INDEX_COUNT; | |
191 } | |
192 | |
193 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
194 *mapped = input; | |
195 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | |
196 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
197 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
198 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | |
199 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; | |
200 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; | |
201 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
202 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
203 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
204 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
205 AxisPositiveAsButton(input.axes[6]); | |
206 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; | |
207 | |
208 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
209 mapped->axesLength = AXIS_INDEX_COUNT; | |
210 } | |
211 | |
212 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
213 *mapped = input; | |
214 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | |
215 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
216 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
217 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
218 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[8]; | |
219 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[9]; | |
220 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
221 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
222 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
223 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
224 AxisPositiveAsButton(input.axes[6]); | |
225 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6]; | |
226 | |
227 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
228 mapped->axesLength = AXIS_INDEX_COUNT; | |
229 } | |
230 | |
231 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
232 *mapped = input; | |
233 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | |
234 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3]; | |
235 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1]; | |
236 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; | |
237 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | |
238 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | |
239 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | |
240 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | |
241 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
242 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | |
243 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | |
244 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | |
245 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8]; | |
246 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9]; | |
247 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10]; | |
248 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11]; | |
249 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15]; | |
250 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | |
251 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | |
252 | |
253 mapped->buttonsLength = BUTTON_INDEX_COUNT; | |
254 mapped->axesLength = AXIS_INDEX_COUNT; | |
255 } | |
256 | |
257 void MapperRazerServal(const blink::WebGamepad& input, | |
258 blink::WebGamepad* mapped) { | |
259 *mapped = input; | |
260 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | |
261 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
262 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; | |
263 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; | |
264 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9]; | |
265 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10]; | |
266 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
267 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
268 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
269 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
270 AxisPositiveAsButton(input.axes[6]); | |
271 | |
272 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
273 mapped->axesLength = AXIS_INDEX_COUNT; | |
274 } | |
275 | |
276 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | |
277 *mapped = input; | |
278 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]); | |
279 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | |
280 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | |
281 mapped->buttons[BUTTON_INDEX_START] = input.buttons[6]; | |
282 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7]; | |
283 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8]; | |
284 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]); | |
285 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]); | |
286 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]); | |
287 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | |
288 AxisPositiveAsButton(input.axes[6]); | |
289 | |
290 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | |
291 mapped->axesLength = AXIS_INDEX_COUNT; | |
292 } | |
293 | |
294 struct MappingData { | |
295 const char* const vendor_id; | |
296 const char* const product_id; | |
297 GamepadStandardMappingFunction function; | |
298 } AvailableMappings[] = { | |
299 // http://www.linux-usb.org/usb.ids | |
300 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB | |
301 {"045e", "028e", MapperXInputStyleGamepad}, // Xbox 360 Wired | |
302 {"045e", "028f", MapperXInputStyleGamepad}, // Xbox 360 Wireless | |
303 {"045e", "0719", MapperXInputStyleGamepad}, // Xbox 360 Wireless | |
304 {"046d", "c21d", MapperXInputStyleGamepad}, // Logitech F310 | |
305 {"046d", "c21e", MapperXInputStyleGamepad}, // Logitech F510 | |
306 {"046d", "c21f", MapperXInputStyleGamepad}, // Logitech F710 | |
307 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS | |
308 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | |
309 {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic | |
310 {"0925", "0005", MapperLakeviewResearch}, // SmartJoy PLUS Adapter | |
311 {"0925", "8866", MapperLakeviewResearch}, // WiseGroup MP-8866 | |
312 {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad | |
313 {"0b05", "4500", MapperADT1}, // Nexus Player Controller | |
314 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller | |
315 {"1532", "0900", MapperRazerServal}, // Razer Serval Controller | |
316 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | |
317 {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode) | |
318 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | |
319 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | |
320 {"2836", "0001", MapperOUYA}, // OUYA Controller | |
321 }; | |
322 | |
323 } // namespace | |
324 | |
325 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | |
326 const base::StringPiece& vendor_id, | |
327 const base::StringPiece& product_id) { | |
328 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | |
329 MappingData& item = AvailableMappings[i]; | |
330 if (vendor_id == item.vendor_id && product_id == item.product_id) | |
331 return item.function; | |
332 } | |
333 return NULL; | |
334 } | |
335 | |
336 } // namespace content | |
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