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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 | 10 |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "base/run_loop.h" | 12 #include "base/run_loop.h" |
13 #include "content/browser/gamepad/gamepad_consumer.h" | |
14 #include "content/browser/gamepad/gamepad_test_helpers.h" | |
15 #include "content/public/test/test_browser_thread_bundle.h" | 13 #include "content/public/test/test_browser_thread_bundle.h" |
| 14 #include "device/gamepad/gamepad_consumer.h" |
| 15 #include "device/gamepad/gamepad_test_helpers.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 16 #include "testing/gtest/include/gtest/gtest.h" |
17 | 17 |
18 namespace content { | 18 namespace content { |
19 | 19 |
20 namespace { | 20 namespace { |
21 static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap; | 21 static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap; |
22 } | 22 } |
23 | 23 |
24 using blink::WebGamepads; | 24 using blink::WebGamepads; |
25 | 25 |
26 class ConnectionListener : public GamepadConsumer { | 26 class ConnectionListener : public device::GamepadConsumer { |
27 public: | 27 public: |
28 ConnectionListener() { | 28 ConnectionListener() { |
29 ClearCounters(); | 29 ClearCounters(); |
30 } | 30 } |
31 | 31 |
32 void OnGamepadConnected(unsigned index, | 32 void OnGamepadConnected(unsigned index, |
33 const blink::WebGamepad& gamepad) override { | 33 const blink::WebGamepad& gamepad) override { |
34 connected_counter_++; | 34 connected_counter_++; |
35 } | 35 } |
36 void OnGamepadDisconnected(unsigned index, | 36 void OnGamepadDisconnected(unsigned index, |
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62 int GetConnectedCounter() const { | 62 int GetConnectedCounter() const { |
63 return connection_listener_->connected_counter(); | 63 return connection_listener_->connected_counter(); |
64 } | 64 } |
65 int GetDisconnectedCounter() const { | 65 int GetDisconnectedCounter() const { |
66 return connection_listener_->disconnected_counter(); | 66 return connection_listener_->disconnected_counter(); |
67 } | 67 } |
68 | 68 |
69 void SetUp() override; | 69 void SetUp() override; |
70 | 70 |
71 private: | 71 private: |
72 MockGamepadDataFetcher* fetcher_; | 72 device::MockGamepadDataFetcher* fetcher_; |
73 GamepadService* service_; | 73 GamepadService* service_; |
74 std::unique_ptr<ConnectionListener> connection_listener_; | 74 std::unique_ptr<ConnectionListener> connection_listener_; |
75 TestBrowserThreadBundle browser_thread_; | 75 TestBrowserThreadBundle browser_thread_; |
76 WebGamepads test_data_; | 76 WebGamepads test_data_; |
77 | 77 |
78 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); | 78 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); |
79 }; | 79 }; |
80 | 80 |
81 GamepadServiceTest::GamepadServiceTest() | 81 GamepadServiceTest::GamepadServiceTest() |
82 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { | 82 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { |
83 memset(&test_data_, 0, sizeof(test_data_)); | 83 memset(&test_data_, 0, sizeof(test_data_)); |
84 | 84 |
85 // Set it so that we have user gesture. | 85 // Set it so that we have user gesture. |
86 test_data_.items[0].buttonsLength = 1; | 86 test_data_.items[0].buttonsLength = 1; |
87 test_data_.items[0].buttons[0].value = 1.f; | 87 test_data_.items[0].buttons[0].value = 1.f; |
88 test_data_.items[0].buttons[0].pressed = true; | 88 test_data_.items[0].buttons[0].pressed = true; |
89 } | 89 } |
90 | 90 |
91 GamepadServiceTest::~GamepadServiceTest() { | 91 GamepadServiceTest::~GamepadServiceTest() { |
92 delete service_; | 92 delete service_; |
93 } | 93 } |
94 | 94 |
95 void GamepadServiceTest::SetUp() { | 95 void GamepadServiceTest::SetUp() { |
96 fetcher_ = new MockGamepadDataFetcher(test_data_); | 96 fetcher_ = new device::MockGamepadDataFetcher(test_data_); |
97 service_ = new GamepadService(std::unique_ptr<GamepadDataFetcher>(fetcher_)); | 97 service_ = new GamepadService( |
| 98 std::unique_ptr<device::GamepadDataFetcher>(fetcher_)); |
98 connection_listener_.reset((new ConnectionListener)); | 99 connection_listener_.reset((new ConnectionListener)); |
99 service_->ConsumerBecameActive(connection_listener_.get()); | 100 service_->ConsumerBecameActive(connection_listener_.get()); |
100 } | 101 } |
101 | 102 |
102 void GamepadServiceTest::SetPadsConnected(bool connected) { | 103 void GamepadServiceTest::SetPadsConnected(bool connected) { |
103 for (int i = 0; i < kNumberOfGamepads; ++i) { | 104 for (int i = 0; i < kNumberOfGamepads; ++i) { |
104 test_data_.items[i].connected = connected; | 105 test_data_.items[i].connected = connected; |
105 } | 106 } |
106 fetcher_->SetTestData(test_data_); | 107 fetcher_->SetTestData(test_data_); |
107 } | 108 } |
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126 WaitForData(); | 127 WaitForData(); |
127 EXPECT_EQ(0, GetConnectedCounter()); | 128 EXPECT_EQ(0, GetConnectedCounter()); |
128 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); | 129 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); |
129 | 130 |
130 WaitForData(); | 131 WaitForData(); |
131 EXPECT_EQ(0, GetConnectedCounter()); | 132 EXPECT_EQ(0, GetConnectedCounter()); |
132 EXPECT_EQ(0, GetDisconnectedCounter()); | 133 EXPECT_EQ(0, GetDisconnectedCounter()); |
133 } | 134 } |
134 | 135 |
135 } // namespace content | 136 } // namespace content |
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