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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_provider.h" | |
| 6 | |
| 7 #include <memory> | |
| 8 | |
| 9 #include "base/macros.h" | |
| 10 #include "base/memory/weak_ptr.h" | |
| 11 #include "build/build_config.h" | |
| 12 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
| 13 #include "content/browser/gamepad/gamepad_test_helpers.h" | |
| 14 #include "content/common/gamepad_hardware_buffer.h" | |
| 15 #include "content/common/gamepad_messages.h" | |
| 16 #include "testing/gtest/include/gtest/gtest.h" | |
| 17 | |
| 18 namespace content { | |
| 19 | |
| 20 namespace { | |
| 21 | |
| 22 using blink::WebGamepads; | |
| 23 | |
| 24 // Helper class to generate and record user gesture callbacks. | |
| 25 class UserGestureListener { | |
| 26 public: | |
| 27 UserGestureListener() | |
| 28 : has_user_gesture_(false), | |
| 29 weak_factory_(this) { | |
| 30 } | |
| 31 | |
| 32 base::Closure GetClosure() { | |
| 33 return base::Bind(&UserGestureListener::GotUserGesture, | |
| 34 weak_factory_.GetWeakPtr()); | |
| 35 } | |
| 36 | |
| 37 bool has_user_gesture() const { return has_user_gesture_; } | |
| 38 | |
| 39 private: | |
| 40 void GotUserGesture() { | |
| 41 has_user_gesture_ = true; | |
| 42 } | |
| 43 | |
| 44 bool has_user_gesture_; | |
| 45 base::WeakPtrFactory<UserGestureListener> weak_factory_; | |
| 46 }; | |
| 47 | |
| 48 // Main test fixture | |
| 49 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { | |
| 50 public: | |
| 51 GamepadProvider* CreateProvider(const WebGamepads& test_data) { | |
| 52 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); | |
| 53 provider_.reset(new GamepadProvider( | |
| 54 std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); | |
| 55 return provider_.get(); | |
| 56 } | |
| 57 | |
| 58 protected: | |
| 59 GamepadProviderTest() { | |
| 60 } | |
| 61 | |
| 62 std::unique_ptr<GamepadProvider> provider_; | |
| 63 | |
| 64 // Pointer owned by the provider. | |
| 65 MockGamepadDataFetcher* mock_data_fetcher_; | |
| 66 | |
| 67 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); | |
| 68 }; | |
| 69 | |
| 70 // Crashes. http://crbug.com/106163 | |
| 71 // crbug.com/147549 | |
| 72 #if defined(OS_ANDROID) | |
| 73 #define MAYBE_PollingAccess DISABLED_PollingAccess | |
| 74 #else | |
| 75 #define MAYBE_PollingAccess PollingAccess | |
| 76 #endif | |
| 77 TEST_F(GamepadProviderTest, MAYBE_PollingAccess) { | |
| 78 WebGamepads test_data; | |
| 79 test_data.length = 1; | |
| 80 test_data.items[0].connected = true; | |
| 81 test_data.items[0].timestamp = 0; | |
| 82 test_data.items[0].buttonsLength = 1; | |
| 83 test_data.items[0].axesLength = 2; | |
| 84 test_data.items[0].buttons[0].value = 1.f; | |
| 85 test_data.items[0].buttons[0].pressed = true; | |
| 86 test_data.items[0].axes[0] = -1.f; | |
| 87 test_data.items[0].axes[1] = .5f; | |
| 88 | |
| 89 GamepadProvider* provider = CreateProvider(test_data); | |
| 90 provider->Resume(); | |
| 91 | |
| 92 message_loop().RunUntilIdle(); | |
| 93 | |
| 94 mock_data_fetcher_->WaitForDataRead(); | |
| 95 | |
| 96 // Renderer-side, pull data out of poll buffer. | |
| 97 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | |
| 98 base::GetCurrentProcessHandle()); | |
| 99 std::unique_ptr<base::SharedMemory> shared_memory( | |
| 100 new base::SharedMemory(handle, true)); | |
| 101 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | |
| 102 void* mem = shared_memory->memory(); | |
| 103 | |
| 104 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem); | |
| 105 // See gamepad_hardware_buffer.h for details on the read discipline. | |
| 106 WebGamepads output; | |
| 107 | |
| 108 base::subtle::Atomic32 version; | |
| 109 do { | |
| 110 version = hwbuf->sequence.ReadBegin(); | |
| 111 memcpy(&output, &hwbuf->buffer, sizeof(output)); | |
| 112 } while (hwbuf->sequence.ReadRetry(version)); | |
| 113 | |
| 114 EXPECT_EQ(1u, output.length); | |
| 115 EXPECT_EQ(1u, output.items[0].buttonsLength); | |
| 116 EXPECT_EQ(1.f, output.items[0].buttons[0].value); | |
| 117 EXPECT_EQ(true, output.items[0].buttons[0].pressed); | |
| 118 EXPECT_EQ(2u, output.items[0].axesLength); | |
| 119 EXPECT_EQ(-1.f, output.items[0].axes[0]); | |
| 120 EXPECT_EQ(0.5f, output.items[0].axes[1]); | |
| 121 } | |
| 122 | |
| 123 // Tests that waiting for a user gesture works properly. | |
| 124 TEST_F(GamepadProviderTest, UserGesture) { | |
| 125 WebGamepads no_button_data; | |
| 126 no_button_data.length = 1; | |
| 127 no_button_data.items[0].connected = true; | |
| 128 no_button_data.items[0].timestamp = 0; | |
| 129 no_button_data.items[0].buttonsLength = 1; | |
| 130 no_button_data.items[0].axesLength = 2; | |
| 131 no_button_data.items[0].buttons[0].value = 0.f; | |
| 132 no_button_data.items[0].buttons[0].pressed = false; | |
| 133 no_button_data.items[0].axes[0] = 0.f; | |
| 134 no_button_data.items[0].axes[1] = .4f; | |
| 135 | |
| 136 WebGamepads button_down_data = no_button_data; | |
| 137 button_down_data.items[0].buttons[0].value = 1.f; | |
| 138 button_down_data.items[0].buttons[0].pressed = true; | |
| 139 | |
| 140 UserGestureListener listener; | |
| 141 GamepadProvider* provider = CreateProvider(no_button_data); | |
| 142 provider->Resume(); | |
| 143 | |
| 144 provider->RegisterForUserGesture(listener.GetClosure()); | |
| 145 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | |
| 146 | |
| 147 // It should not have issued our callback. | |
| 148 message_loop().RunUntilIdle(); | |
| 149 EXPECT_FALSE(listener.has_user_gesture()); | |
| 150 | |
| 151 // Set a button down and wait for it to be read twice. | |
| 152 mock_data_fetcher_->SetTestData(button_down_data); | |
| 153 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | |
| 154 | |
| 155 // It should have issued our callback. | |
| 156 message_loop().RunUntilIdle(); | |
| 157 EXPECT_TRUE(listener.has_user_gesture()); | |
| 158 } | |
| 159 | |
| 160 } // namespace | |
| 161 | |
| 162 } // namespace content | |
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