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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | |
7 | |
8 #include <memory> | |
9 #include <utility> | |
10 #include <vector> | |
11 | |
12 #include "base/callback_forward.h" | |
13 #include "base/macros.h" | |
14 #include "base/memory/ref_counted.h" | |
15 #include "base/memory/shared_memory.h" | |
16 #include "base/memory/weak_ptr.h" | |
17 #include "base/synchronization/lock.h" | |
18 #include "base/system_monitor/system_monitor.h" | |
19 #include "content/common/content_export.h" | |
20 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
21 | |
22 namespace base { | |
23 class SingleThreadTaskRunner; | |
24 class Thread; | |
25 } | |
26 | |
27 namespace content { | |
28 | |
29 class GamepadDataFetcher; | |
30 struct GamepadHardwareBuffer; | |
31 | |
32 class CONTENT_EXPORT GamepadProvider : | |
33 public base::SystemMonitor::DevicesChangedObserver { | |
34 public: | |
35 GamepadProvider(); | |
36 | |
37 // Manually specifies the data fetcher. Used for testing. | |
38 explicit GamepadProvider(std::unique_ptr<GamepadDataFetcher> fetcher); | |
39 | |
40 ~GamepadProvider() override; | |
41 | |
42 // Returns the shared memory handle of the gamepad data duplicated into the | |
43 // given process. | |
44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | |
45 base::ProcessHandle renderer_process); | |
46 | |
47 void GetCurrentGamepadData(blink::WebGamepads* data); | |
48 | |
49 // Pause and resume the background polling thread. Can be called from any | |
50 // thread. | |
51 void Pause(); | |
52 void Resume(); | |
53 | |
54 // Registers the given closure for calling when the user has interacted with | |
55 // the device. This callback will only be issued once. | |
56 void RegisterForUserGesture(const base::Closure& closure); | |
57 | |
58 // base::SystemMonitor::DevicesChangedObserver implementation. | |
59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; | |
60 | |
61 private: | |
62 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher); | |
63 | |
64 // Method for setting up the platform-specific data fetcher. Takes ownership | |
65 // of |fetcher|. | |
66 void DoInitializePollingThread(std::unique_ptr<GamepadDataFetcher> fetcher); | |
67 | |
68 // Method for sending pause hints to the low-level data fetcher. Runs on | |
69 // polling_thread_. | |
70 void SendPauseHint(bool paused); | |
71 | |
72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. | |
73 void DoPoll(); | |
74 void ScheduleDoPoll(); | |
75 | |
76 void OnGamepadConnectionChange(bool connected, | |
77 int index, | |
78 const blink::WebGamepad& pad); | |
79 void DispatchGamepadConnectionChange(bool connected, | |
80 int index, | |
81 const blink::WebGamepad& pad); | |
82 | |
83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); | |
84 | |
85 // Checks the gamepad state to see if the user has interacted with it. | |
86 void CheckForUserGesture(); | |
87 | |
88 enum { kDesiredSamplingIntervalMs = 16 }; | |
89 | |
90 // Keeps track of when the background thread is paused. Access to is_paused_ | |
91 // must be guarded by is_paused_lock_. | |
92 base::Lock is_paused_lock_; | |
93 bool is_paused_; | |
94 | |
95 // Keep track of when a polling task is schedlued, so as to prevent us from | |
96 // accidentally scheduling more than one at any time, when rapidly toggling | |
97 // |is_paused_|. | |
98 bool have_scheduled_do_poll_; | |
99 | |
100 // Lists all observers registered for user gestures, and the thread which | |
101 // to issue the callbacks on. Since we always issue the callback on the | |
102 // thread which the registration happened, and this class lives on the I/O | |
103 // thread, the message loop proxies will normally just be the I/O thread. | |
104 // However, this will be the main thread for unit testing. | |
105 base::Lock user_gesture_lock_; | |
106 struct ClosureAndThread { | |
107 ClosureAndThread(const base::Closure& c, | |
108 const scoped_refptr<base::SingleThreadTaskRunner>& m); | |
109 ClosureAndThread(const ClosureAndThread& other); | |
110 ~ClosureAndThread(); | |
111 | |
112 base::Closure closure; | |
113 scoped_refptr<base::SingleThreadTaskRunner> task_runner; | |
114 }; | |
115 typedef std::vector<ClosureAndThread> UserGestureObserverVector; | |
116 UserGestureObserverVector user_gesture_observers_; | |
117 | |
118 // Updated based on notification from SystemMonitor when the system devices | |
119 // have been updated, and this notification is passed on to the data fetcher | |
120 // to enable it to avoid redundant (and possibly expensive) is-connected | |
121 // tests. Access to devices_changed_ must be guarded by | |
122 // devices_changed_lock_. | |
123 base::Lock devices_changed_lock_; | |
124 bool devices_changed_; | |
125 | |
126 bool ever_had_user_gesture_; | |
127 | |
128 class PadState { | |
129 public: | |
130 PadState() { | |
131 SetDisconnected(); | |
132 } | |
133 | |
134 bool Match(const blink::WebGamepad& pad) const; | |
135 void SetPad(const blink::WebGamepad& pad); | |
136 void SetDisconnected(); | |
137 void AsWebGamepad(blink::WebGamepad* pad); | |
138 | |
139 bool connected() const { return connected_; } | |
140 | |
141 private: | |
142 bool connected_; | |
143 unsigned axes_length_; | |
144 unsigned buttons_length_; | |
145 blink::WebUChar id_[blink::WebGamepad::idLengthCap]; | |
146 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap]; | |
147 }; | |
148 | |
149 // Used to detect connections and disconnections. | |
150 std::unique_ptr<PadState[]> pad_states_; | |
151 | |
152 // Only used on the polling thread. | |
153 std::unique_ptr<GamepadDataFetcher> data_fetcher_; | |
154 | |
155 base::Lock shared_memory_lock_; | |
156 base::SharedMemory gamepad_shared_memory_; | |
157 | |
158 // Polling is done on this background thread. | |
159 std::unique_ptr<base::Thread> polling_thread_; | |
160 | |
161 static GamepadProvider* instance_; | |
162 | |
163 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); | |
164 }; | |
165 | |
166 } // namespace content | |
167 | |
168 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | |
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