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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 #include <utility> | |
| 10 #include <vector> | |
| 11 | |
| 12 #include "base/callback_forward.h" | |
| 13 #include "base/macros.h" | |
| 14 #include "base/memory/ref_counted.h" | |
| 15 #include "base/memory/shared_memory.h" | |
| 16 #include "base/memory/weak_ptr.h" | |
| 17 #include "base/synchronization/lock.h" | |
| 18 #include "base/system_monitor/system_monitor.h" | |
| 19 #include "content/common/content_export.h" | |
| 20 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 21 | |
| 22 namespace base { | |
| 23 class SingleThreadTaskRunner; | |
| 24 class Thread; | |
| 25 } | |
| 26 | |
| 27 namespace content { | |
| 28 | |
| 29 class GamepadDataFetcher; | |
| 30 struct GamepadHardwareBuffer; | |
| 31 | |
| 32 class CONTENT_EXPORT GamepadProvider : | |
| 33 public base::SystemMonitor::DevicesChangedObserver { | |
| 34 public: | |
| 35 GamepadProvider(); | |
| 36 | |
| 37 // Manually specifies the data fetcher. Used for testing. | |
| 38 explicit GamepadProvider(std::unique_ptr<GamepadDataFetcher> fetcher); | |
| 39 | |
| 40 ~GamepadProvider() override; | |
| 41 | |
| 42 // Returns the shared memory handle of the gamepad data duplicated into the | |
| 43 // given process. | |
| 44 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | |
| 45 base::ProcessHandle renderer_process); | |
| 46 | |
| 47 void GetCurrentGamepadData(blink::WebGamepads* data); | |
| 48 | |
| 49 // Pause and resume the background polling thread. Can be called from any | |
| 50 // thread. | |
| 51 void Pause(); | |
| 52 void Resume(); | |
| 53 | |
| 54 // Registers the given closure for calling when the user has interacted with | |
| 55 // the device. This callback will only be issued once. | |
| 56 void RegisterForUserGesture(const base::Closure& closure); | |
| 57 | |
| 58 // base::SystemMonitor::DevicesChangedObserver implementation. | |
| 59 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; | |
| 60 | |
| 61 private: | |
| 62 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher); | |
| 63 | |
| 64 // Method for setting up the platform-specific data fetcher. Takes ownership | |
| 65 // of |fetcher|. | |
| 66 void DoInitializePollingThread(std::unique_ptr<GamepadDataFetcher> fetcher); | |
| 67 | |
| 68 // Method for sending pause hints to the low-level data fetcher. Runs on | |
| 69 // polling_thread_. | |
| 70 void SendPauseHint(bool paused); | |
| 71 | |
| 72 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. | |
| 73 void DoPoll(); | |
| 74 void ScheduleDoPoll(); | |
| 75 | |
| 76 void OnGamepadConnectionChange(bool connected, | |
| 77 int index, | |
| 78 const blink::WebGamepad& pad); | |
| 79 void DispatchGamepadConnectionChange(bool connected, | |
| 80 int index, | |
| 81 const blink::WebGamepad& pad); | |
| 82 | |
| 83 GamepadHardwareBuffer* SharedMemoryAsHardwareBuffer(); | |
| 84 | |
| 85 // Checks the gamepad state to see if the user has interacted with it. | |
| 86 void CheckForUserGesture(); | |
| 87 | |
| 88 enum { kDesiredSamplingIntervalMs = 16 }; | |
| 89 | |
| 90 // Keeps track of when the background thread is paused. Access to is_paused_ | |
| 91 // must be guarded by is_paused_lock_. | |
| 92 base::Lock is_paused_lock_; | |
| 93 bool is_paused_; | |
| 94 | |
| 95 // Keep track of when a polling task is schedlued, so as to prevent us from | |
| 96 // accidentally scheduling more than one at any time, when rapidly toggling | |
| 97 // |is_paused_|. | |
| 98 bool have_scheduled_do_poll_; | |
| 99 | |
| 100 // Lists all observers registered for user gestures, and the thread which | |
| 101 // to issue the callbacks on. Since we always issue the callback on the | |
| 102 // thread which the registration happened, and this class lives on the I/O | |
| 103 // thread, the message loop proxies will normally just be the I/O thread. | |
| 104 // However, this will be the main thread for unit testing. | |
| 105 base::Lock user_gesture_lock_; | |
| 106 struct ClosureAndThread { | |
| 107 ClosureAndThread(const base::Closure& c, | |
| 108 const scoped_refptr<base::SingleThreadTaskRunner>& m); | |
| 109 ClosureAndThread(const ClosureAndThread& other); | |
| 110 ~ClosureAndThread(); | |
| 111 | |
| 112 base::Closure closure; | |
| 113 scoped_refptr<base::SingleThreadTaskRunner> task_runner; | |
| 114 }; | |
| 115 typedef std::vector<ClosureAndThread> UserGestureObserverVector; | |
| 116 UserGestureObserverVector user_gesture_observers_; | |
| 117 | |
| 118 // Updated based on notification from SystemMonitor when the system devices | |
| 119 // have been updated, and this notification is passed on to the data fetcher | |
| 120 // to enable it to avoid redundant (and possibly expensive) is-connected | |
| 121 // tests. Access to devices_changed_ must be guarded by | |
| 122 // devices_changed_lock_. | |
| 123 base::Lock devices_changed_lock_; | |
| 124 bool devices_changed_; | |
| 125 | |
| 126 bool ever_had_user_gesture_; | |
| 127 | |
| 128 class PadState { | |
| 129 public: | |
| 130 PadState() { | |
| 131 SetDisconnected(); | |
| 132 } | |
| 133 | |
| 134 bool Match(const blink::WebGamepad& pad) const; | |
| 135 void SetPad(const blink::WebGamepad& pad); | |
| 136 void SetDisconnected(); | |
| 137 void AsWebGamepad(blink::WebGamepad* pad); | |
| 138 | |
| 139 bool connected() const { return connected_; } | |
| 140 | |
| 141 private: | |
| 142 bool connected_; | |
| 143 unsigned axes_length_; | |
| 144 unsigned buttons_length_; | |
| 145 blink::WebUChar id_[blink::WebGamepad::idLengthCap]; | |
| 146 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap]; | |
| 147 }; | |
| 148 | |
| 149 // Used to detect connections and disconnections. | |
| 150 std::unique_ptr<PadState[]> pad_states_; | |
| 151 | |
| 152 // Only used on the polling thread. | |
| 153 std::unique_ptr<GamepadDataFetcher> data_fetcher_; | |
| 154 | |
| 155 base::Lock shared_memory_lock_; | |
| 156 base::SharedMemory gamepad_shared_memory_; | |
| 157 | |
| 158 // Polling is done on this background thread. | |
| 159 std::unique_ptr<base::Thread> polling_thread_; | |
| 160 | |
| 161 static GamepadProvider* instance_; | |
| 162 | |
| 163 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); | |
| 164 }; | |
| 165 | |
| 166 } // namespace content | |
| 167 | |
| 168 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ | |
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