| Index: src/core/SkNormalSource.cpp
|
| diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
|
| index 38cf0bf0afc4e2b63eb22e756bada722c88a3f87..2bea7baf6ff3ce80e174601b0123623743dae2f8 100644
|
| --- a/src/core/SkNormalSource.cpp
|
| +++ b/src/core/SkNormalSource.cpp
|
| @@ -5,458 +5,20 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#include "SkError.h"
|
| -#include "SkErrorInternals.h"
|
| -#include "SkLightingShader.h"
|
| -#include "SkMatrix.h"
|
| +#include "SkNormalBevelSource.h"
|
| +#include "SkNormalFlatSource.h"
|
| +#include "SkNormalMapSource.h"
|
| #include "SkNormalSource.h"
|
| -#include "SkPM4f.h"
|
| -#include "SkReadBuffer.h"
|
| -#include "SkWriteBuffer.h"
|
|
|
| -// Genretating vtable
|
| +// Generating vtable
|
| SkNormalSource::~SkNormalSource() {}
|
|
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -class NormalMapSourceImpl : public SkNormalSource {
|
| -public:
|
| - NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM)
|
| - : fMapShader(std::move(mapShader))
|
| - , fInvCTM(invCTM) {}
|
| -
|
| -#if SK_SUPPORT_GPU
|
| - sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
|
| -#endif
|
| -
|
| - SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
|
| - void* storage) const override;
|
| -
|
| - size_t providerSize(const SkShader::ContextRec& rec) const override;
|
| - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl)
|
| -
|
| -protected:
|
| - void flatten(SkWriteBuffer& buf) const override;
|
| -
|
| - bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* normTotalInverse) const;
|
| -
|
| -private:
|
| - class Provider : public SkNormalSource::Provider {
|
| - public:
|
| - Provider(const NormalMapSourceImpl& source, SkShader::Context* mapContext,
|
| - SkPaint* overridePaint);
|
| -
|
| - virtual ~Provider() override;
|
| -
|
| - void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
|
| -
|
| - private:
|
| - const NormalMapSourceImpl& fSource;
|
| - SkShader::Context* fMapContext;
|
| -
|
| - SkPaint* fOverridePaint;
|
| -
|
| - typedef SkNormalSource::Provider INHERITED;
|
| - };
|
| -
|
| - sk_sp<SkShader> fMapShader;
|
| - SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rotating normals.
|
| -
|
| - friend class SkNormalSource;
|
| -
|
| - typedef SkNormalSource INHERITED;
|
| -};
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -#if SK_SUPPORT_GPU
|
| -
|
| -#include "GrCoordTransform.h"
|
| -#include "GrInvariantOutput.h"
|
| -#include "GrTextureParams.h"
|
| -#include "glsl/GrGLSLFragmentProcessor.h"
|
| -#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| -#include "SkGr.h"
|
| -
|
| -class NormalMapFP : public GrFragmentProcessor {
|
| -public:
|
| - NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkMatrix& invCTM)
|
| - : fInvCTM(invCTM) {
|
| - this->registerChildProcessor(mapFP);
|
| -
|
| - this->initClassID<NormalMapFP>();
|
| - }
|
| -
|
| - class GLSLNormalMapFP : public GrGLSLFragmentProcessor {
|
| - public:
|
| - GLSLNormalMapFP()
|
| - : fColumnMajorInvCTM22{0.0f} {}
|
| -
|
| - void emitCode(EmitArgs& args) override {
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| - GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| -
|
| - // add uniform
|
| - const char* xformUniName = nullptr;
|
| - fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat22f_GrSLType,
|
| - kDefault_GrSLPrecision, "Xform", &xformUniName);
|
| -
|
| - SkString dstNormalColorName("dstNormalColor");
|
| - this->emitChild(0, nullptr, &dstNormalColorName, args);
|
| - fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
|
| - dstNormalColorName.c_str());
|
| -
|
| - // If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0
|
| - fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
|
| - fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));",
|
| - args.fOutputColor);
|
| - // Else, Normalizing the transformed X and Y, while keeping constant both Z and the
|
| - // vector's angle in the XY plane. This maintains the "slope" for the surface while
|
| - // appropriately rotating the normal regardless of any anisotropic scaling that occurs.
|
| - // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
|
| - // that the normal's length remains equal to 1.
|
| - fragBuilder->codeAppend( "} else {");
|
| - fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;",
|
| - xformUniName);
|
| - fragBuilder->codeAppend( " float scalingFactorSquared = "
|
| - "( (transformed.x * transformed.x) "
|
| - "+ (transformed.y * transformed.y) )"
|
| - "/(1.0 - (normal.z * normal.z));");
|
| - fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scalingFactorSquared),"
|
| - "normal.z, 0.0);",
|
| - args.fOutputColor);
|
| - fragBuilder->codeAppend( "}");
|
| - }
|
| -
|
| - static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
|
| - GrProcessorKeyBuilder* b) {
|
| - b->add32(0x0);
|
| - }
|
| -
|
| - protected:
|
| - void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
|
| - const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
|
| -
|
| - const SkMatrix& invCTM = normalMapFP.invCTM();
|
| - fColumnMajorInvCTM22[0] = invCTM.get(SkMatrix::kMScaleX);
|
| - fColumnMajorInvCTM22[1] = invCTM.get(SkMatrix::kMSkewY);
|
| - fColumnMajorInvCTM22[2] = invCTM.get(SkMatrix::kMSkewX);
|
| - fColumnMajorInvCTM22[3] = invCTM.get(SkMatrix::kMScaleY);
|
| - pdman.setMatrix2f(fXformUni, fColumnMajorInvCTM22);
|
| - }
|
| -
|
| - private:
|
| - float fColumnMajorInvCTM22[4];
|
| - GrGLSLProgramDataManager::UniformHandle fXformUni;
|
| - };
|
| -
|
| - void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
| - GLSLNormalMapFP::GenKey(*this, caps, b);
|
| - }
|
| -
|
| - const char* name() const override { return "NormalMapFP"; }
|
| -
|
| - void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
| - inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
|
| - }
|
| -
|
| - const SkMatrix& invCTM() const { return fInvCTM; }
|
| -
|
| -private:
|
| - GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalMapFP; }
|
| -
|
| - bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
| - const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
|
| - return fInvCTM == normalMapFP.fInvCTM;
|
| - }
|
| -
|
| - SkMatrix fInvCTM;
|
| -};
|
| -
|
| -sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
|
| - const SkShader::AsFPArgs& args) const {
|
| - sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(args);
|
| - if (!mapFP) {
|
| - return nullptr;
|
| - }
|
| -
|
| - return sk_make_sp<NormalMapFP>(std::move(mapFP), fInvCTM);
|
| -}
|
| -
|
| -#endif // SK_SUPPORT_GPU
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
|
| - SkShader::Context* mapContext,
|
| - SkPaint* overridePaint)
|
| - : fSource(source)
|
| - , fMapContext(mapContext)
|
| - , fOverridePaint(overridePaint) {}
|
| -
|
| -NormalMapSourceImpl::Provider::~Provider() {
|
| - fMapContext->~Context();
|
| - fOverridePaint->~SkPaint();
|
| -}
|
| -
|
| -SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
|
| - const SkShader::ContextRec &rec, void *storage) const {
|
| - SkMatrix normTotalInv;
|
| - if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
|
| - return nullptr;
|
| - }
|
| -
|
| - // Overriding paint's alpha because we need the normal map's RGB channels to be unpremul'd
|
| - void* paintStorage = (char*)storage + sizeof(Provider);
|
| - SkPaint* overridePaint = new (paintStorage) SkPaint(*(rec.fPaint));
|
| - overridePaint->setAlpha(0xFF);
|
| - SkShader::ContextRec overrideRec(*overridePaint, *(rec.fMatrix), rec.fLocalMatrix,
|
| - rec.fPreferredDstType);
|
| -
|
| - void* mapContextStorage = (char*) paintStorage + sizeof(SkPaint);
|
| - SkShader::Context* context = fMapShader->createContext(overrideRec, mapContextStorage);
|
| - if (!context) {
|
| - return nullptr;
|
| - }
|
| -
|
| - return new (storage) Provider(*this, context, overridePaint);
|
| -}
|
| -
|
| -size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
|
| - return sizeof(Provider) + sizeof(SkPaint) + fMapShader->contextSize(rec);
|
| -}
|
| -
|
| -bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
|
| - SkMatrix* normTotalInverse) const {
|
| - SkMatrix total;
|
| - total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix());
|
| -
|
| - const SkMatrix* m = &total;
|
| - if (rec.fLocalMatrix) {
|
| - total.setConcat(*m, *rec.fLocalMatrix);
|
| - m = &total;
|
| - }
|
| - return m->invert(normTotalInverse);
|
| -}
|
| -
|
| -#define BUFFER_MAX 16
|
| -void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
|
| - int count) const {
|
| - SkPMColor tmpNormalColors[BUFFER_MAX];
|
| -
|
| - do {
|
| - int n = SkTMin(count, BUFFER_MAX);
|
| -
|
| - fMapContext->shadeSpan(x, y, tmpNormalColors, n);
|
| -
|
| - for (int i = 0; i < n; i++) {
|
| - SkPoint3 tempNorm;
|
| -
|
| - tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
|
| - SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
|
| - SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
|
| -
|
| - tempNorm.normalize();
|
| -
|
| -
|
| - if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) {
|
| - SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
|
| -
|
| - // Normalizing the transformed X and Y, while keeping constant both Z and the
|
| - // vector's angle in the XY plane. This maintains the "slope" for the surface while
|
| - // appropriately rotating the normal for any anisotropic scaling that occurs.
|
| - // Here, we call scaling factor the number that must divide the transformed X and Y
|
| - // so that the normal's length remains equal to 1.
|
| - SkScalar scalingFactorSquared =
|
| - (SkScalarSquare(transformed.fX) + SkScalarSquare(transformed.fY))
|
| - / (1.0f - SkScalarSquare(tempNorm.fZ));
|
| - SkScalar invScalingFactor = SkScalarInvert(SkScalarSqrt(scalingFactorSquared));
|
| -
|
| - output[i].fX = transformed.fX * invScalingFactor;
|
| - output[i].fY = transformed.fY * invScalingFactor;
|
| - output[i].fZ = tempNorm.fZ;
|
| - } else {
|
| - output[i] = {0.0f, 0.0f, tempNorm.fZ};
|
| - output[i].normalize();
|
| - }
|
| -
|
| - SkASSERT(SkScalarNearlyEqual(output[i].length(), 1.0f));
|
| - }
|
| -
|
| - output += n;
|
| - x += n;
|
| - count -= n;
|
| - } while (count > 0);
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
|
| -
|
| - sk_sp<SkShader> mapShader = buf.readFlattenable<SkShader>();
|
| -
|
| - SkMatrix invCTM;
|
| - buf.readMatrix(&invCTM);
|
| -
|
| - return sk_make_sp<NormalMapSourceImpl>(std::move(mapShader), invCTM);
|
| -}
|
| -
|
| -void NormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
|
| - this->INHERITED::flatten(buf);
|
| -
|
| - buf.writeFlattenable(fMapShader.get());
|
| - buf.writeMatrix(fInvCTM);
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm) {
|
| - SkMatrix invCTM;
|
| -
|
| - if (!ctm.invert(&invCTM) || !map) {
|
| - return nullptr;
|
| - }
|
| -
|
| - return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -class SK_API NormalFlatSourceImpl : public SkNormalSource {
|
| -public:
|
| - NormalFlatSourceImpl(){}
|
| -
|
| -#if SK_SUPPORT_GPU
|
| - sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
|
| -#endif
|
| -
|
| - SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
|
| - void* storage) const override;
|
| - size_t providerSize(const SkShader::ContextRec& rec) const override;
|
| -
|
| - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl)
|
| -
|
| -protected:
|
| - void flatten(SkWriteBuffer& buf) const override;
|
| -
|
| -private:
|
| - class Provider : public SkNormalSource::Provider {
|
| - public:
|
| - Provider();
|
| -
|
| - virtual ~Provider();
|
| -
|
| - void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
|
| -
|
| - private:
|
| - typedef SkNormalSource::Provider INHERITED;
|
| - };
|
| -
|
| - friend class SkNormalSource;
|
| -
|
| - typedef SkNormalSource INHERITED;
|
| -};
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -#if SK_SUPPORT_GPU
|
| -
|
| -class NormalFlatFP : public GrFragmentProcessor {
|
| -public:
|
| - NormalFlatFP() {
|
| - this->initClassID<NormalFlatFP>();
|
| - }
|
| -
|
| - class GLSLNormalFlatFP : public GrGLSLFragmentProcessor {
|
| - public:
|
| - GLSLNormalFlatFP() {}
|
| -
|
| - void emitCode(EmitArgs& args) override {
|
| - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| -
|
| - fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
|
| - }
|
| -
|
| - static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
|
| - GrProcessorKeyBuilder* b) {
|
| - b->add32(0x0);
|
| - }
|
| -
|
| - protected:
|
| - void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {}
|
| - };
|
| -
|
| - void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
| - GLSLNormalFlatFP::GenKey(*this, caps, b);
|
| - }
|
| -
|
| - const char* name() const override { return "NormalFlatFP"; }
|
| -
|
| - void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
| - inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
|
| - }
|
| -
|
| -private:
|
| - GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
|
| -
|
| - bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
| - return true;
|
| - }
|
| -};
|
| -
|
| -sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor(
|
| - const SkShader::AsFPArgs&) const {
|
| -
|
| - return sk_make_sp<NormalFlatFP>();
|
| -}
|
| -
|
| -#endif // SK_SUPPORT_GPU
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -NormalFlatSourceImpl::Provider::Provider() {}
|
| -
|
| -NormalFlatSourceImpl::Provider::~Provider() {}
|
| -
|
| -SkNormalSource::Provider* NormalFlatSourceImpl::asProvider(const SkShader::ContextRec &rec,
|
| - void *storage) const {
|
| - return new (storage) Provider();
|
| -}
|
| -
|
| -size_t NormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const {
|
| - return sizeof(Provider);
|
| -}
|
| -
|
| -void NormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
|
| - int count) const {
|
| - for (int i = 0; i < count; i++) {
|
| - output[i] = {0.0f, 0.0f, 1.0f};
|
| - }
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -sk_sp<SkFlattenable> NormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
|
| - return sk_make_sp<NormalFlatSourceImpl>();
|
| -}
|
| -
|
| -void NormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
|
| - this->INHERITED::flatten(buf);
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| -sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
|
| - return sk_make_sp<NormalFlatSourceImpl>();
|
| -}
|
| -
|
| -////////////////////////////////////////////////////////////////////////////
|
| -
|
| ////////////////////////////////////////////////////////////////////////////
|
|
|
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
|
| - SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
|
| - SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl)
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalMapSourceImpl)
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalFlatSourceImpl)
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalBevelSourceImpl)
|
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
|
|
|
| ////////////////////////////////////////////////////////////////////////////
|
|
|