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Unified Diff: src/core/SkNormalSource.cpp

Issue 2080993002: Added API for Bevel NormalSource. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: fixed unused field Created 4 years, 5 months ago
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Index: src/core/SkNormalSource.cpp
diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
index 38cf0bf0afc4e2b63eb22e756bada722c88a3f87..2bea7baf6ff3ce80e174601b0123623743dae2f8 100644
--- a/src/core/SkNormalSource.cpp
+++ b/src/core/SkNormalSource.cpp
@@ -5,458 +5,20 @@
* found in the LICENSE file.
*/
-#include "SkError.h"
-#include "SkErrorInternals.h"
-#include "SkLightingShader.h"
-#include "SkMatrix.h"
+#include "SkNormalBevelSource.h"
+#include "SkNormalFlatSource.h"
+#include "SkNormalMapSource.h"
#include "SkNormalSource.h"
-#include "SkPM4f.h"
-#include "SkReadBuffer.h"
-#include "SkWriteBuffer.h"
-// Genretating vtable
+// Generating vtable
SkNormalSource::~SkNormalSource() {}
-///////////////////////////////////////////////////////////////////////////////
-
-class NormalMapSourceImpl : public SkNormalSource {
-public:
- NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM)
- : fMapShader(std::move(mapShader))
- , fInvCTM(invCTM) {}
-
-#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
-#endif
-
- SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
- void* storage) const override;
-
- size_t providerSize(const SkShader::ContextRec& rec) const override;
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl)
-
-protected:
- void flatten(SkWriteBuffer& buf) const override;
-
- bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* normTotalInverse) const;
-
-private:
- class Provider : public SkNormalSource::Provider {
- public:
- Provider(const NormalMapSourceImpl& source, SkShader::Context* mapContext,
- SkPaint* overridePaint);
-
- virtual ~Provider() override;
-
- void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
-
- private:
- const NormalMapSourceImpl& fSource;
- SkShader::Context* fMapContext;
-
- SkPaint* fOverridePaint;
-
- typedef SkNormalSource::Provider INHERITED;
- };
-
- sk_sp<SkShader> fMapShader;
- SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rotating normals.
-
- friend class SkNormalSource;
-
- typedef SkNormalSource INHERITED;
-};
-
-////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-
-#include "GrCoordTransform.h"
-#include "GrInvariantOutput.h"
-#include "GrTextureParams.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "SkGr.h"
-
-class NormalMapFP : public GrFragmentProcessor {
-public:
- NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkMatrix& invCTM)
- : fInvCTM(invCTM) {
- this->registerChildProcessor(mapFP);
-
- this->initClassID<NormalMapFP>();
- }
-
- class GLSLNormalMapFP : public GrGLSLFragmentProcessor {
- public:
- GLSLNormalMapFP()
- : fColumnMajorInvCTM22{0.0f} {}
-
- void emitCode(EmitArgs& args) override {
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
- GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
-
- // add uniform
- const char* xformUniName = nullptr;
- fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat22f_GrSLType,
- kDefault_GrSLPrecision, "Xform", &xformUniName);
-
- SkString dstNormalColorName("dstNormalColor");
- this->emitChild(0, nullptr, &dstNormalColorName, args);
- fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
- dstNormalColorName.c_str());
-
- // If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0
- fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
- fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));",
- args.fOutputColor);
- // Else, Normalizing the transformed X and Y, while keeping constant both Z and the
- // vector's angle in the XY plane. This maintains the "slope" for the surface while
- // appropriately rotating the normal regardless of any anisotropic scaling that occurs.
- // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
- // that the normal's length remains equal to 1.
- fragBuilder->codeAppend( "} else {");
- fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;",
- xformUniName);
- fragBuilder->codeAppend( " float scalingFactorSquared = "
- "( (transformed.x * transformed.x) "
- "+ (transformed.y * transformed.y) )"
- "/(1.0 - (normal.z * normal.z));");
- fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scalingFactorSquared),"
- "normal.z, 0.0);",
- args.fOutputColor);
- fragBuilder->codeAppend( "}");
- }
-
- static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
- GrProcessorKeyBuilder* b) {
- b->add32(0x0);
- }
-
- protected:
- void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
- const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
-
- const SkMatrix& invCTM = normalMapFP.invCTM();
- fColumnMajorInvCTM22[0] = invCTM.get(SkMatrix::kMScaleX);
- fColumnMajorInvCTM22[1] = invCTM.get(SkMatrix::kMSkewY);
- fColumnMajorInvCTM22[2] = invCTM.get(SkMatrix::kMSkewX);
- fColumnMajorInvCTM22[3] = invCTM.get(SkMatrix::kMScaleY);
- pdman.setMatrix2f(fXformUni, fColumnMajorInvCTM22);
- }
-
- private:
- float fColumnMajorInvCTM22[4];
- GrGLSLProgramDataManager::UniformHandle fXformUni;
- };
-
- void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
- GLSLNormalMapFP::GenKey(*this, caps, b);
- }
-
- const char* name() const override { return "NormalMapFP"; }
-
- void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
- inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
- }
-
- const SkMatrix& invCTM() const { return fInvCTM; }
-
-private:
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalMapFP; }
-
- bool onIsEqual(const GrFragmentProcessor& proc) const override {
- const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
- return fInvCTM == normalMapFP.fInvCTM;
- }
-
- SkMatrix fInvCTM;
-};
-
-sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
- const SkShader::AsFPArgs& args) const {
- sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(args);
- if (!mapFP) {
- return nullptr;
- }
-
- return sk_make_sp<NormalMapFP>(std::move(mapFP), fInvCTM);
-}
-
-#endif // SK_SUPPORT_GPU
-
-////////////////////////////////////////////////////////////////////////////
-
-NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
- SkShader::Context* mapContext,
- SkPaint* overridePaint)
- : fSource(source)
- , fMapContext(mapContext)
- , fOverridePaint(overridePaint) {}
-
-NormalMapSourceImpl::Provider::~Provider() {
- fMapContext->~Context();
- fOverridePaint->~SkPaint();
-}
-
-SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
- const SkShader::ContextRec &rec, void *storage) const {
- SkMatrix normTotalInv;
- if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
- return nullptr;
- }
-
- // Overriding paint's alpha because we need the normal map's RGB channels to be unpremul'd
- void* paintStorage = (char*)storage + sizeof(Provider);
- SkPaint* overridePaint = new (paintStorage) SkPaint(*(rec.fPaint));
- overridePaint->setAlpha(0xFF);
- SkShader::ContextRec overrideRec(*overridePaint, *(rec.fMatrix), rec.fLocalMatrix,
- rec.fPreferredDstType);
-
- void* mapContextStorage = (char*) paintStorage + sizeof(SkPaint);
- SkShader::Context* context = fMapShader->createContext(overrideRec, mapContextStorage);
- if (!context) {
- return nullptr;
- }
-
- return new (storage) Provider(*this, context, overridePaint);
-}
-
-size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
- return sizeof(Provider) + sizeof(SkPaint) + fMapShader->contextSize(rec);
-}
-
-bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
- SkMatrix* normTotalInverse) const {
- SkMatrix total;
- total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix());
-
- const SkMatrix* m = &total;
- if (rec.fLocalMatrix) {
- total.setConcat(*m, *rec.fLocalMatrix);
- m = &total;
- }
- return m->invert(normTotalInverse);
-}
-
-#define BUFFER_MAX 16
-void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
- int count) const {
- SkPMColor tmpNormalColors[BUFFER_MAX];
-
- do {
- int n = SkTMin(count, BUFFER_MAX);
-
- fMapContext->shadeSpan(x, y, tmpNormalColors, n);
-
- for (int i = 0; i < n; i++) {
- SkPoint3 tempNorm;
-
- tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
- SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
- SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
-
- tempNorm.normalize();
-
-
- if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) {
- SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
-
- // Normalizing the transformed X and Y, while keeping constant both Z and the
- // vector's angle in the XY plane. This maintains the "slope" for the surface while
- // appropriately rotating the normal for any anisotropic scaling that occurs.
- // Here, we call scaling factor the number that must divide the transformed X and Y
- // so that the normal's length remains equal to 1.
- SkScalar scalingFactorSquared =
- (SkScalarSquare(transformed.fX) + SkScalarSquare(transformed.fY))
- / (1.0f - SkScalarSquare(tempNorm.fZ));
- SkScalar invScalingFactor = SkScalarInvert(SkScalarSqrt(scalingFactorSquared));
-
- output[i].fX = transformed.fX * invScalingFactor;
- output[i].fY = transformed.fY * invScalingFactor;
- output[i].fZ = tempNorm.fZ;
- } else {
- output[i] = {0.0f, 0.0f, tempNorm.fZ};
- output[i].normalize();
- }
-
- SkASSERT(SkScalarNearlyEqual(output[i].length(), 1.0f));
- }
-
- output += n;
- x += n;
- count -= n;
- } while (count > 0);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
-
- sk_sp<SkShader> mapShader = buf.readFlattenable<SkShader>();
-
- SkMatrix invCTM;
- buf.readMatrix(&invCTM);
-
- return sk_make_sp<NormalMapSourceImpl>(std::move(mapShader), invCTM);
-}
-
-void NormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
- this->INHERITED::flatten(buf);
-
- buf.writeFlattenable(fMapShader.get());
- buf.writeMatrix(fInvCTM);
-}
-
-////////////////////////////////////////////////////////////////////////////
-
-sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm) {
- SkMatrix invCTM;
-
- if (!ctm.invert(&invCTM) || !map) {
- return nullptr;
- }
-
- return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-class SK_API NormalFlatSourceImpl : public SkNormalSource {
-public:
- NormalFlatSourceImpl(){}
-
-#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
-#endif
-
- SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
- void* storage) const override;
- size_t providerSize(const SkShader::ContextRec& rec) const override;
-
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl)
-
-protected:
- void flatten(SkWriteBuffer& buf) const override;
-
-private:
- class Provider : public SkNormalSource::Provider {
- public:
- Provider();
-
- virtual ~Provider();
-
- void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
-
- private:
- typedef SkNormalSource::Provider INHERITED;
- };
-
- friend class SkNormalSource;
-
- typedef SkNormalSource INHERITED;
-};
-
-////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-
-class NormalFlatFP : public GrFragmentProcessor {
-public:
- NormalFlatFP() {
- this->initClassID<NormalFlatFP>();
- }
-
- class GLSLNormalFlatFP : public GrGLSLFragmentProcessor {
- public:
- GLSLNormalFlatFP() {}
-
- void emitCode(EmitArgs& args) override {
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
-
- fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
- }
-
- static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
- GrProcessorKeyBuilder* b) {
- b->add32(0x0);
- }
-
- protected:
- void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {}
- };
-
- void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
- GLSLNormalFlatFP::GenKey(*this, caps, b);
- }
-
- const char* name() const override { return "NormalFlatFP"; }
-
- void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
- inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
- }
-
-private:
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
-
- bool onIsEqual(const GrFragmentProcessor& proc) const override {
- return true;
- }
-};
-
-sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor(
- const SkShader::AsFPArgs&) const {
-
- return sk_make_sp<NormalFlatFP>();
-}
-
-#endif // SK_SUPPORT_GPU
-
-////////////////////////////////////////////////////////////////////////////
-
-NormalFlatSourceImpl::Provider::Provider() {}
-
-NormalFlatSourceImpl::Provider::~Provider() {}
-
-SkNormalSource::Provider* NormalFlatSourceImpl::asProvider(const SkShader::ContextRec &rec,
- void *storage) const {
- return new (storage) Provider();
-}
-
-size_t NormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const {
- return sizeof(Provider);
-}
-
-void NormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
- int count) const {
- for (int i = 0; i < count; i++) {
- output[i] = {0.0f, 0.0f, 1.0f};
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-
-sk_sp<SkFlattenable> NormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
- return sk_make_sp<NormalFlatSourceImpl>();
-}
-
-void NormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
- this->INHERITED::flatten(buf);
-}
-
-////////////////////////////////////////////////////////////////////////////
-
-sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
- return sk_make_sp<NormalFlatSourceImpl>();
-}
-
-////////////////////////////////////////////////////////////////////////////
-
////////////////////////////////////////////////////////////////////////////
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
- SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalMapSourceImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalFlatSourceImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalBevelSourceImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
////////////////////////////////////////////////////////////////////////////
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