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Unified Diff: src/core/SkNormalBevelSource.cpp

Issue 2080993002: Added API for Bevel NormalSource. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: fixed unused field Created 4 years, 5 months ago
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Index: src/core/SkNormalBevelSource.cpp
diff --git a/src/core/SkNormalBevelSource.cpp b/src/core/SkNormalBevelSource.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..feccb0cce803db17a3ad7809457a5938fa006c8f
--- /dev/null
+++ b/src/core/SkNormalBevelSource.cpp
@@ -0,0 +1,165 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkNormalBevelSource.h"
+
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
+
+#if SK_SUPPORT_GPU
+#include "GrInvariantOutput.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "SkGr.h"
+
+class NormalBevelFP : public GrFragmentProcessor {
+public:
+ NormalBevelFP(SkNormalSource::BevelType type, SkScalar width, SkScalar height)
+ : fType(type)
+ , fWidth(width)
+ , fHeight(height) {
+ this->initClassID<NormalBevelFP>();
+ }
+
+ class GLSLNormalBevelFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLNormalBevelFP() {
+ fPrevWidth = SkFloatToScalar(0.0f);
+ fPrevHeight = SkFloatToScalar(0.0f);
+ }
+
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
+
+ const char* widthUniName = nullptr;
+ fWidthUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
+ kDefault_GrSLPrecision, "Width", &widthUniName);
+
+ const char* heightUniName = nullptr;
+ fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
+ kDefault_GrSLPrecision, "Height", &heightUniName);
+
+ fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
+ }
+
+ static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const NormalBevelFP& fp = proc.cast<NormalBevelFP>();
+ b->add32(static_cast<int>(fp.fType));
+ }
+
+ protected:
+ void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
+ const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
+
+ if (fPrevWidth != normalBevelFP.fWidth) {
+ pdman.set1f(fWidthUni, normalBevelFP.fWidth);
+ fPrevWidth = normalBevelFP.fWidth;
+ }
+ if (fPrevHeight != normalBevelFP.fHeight) {
+ pdman.set1f(fHeightUni, normalBevelFP.fHeight);
+ fPrevHeight = normalBevelFP.fHeight;
+ }
+ }
+
+ private:
+ SkScalar fPrevWidth;
+ GrGLSLProgramDataManager::UniformHandle fWidthUni;
+
+ SkScalar fPrevHeight;
+ GrGLSLProgramDataManager::UniformHandle fHeightUni;
+ };
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLNormalBevelFP::GenKey(*this, caps, b);
+ }
+
+ const char* name() const override { return "NormalBevelFP"; }
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
+ inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
+ }
+
+private:
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalBevelFP; }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
+ return fType == normalBevelFP.fType &&
+ fWidth == normalBevelFP.fWidth &&
+ fHeight == normalBevelFP.fHeight;
+ }
+
+ SkNormalSource::BevelType fType;
+ SkScalar fWidth;
+ SkScalar fHeight;
+};
+
+sk_sp<GrFragmentProcessor> SkNormalBevelSourceImpl::asFragmentProcessor(
+ const SkShader::AsFPArgs&) const {
+
+ return sk_make_sp<NormalBevelFP>(fType, fWidth, fHeight);
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+SkNormalBevelSourceImpl::Provider::Provider() {}
+
+SkNormalBevelSourceImpl::Provider::~Provider() {}
+
+SkNormalSource::Provider* SkNormalBevelSourceImpl::asProvider(const SkShader::ContextRec &rec,
+ void *storage) const {
+ return new (storage) Provider();
+}
+
+size_t SkNormalBevelSourceImpl::providerSize(const SkShader::ContextRec&) const {
+ return sizeof(Provider);
+}
+
+void SkNormalBevelSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
+ int count) const {
+ for (int i = 0; i < count; i++) {
+ output[i] = {0.0f, 0.0f, 1.0f};
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> SkNormalBevelSourceImpl::CreateProc(SkReadBuffer& buf) {
+
+ auto type = static_cast<SkNormalSource::BevelType>(buf.readInt());
+ SkScalar width = buf.readScalar();
+ SkScalar height = buf.readScalar();
+
+ return sk_make_sp<SkNormalBevelSourceImpl>(type, width, height);
+}
+
+void SkNormalBevelSourceImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+
+ buf.writeInt(static_cast<int>(fType));
+ buf.writeScalar(fWidth);
+ buf.writeScalar(fHeight);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkNormalSource> SkNormalSource::MakeBevel(BevelType type, SkScalar width, SkScalar height) {
+ /* TODO make sure this checks are tolerant enough to account for loss of conversion when GPUs
+ use 16-bit float types. We don't want to assume stuff is non-zero on the GPU and be wrong.*/
+ SkASSERT(width > 0.0f && !SkScalarNearlyZero(width));
+ if (SkScalarNearlyZero(height)) {
+ return SkNormalSource::MakeFlat();
+ }
+
+ return sk_make_sp<SkNormalBevelSourceImpl>(type, width, height);
+}
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