| Index: src/core/SkNormalBevelSource.cpp
|
| diff --git a/src/core/SkNormalBevelSource.cpp b/src/core/SkNormalBevelSource.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..feccb0cce803db17a3ad7809457a5938fa006c8f
|
| --- /dev/null
|
| +++ b/src/core/SkNormalBevelSource.cpp
|
| @@ -0,0 +1,165 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkNormalBevelSource.h"
|
| +
|
| +#include "SkNormalSource.h"
|
| +#include "SkPoint3.h"
|
| +#include "SkReadBuffer.h"
|
| +#include "SkWriteBuffer.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrInvariantOutput.h"
|
| +#include "glsl/GrGLSLFragmentProcessor.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "SkGr.h"
|
| +
|
| +class NormalBevelFP : public GrFragmentProcessor {
|
| +public:
|
| + NormalBevelFP(SkNormalSource::BevelType type, SkScalar width, SkScalar height)
|
| + : fType(type)
|
| + , fWidth(width)
|
| + , fHeight(height) {
|
| + this->initClassID<NormalBevelFP>();
|
| + }
|
| +
|
| + class GLSLNormalBevelFP : public GrGLSLFragmentProcessor {
|
| + public:
|
| + GLSLNormalBevelFP() {
|
| + fPrevWidth = SkFloatToScalar(0.0f);
|
| + fPrevHeight = SkFloatToScalar(0.0f);
|
| + }
|
| +
|
| + void emitCode(EmitArgs& args) override {
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| +
|
| + const char* widthUniName = nullptr;
|
| + fWidthUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
|
| + kDefault_GrSLPrecision, "Width", &widthUniName);
|
| +
|
| + const char* heightUniName = nullptr;
|
| + fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
|
| + kDefault_GrSLPrecision, "Height", &heightUniName);
|
| +
|
| + fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
|
| + }
|
| +
|
| + static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
|
| + GrProcessorKeyBuilder* b) {
|
| + const NormalBevelFP& fp = proc.cast<NormalBevelFP>();
|
| + b->add32(static_cast<int>(fp.fType));
|
| + }
|
| +
|
| + protected:
|
| + void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
|
| + const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
|
| +
|
| + if (fPrevWidth != normalBevelFP.fWidth) {
|
| + pdman.set1f(fWidthUni, normalBevelFP.fWidth);
|
| + fPrevWidth = normalBevelFP.fWidth;
|
| + }
|
| + if (fPrevHeight != normalBevelFP.fHeight) {
|
| + pdman.set1f(fHeightUni, normalBevelFP.fHeight);
|
| + fPrevHeight = normalBevelFP.fHeight;
|
| + }
|
| + }
|
| +
|
| + private:
|
| + SkScalar fPrevWidth;
|
| + GrGLSLProgramDataManager::UniformHandle fWidthUni;
|
| +
|
| + SkScalar fPrevHeight;
|
| + GrGLSLProgramDataManager::UniformHandle fHeightUni;
|
| + };
|
| +
|
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
|
| + GLSLNormalBevelFP::GenKey(*this, caps, b);
|
| + }
|
| +
|
| + const char* name() const override { return "NormalBevelFP"; }
|
| +
|
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
|
| + inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
|
| + }
|
| +
|
| +private:
|
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalBevelFP; }
|
| +
|
| + bool onIsEqual(const GrFragmentProcessor& proc) const override {
|
| + const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
|
| + return fType == normalBevelFP.fType &&
|
| + fWidth == normalBevelFP.fWidth &&
|
| + fHeight == normalBevelFP.fHeight;
|
| + }
|
| +
|
| + SkNormalSource::BevelType fType;
|
| + SkScalar fWidth;
|
| + SkScalar fHeight;
|
| +};
|
| +
|
| +sk_sp<GrFragmentProcessor> SkNormalBevelSourceImpl::asFragmentProcessor(
|
| + const SkShader::AsFPArgs&) const {
|
| +
|
| + return sk_make_sp<NormalBevelFP>(fType, fWidth, fHeight);
|
| +}
|
| +
|
| +#endif // SK_SUPPORT_GPU
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
| +
|
| +SkNormalBevelSourceImpl::Provider::Provider() {}
|
| +
|
| +SkNormalBevelSourceImpl::Provider::~Provider() {}
|
| +
|
| +SkNormalSource::Provider* SkNormalBevelSourceImpl::asProvider(const SkShader::ContextRec &rec,
|
| + void *storage) const {
|
| + return new (storage) Provider();
|
| +}
|
| +
|
| +size_t SkNormalBevelSourceImpl::providerSize(const SkShader::ContextRec&) const {
|
| + return sizeof(Provider);
|
| +}
|
| +
|
| +void SkNormalBevelSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
|
| + int count) const {
|
| + for (int i = 0; i < count; i++) {
|
| + output[i] = {0.0f, 0.0f, 1.0f};
|
| + }
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +sk_sp<SkFlattenable> SkNormalBevelSourceImpl::CreateProc(SkReadBuffer& buf) {
|
| +
|
| + auto type = static_cast<SkNormalSource::BevelType>(buf.readInt());
|
| + SkScalar width = buf.readScalar();
|
| + SkScalar height = buf.readScalar();
|
| +
|
| + return sk_make_sp<SkNormalBevelSourceImpl>(type, width, height);
|
| +}
|
| +
|
| +void SkNormalBevelSourceImpl::flatten(SkWriteBuffer& buf) const {
|
| + this->INHERITED::flatten(buf);
|
| +
|
| + buf.writeInt(static_cast<int>(fType));
|
| + buf.writeScalar(fWidth);
|
| + buf.writeScalar(fHeight);
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////
|
| +
|
| +sk_sp<SkNormalSource> SkNormalSource::MakeBevel(BevelType type, SkScalar width, SkScalar height) {
|
| + /* TODO make sure this checks are tolerant enough to account for loss of conversion when GPUs
|
| + use 16-bit float types. We don't want to assume stuff is non-zero on the GPU and be wrong.*/
|
| + SkASSERT(width > 0.0f && !SkScalarNearlyZero(width));
|
| + if (SkScalarNearlyZero(height)) {
|
| + return SkNormalSource::MakeFlat();
|
| + }
|
| +
|
| + return sk_make_sp<SkNormalBevelSourceImpl>(type, width, height);
|
| +}
|
|
|