Index: gm/lightingshaderbevel.cpp |
diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c0c5377296f31a703a04c61cdf35a8b02b9de2a9 |
--- /dev/null |
+++ b/gm/lightingshaderbevel.cpp |
@@ -0,0 +1,157 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+ |
+#include "SkBitmapProcShader.h" |
+#include "SkLightingShader.h" |
+#include "SkNormalSource.h" |
+#include "SkPoint3.h" |
+#include "SkShader.h" |
+ |
+ |
+namespace skiagm { |
+ |
+// This GM exercises lighting shaders when used with bevel SkNormalSource objects. |
+class LightingShaderBevelGM : public GM { |
+public: |
+ LightingShaderBevelGM() { |
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
+ } |
+ |
+protected: |
+ SkString onShortName() override { |
+ return SkString("lightingshaderbevel"); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(550, 420); |
+ } |
+ |
+ void onOnceBeforeDraw() override { |
+ SkLights::Builder builder; |
+ const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); |
+ |
+ builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
+ kLightFromUpperRight)); |
+ builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
+ fLights = builder.finish(); |
+ |
+ fRect = SkRect::MakeIWH(kTexSize, kTexSize); |
+ SkMatrix matrix; |
+ SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); |
+ matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); |
+ |
+ SkBitmap diffuseMap = sk_tool_utils::create_checkerboard_bitmap( |
+ kTexSize, kTexSize, |
+ sk_tool_utils::color_to_565(0x0), |
+ sk_tool_utils::color_to_565(0xFF804020), |
+ 8); |
+ fDiffuse = SkMakeBitmapShader(diffuseMap, SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode, &matrix, nullptr); |
+ } |
+ |
+ // Scales shape around origin, rotates shape around origin, then translates shape to origin |
+ void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const { |
+ canvas->translate(kTexSize/2.0f, kTexSize/2.0f); |
+ canvas->scale(scaleX, scaleY); |
+ canvas->rotate(rotate); |
+ canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); |
+ } |
+ |
+ static constexpr int NUM_BOOLEAN_PARAMS = 2; |
+ void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate, |
+ SkNormalSource::BevelType bevelType, bool useTranslucentPaint, |
+ bool useNegativeHeight) { |
+ canvas->save(); |
+ |
+ this->positionCTM(canvas, scaleX, scaleY, rotate); |
+ |
+ SkPaint paint; |
+ |
+ int width = 10.0f; |
+ int height = useNegativeHeight ? -7.0f : 7.0f; |
+ sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeBevel(bevelType, width, height); |
+ |
+ if (useTranslucentPaint) { |
+ paint.setAlpha(0x99); |
+ } |
+ |
+ paint.setShader(SkLightingShader::Make(fDiffuse, std::move(normalSource), fLights)); |
+ canvas->drawRect(fRect, paint); |
+ |
+ canvas->restore(); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ |
+ constexpr SkScalar LABEL_SIZE = 10.0f; |
+ SkPaint labelPaint; |
+ labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif", |
+ SkFontStyle())); |
+ labelPaint.setAntiAlias(true); |
+ labelPaint.setTextSize(LABEL_SIZE); |
+ |
+ constexpr int GRID_COLUMN_NUM = 4; |
+ constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE; |
+ |
+ int gridNum = 0; |
+ |
+ // Running through all possible parameter combinations |
+ for (auto bevelType : {SkNormalSource::BevelType::kLinear, |
+ SkNormalSource::BevelType::kRoundedIn, |
+ SkNormalSource::BevelType::kRoundedOut}) { |
+ for (bool useTranslucentPaint : {true, false}) { |
egdaniel
2016/07/26 19:54:41
Is there anything special with the bevel shader wh
dvonbeck
2016/07/27 17:44:57
At the time I was thinking the normal could get pr
|
+ for (bool useNegativeHeight : {true, false}) { |
+ |
+ // Determining position |
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ |
+ canvas->save(); |
+ |
+ canvas->translate(xPos, yPos); |
+ this->drawRect(canvas, 1.0f, 1.0f, 0.f, bevelType, useTranslucentPaint, |
+ useNegativeHeight); |
+ // Drawing labels |
+ canvas->translate(0.0f, SkIntToScalar(kTexSize)); |
+ { |
+ canvas->translate(0.0f, LABEL_SIZE); |
+ SkString label; |
+ label.appendf("useTranslucentPaint: %d", useTranslucentPaint); |
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); |
+ } |
+ { |
+ canvas->translate(0.0f, LABEL_SIZE); |
+ SkString label; |
+ label.appendf("useNegativeHeight: %d", useNegativeHeight); |
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); |
+ } |
+ |
+ canvas->restore(); |
+ |
+ gridNum++; |
+ } |
+ } |
+ } |
+ } |
+ |
+private: |
+ static const int kTexSize = 96; |
+ |
+ sk_sp<SkShader> fDiffuse; |
+ |
+ SkRect fRect; |
+ sk_sp<SkLights> fLights; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+DEF_GM(return new LightingShaderBevelGM;) |
+} |