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Side by Side Diff: gm/lightingshader.cpp

Issue 2080993002: Added API for Bevel NormalSource. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: Small init fix Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 9
10 #include "SkBitmapProcShader.h" 10 #include "SkBitmapProcShader.h"
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52 52
53 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), 53 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
54 SkVector3::Make(SK_ScalarRoot2Over2, 54 SkVector3::Make(SK_ScalarRoot2Over2,
55 0.0f, 55 0.0f,
56 SK_ScalarRoot2Over2))); 56 SK_ScalarRoot2Over2)));
57 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); 57 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
58 58
59 fLights = builder.finish(); 59 fLights = builder.finish();
60 } 60 }
61 61
62 protected: 62 protected:
robertphillips 2016/07/11 19:13:21 Would it make sense to convert this to an enum of
dvonbeck 2016/07/13 14:23:37 Can't do it. SkNormalSource's SkBitmapProcShader n
63 enum NormalMap { 63 enum NormalMap {
64 kHemi_NormalMap, 64 kHemi_NormalMap,
65 kFrustum_NormalMap, 65 kFrustum_NormalMap,
66 kTetra_NormalMap, 66 kTetra_NormalMap,
67 67
68 kLast_NormalMap = kTetra_NormalMap 68 kLast_NormalMap = kTetra_NormalMap
69 }; 69 };
70 70
71 static const int kNormalMapCount = kLast_NormalMap+1; 71 static const int kNormalMapCount = kLast_NormalMap+1;
72 72
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105 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType], 105 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType],
106 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n ullptr); 106 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, n ullptr);
107 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap), 107 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap),
108 c tm); 108 c tm);
109 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), 109 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource),
110 fLights)); 110 fLights));
111 111
112 canvas->drawRect(r, paint); 112 canvas->drawRect(r, paint);
113 } 113 }
114 114
115 void drawBevelRect(SkCanvas* canvas, const SkRect& r) {
116
117 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
118
119 SkMatrix matrix;
120 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
121
122 SkPaint paint;
robertphillips 2016/07/11 19:13:21 Add '\n'
dvonbeck 2016/07/13 14:23:37 Done.
123 auto diffuseShader = SkBitmapProcShader::MakeBitmapShader(fDiffuse,
124 SkShader::kCla mp_TileMode, SkShader::kClamp_TileMode, &matrix);
125 auto normalSource = SkNormalSource::MakeBevel(
126 SkNormalSource::BevelType::kLinear,
127 0.15f * SkIntToScalar(kTexSize),
128 0.2f * SkIntToScalar(kTexSize));
129 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource),
130 fLights));
131
132 canvas->drawRect(r, paint);
133 }
134
115 void onDraw(SkCanvas* canvas) override { 135 void onDraw(SkCanvas* canvas) override {
116 SkMatrix m; 136 SkMatrix m;
117 SkRect r; 137 SkRect r;
118 138
119 { 139 {
120 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; 140 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ;
121 this->drawRect(canvas, r, kHemi_NormalMap); 141 this->drawRect(canvas, r, kHemi_NormalMap);
122 142
123 canvas->save(); 143 canvas->save();
124 m.setRotate(45.0f, r.centerX(), r.centerY()); 144 m.setRotate(45.0f, r.centerX(), r.centerY());
125 m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f); 145 m.postTranslate(kGMSize/2.0f - kTexSize/2.0f, 0.0f);
126 canvas->setMatrix(m); 146 canvas->setMatrix(m);
127 this->drawRect(canvas, r, kHemi_NormalMap); 147 this->drawRect(canvas, r, kHemi_NormalMap);
128 canvas->restore(); 148 canvas->restore();
129 } 149 }
130 150
131 { 151 {
132 r.offset(kGMSize - kTexSize, 0); 152 r.offset(kGMSize - kTexSize, 0);
133 this->drawRect(canvas, r, kFrustum_NormalMap); 153 this->drawRect(canvas, r, kFrustum_NormalMap);
134 154
135 canvas->save(); 155 canvas->save();
136 m.setRotate(45.0f, r.centerX(), r.centerY()); 156 m.setRotate(45.0f, r.centerX(), r.centerY());
137 m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f); 157 m.postTranslate(0.0f, kGMSize/2.0f - kTexSize/2.0f);
138 canvas->setMatrix(m); 158 canvas->setMatrix(m);
139 this->drawRect(canvas, r, kFrustum_NormalMap); 159 this->drawBevelRect(canvas, r);
140 canvas->restore(); 160 canvas->restore();
141 } 161 }
142 162
143 { 163 {
144 r.offset(0, kGMSize - kTexSize); 164 r.offset(0, kGMSize - kTexSize);
145 this->drawRect(canvas, r, kTetra_NormalMap); 165 this->drawRect(canvas, r, kTetra_NormalMap);
146 166
147 canvas->save(); 167 canvas->save();
148 m.setRotate(45.0f, r.centerX(), r.centerY()); 168 m.setRotate(45.0f, r.centerX(), r.centerY());
149 m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f); 169 m.postTranslate(-kGMSize/2.0f + kTexSize/2.0f, 0.0f);
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174 194
175 sk_sp<SkLights> fLights; 195 sk_sp<SkLights> fLights;
176 196
177 typedef GM INHERITED; 197 typedef GM INHERITED;
178 }; 198 };
179 199
180 ////////////////////////////////////////////////////////////////////////////// 200 //////////////////////////////////////////////////////////////////////////////
181 201
182 DEF_GM(return new LightingShaderGM;) 202 DEF_GM(return new LightingShaderGM;)
183 } 203 }
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