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Side by Side Diff: src/core/SkNormalFlatSource.cpp

Issue 2080993002: Added API for Bevel NormalSource. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: Addressed patch 7 comments Created 4 years, 5 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkNormalFlatSource.h"
9
10 #include "SkError.h"
11 #include "SkErrorInternals.h"
12 #include "SkLightingShader.h"
13 #include "SkMatrix.h"
14 #include "SkNormalSource.h"
15 #include "SkPM4f.h"
16 #include "SkReadBuffer.h"
17 #include "SkWriteBuffer.h"
18
19 #if SK_SUPPORT_GPU
20 #include "GrCoordTransform.h"
21 #include "GrInvariantOutput.h"
22 #include "GrTextureParams.h"
23 #include "glsl/GrGLSLFragmentProcessor.h"
24 #include "glsl/GrGLSLFragmentShaderBuilder.h"
25 #include "SkGr.h"
26 #endif
27
28 #if SK_SUPPORT_GPU
egdaniel 2016/07/25 15:48:00 merge sk_support_gpus
dvonbeck 2016/07/25 20:37:13 Done.
29
30 class NormalFlatFP : public GrFragmentProcessor {
31 public:
32 NormalFlatFP() {
33 this->initClassID<NormalFlatFP>();
34 }
35
36 class GLSLNormalFlatFP : public GrGLSLFragmentProcessor {
37 public:
38 GLSLNormalFlatFP() {}
39
40 void emitCode(EmitArgs& args) override {
41 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
42
43 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor );
44 }
45
46 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
47 GrProcessorKeyBuilder* b) {
48 b->add32(0x0);
49 }
50
51 protected:
52 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {}
53 };
54
55 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
56 GLSLNormalFlatFP::GenKey(*this, caps, b);
57 }
58
59 const char* name() const override { return "NormalFlatFP"; }
60
61 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
62 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
63 }
64
65 private:
66 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
67
68 bool onIsEqual(const GrFragmentProcessor& proc) const override {
69 return true;
70 }
71 };
72
73 sk_sp<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor(
74 GrContext *context,
75 const SkMatrix &viewM,
76 const SkMatrix *localMatrix ,
77 SkFilterQuality filterQuali ty,
78 SkSourceGammaTreatment gamm aTreatment) const {
79
80 return sk_make_sp<NormalFlatFP>();
81 }
82
83 #endif // SK_SUPPORT_GPU
84
85 ////////////////////////////////////////////////////////////////////////////
86
87 SkNormalFlatSourceImpl::Provider::Provider() {}
88
89 SkNormalFlatSourceImpl::Provider::~Provider() {}
90
91 SkNormalSource::Provider* SkNormalFlatSourceImpl::asProvider(const SkShader::Con textRec &rec,
92 void *storage) const {
93 return new (storage) Provider();
94 }
95
96 size_t SkNormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const {
97 return sizeof(Provider);
98 }
99
100 void SkNormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 outpu t[],
101 int count) const {
102 for (int i = 0; i < count; i++) {
103 output[i] = {0.0f, 0.0f, 1.0f};
104 }
105 }
106
107 ////////////////////////////////////////////////////////////////////////////////
108
109 sk_sp<SkFlattenable> SkNormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
110 return sk_make_sp<SkNormalFlatSourceImpl>();
111 }
112
113 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
114 this->INHERITED::flatten(buf);
115 }
116
117 ////////////////////////////////////////////////////////////////////////////
118
119 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
120 return sk_make_sp<SkNormalFlatSourceImpl>();
121 }
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