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Side by Side Diff: src/core/SkNormalBevelSource.cpp

Issue 2080993002: Added API for Bevel NormalSource. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: Addressed patch 7 comments Created 4 years, 5 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkNormalBevelSource.h"
9
10 #include "SkError.h"
11 #include "SkErrorInternals.h"
12 #include "SkLightingShader.h"
13 #include "SkMatrix.h"
14 #include "SkNormalSource.h"
15 #include "SkPM4f.h"
16 #include "SkReadBuffer.h"
17 #include "SkWriteBuffer.h"
18
19 #if SK_SUPPORT_GPU
20 #include "GrCoordTransform.h"
21 #include "GrInvariantOutput.h"
22 #include "GrTextureParams.h"
23 #include "glsl/GrGLSLFragmentProcessor.h"
24 #include "glsl/GrGLSLFragmentShaderBuilder.h"
25 #include "SkGr.h"
26 #endif
27
28 #if SK_SUPPORT_GPU
egdaniel 2016/07/25 15:48:00 can we share the #if sk_support_gpu with the inclu
dvonbeck 2016/07/25 20:37:13 I felt like it was clearer this way when there wer
29
30 class NormalBevelFP : public GrFragmentProcessor {
31 public:
32 NormalBevelFP(SkNormalSource::BevelType type, SkScalar width, SkScalar heigh t)
33 : fType(type)
34 , fWidth(width)
35 , fHeight(height) {
36 this->initClassID<NormalBevelFP>();
37 }
38
39 class GLSLNormalBevelFP : public GrGLSLFragmentProcessor {
40 public:
41 GLSLNormalBevelFP() {
42 fPrevType = SkNormalSource::BevelType::kLinear;
43 fPrevWidth = SkFloatToScalar(0.0f);
44 fPrevHeight = SkFloatToScalar(0.0f);
45 }
46
47 void emitCode(EmitArgs& args) override {
48 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
49
50 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor );
51 }
52
53 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
54 GrProcessorKeyBuilder* b) {
55 b->add32(0x0);
56 }
57
58 protected:
59 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
60 const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
61
62 fPrevType = normalBevelFP.fType;
egdaniel 2016/07/25 15:48:00 can we put this in the form Rob suggested earlier,
dvonbeck 2016/07/25 20:37:13 Done.
63 fPrevWidth = normalBevelFP.fWidth;
64 fPrevHeight = normalBevelFP.fHeight;
65 }
66
67 private:
68 SkNormalSource::BevelType fPrevType;
egdaniel 2016/07/25 15:48:00 Do you need to store the type here? Seems like thi
dvonbeck 2016/07/25 20:37:13 Done.
69 SkScalar fPrevWidth;
70 SkScalar fPrevHeight;
71 };
72
73 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
74 GLSLNormalBevelFP::GenKey(*this, caps, b);
75 }
76
77 const char* name() const override { return "NormalBevelFP"; }
78
79 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
80 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
81 }
82
83 private:
84 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalBevelFP; }
85
86 bool onIsEqual(const GrFragmentProcessor& proc) const override {
87 const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
88 return fType == normalBevelFP.fType &&
89 fWidth == normalBevelFP.fWidth &&
90 fHeight == normalBevelFP.fHeight;
91 }
92
93 SkNormalSource::BevelType fType;
94 SkScalar fWidth;
95 SkScalar fHeight;
96 };
97
98 sk_sp<GrFragmentProcessor> SkNormalBevelSourceImpl::asFragmentProcessor(
99 GrContext *context,
100 const SkMatrix &viewM,
101 const SkMatrix *localMatrix,
102 SkFilterQuality filterQuality,
103 SkSourceGammaTreatment gammaTreatment) const {
104
105 return sk_make_sp<NormalBevelFP>(fType, fWidth, fHeight);
106 }
107
108 #endif // SK_SUPPORT_GPU
109
110 ////////////////////////////////////////////////////////////////////////////
111
112 SkNormalBevelSourceImpl::Provider::Provider(const SkNormalBevelSourceImpl& sourc e)
113 : fSource(source) {}
114
115 SkNormalBevelSourceImpl::Provider::~Provider() {}
116
117 SkNormalSource::Provider* SkNormalBevelSourceImpl::asProvider(const SkShader::Co ntextRec &rec,
118 void *storage) const {
119 return new (storage) Provider(*this);
120 }
121
122 size_t SkNormalBevelSourceImpl::providerSize(const SkShader::ContextRec&) const {
123 return sizeof(Provider);
124 }
125
126 void SkNormalBevelSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 outp ut[],
127 int count) const {
128 for (int i = 0; i < count; i++) {
129 output[i] = {0, 0, 1.0};
egdaniel 2016/07/25 15:48:00 1.0f?
dvonbeck 2016/07/25 20:37:13 Oops. Done.
130 }
131 }
132
133 ////////////////////////////////////////////////////////////////////////////////
134
135 sk_sp<SkFlattenable> SkNormalBevelSourceImpl::CreateProc(SkReadBuffer& buf) {
136
137 auto type = static_cast<SkNormalSource::BevelType>(buf.readInt());
138 SkScalar width = buf.readScalar();
139 SkScalar height = buf.readScalar();
140
141 return sk_make_sp<SkNormalBevelSourceImpl>(type, width, height);
142 }
143
144 void SkNormalBevelSourceImpl::flatten(SkWriteBuffer& buf) const {
145 this->INHERITED::flatten(buf);
146
147 buf.writeInt(static_cast<int>(fType));
148 buf.writeScalar(fWidth);
149 buf.writeScalar(fHeight);
150 }
151
152 ////////////////////////////////////////////////////////////////////////////
153
154 sk_sp<SkNormalSource> SkNormalSource::MakeBevel(BevelType type, SkScalar width, SkScalar height) {
155 /* TODO make sure this checks are tolerant enough to account for loss of con version when GPUs
156 use 16-bit float types. We don't want to assume stuff is non-zero on the GPU and be wrong.*/
157 SkASSERT(width > 0.0f && !SkScalarNearlyZero(width));
158 if (SkScalarNearlyZero(height)) {
159 return SkNormalSource::MakeFlat();
160 }
161
162 return sk_make_sp<SkNormalBevelSourceImpl>(type, width, height);
163 }
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