Index: gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
index 6a21c49fd9a05c5f9b8afb82cb66e26a3efa1024..de5e47bb979373c08af7d4e418ec00cc678db5c0 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_clear_framebuffer.cc |
@@ -73,6 +73,8 @@ void ClearFramebufferResourceManager::Initialize( |
"kVertexPositionAttrib must be 0"); |
DCHECK(!buffer_id_); |
+ glGenVertexArraysOES(1, &vao_); |
Zhenyao Mo
2016/06/20 21:16:20
initialize vao_ to 0 in constructor. and dcheck it
|
+ |
glGenBuffersARB(1, &buffer_id_); |
glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); |
const GLfloat kQuadVertices[] = {-1.0f, -1.0f, |
@@ -90,6 +92,7 @@ void ClearFramebufferResourceManager::Destroy() { |
return; |
glDeleteProgram(program_); |
+ glDeleteVertexArraysOES(1, &vao_); |
Zhenyao Mo
2016/06/20 21:16:20
Also set vao_ to 0 like buffer_id_
|
glDeleteBuffersARB(1, &buffer_id_); |
buffer_id_ = 0; |
} |
@@ -140,7 +143,7 @@ void ClearFramebufferResourceManager::ClearFramebuffer( |
DLOG(ERROR) << "Invalid shader."; |
#endif |
- decoder->ClearAllAttributes(); |
+ glBindVertexArrayOES(vao_); |
glEnableVertexAttribArray(kVertexPositionAttrib); |
Zhenyao Mo
2016/06/20 21:16:20
Shouldn't you also set all the vao states up in In
|
glBindBuffer(GL_ARRAY_BUFFER, buffer_id_); |