Index: third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
diff --git a/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp b/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
index dfa6ab7d25c09580cd985881df6d476f42efc0aa..4a59630403a64ba154fa665684c511cb4405fdb2 100644 |
--- a/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
+++ b/third_party/WebKit/Source/platform/audio/ReverbConvolver.cpp |
@@ -26,16 +26,14 @@ |
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
+#include "platform/audio/ReverbConvolver.h" |
#include "platform/ThreadSafeFunctional.h" |
#include "platform/audio/AudioBus.h" |
-#include "platform/audio/ReverbConvolver.h" |
#include "platform/audio/VectorMath.h" |
#include "public/platform/Platform.h" |
#include "public/platform/WebTaskRunner.h" |
#include "public/platform/WebThread.h" |
#include "public/platform/WebTraceLocation.h" |
-#include "wtf/PtrUtil.h" |
-#include <memory> |
namespace blink { |
@@ -90,7 +88,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli |
bool useDirectConvolver = !stageOffset; |
- std::unique_ptr<ReverbConvolverStage> stage = wrapUnique(new ReverbConvolverStage(response, totalResponseLength, reverbTotalLatency, stageOffset, stageSize, fftSize, renderPhase, renderSliceSize, &m_accumulationBuffer, useDirectConvolver)); |
+ OwnPtr<ReverbConvolverStage> stage = adoptPtr(new ReverbConvolverStage(response, totalResponseLength, reverbTotalLatency, stageOffset, stageSize, fftSize, renderPhase, renderSliceSize, &m_accumulationBuffer, useDirectConvolver)); |
bool isBackgroundStage = false; |
@@ -118,7 +116,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli |
// Start up background thread |
// FIXME: would be better to up the thread priority here. It doesn't need to be real-time, but higher than the default... |
if (useBackgroundThreads && m_backgroundStages.size() > 0) |
- m_backgroundThread = wrapUnique(Platform::current()->createThread("Reverb convolution background thread")); |
+ m_backgroundThread = adoptPtr(Platform::current()->createThread("Reverb convolution background thread")); |
} |
ReverbConvolver::~ReverbConvolver() |