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Side by Side Diff: third_party/WebKit/Source/platform/geometry/FloatPolygon.cpp

Issue 2080623002: Revert "Remove OwnPtr from Blink." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27 * OF THE POSSIBILITY OF SUCH DAMAGE. 27 * OF THE POSSIBILITY OF SUCH DAMAGE.
28 */ 28 */
29 29
30 #include "platform/geometry/FloatPolygon.h" 30 #include "platform/geometry/FloatPolygon.h"
31 31
32 #include "wtf/MathExtras.h" 32 #include "wtf/MathExtras.h"
33 #include <memory>
34 33
35 namespace blink { 34 namespace blink {
36 35
37 static inline float determinant(const FloatSize& a, const FloatSize& b) 36 static inline float determinant(const FloatSize& a, const FloatSize& b)
38 { 37 {
39 return a.width() * b.height() - a.height() * b.width(); 38 return a.width() * b.height() - a.height() * b.width();
40 } 39 }
41 40
42 static inline bool areCollinearPoints(const FloatPoint& p0, const FloatPoint& p1 , const FloatPoint& p2) 41 static inline bool areCollinearPoints(const FloatPoint& p0, const FloatPoint& p1 , const FloatPoint& p2)
43 { 42 {
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72 while (vertexIndex2) { 71 while (vertexIndex2) {
73 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwi se); 72 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwi se);
74 if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt (vertexIndex2), polygon.vertexAt(vertexIndex3))) 73 if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt (vertexIndex2), polygon.vertexAt(vertexIndex3)))
75 break; 74 break;
76 vertexIndex2 = vertexIndex3; 75 vertexIndex2 = vertexIndex3;
77 } 76 }
78 77
79 return vertexIndex2; 78 return vertexIndex2;
80 } 79 }
81 80
82 FloatPolygon::FloatPolygon(std::unique_ptr<Vector<FloatPoint>> vertices, WindRul e fillRule) 81 FloatPolygon::FloatPolygon(PassOwnPtr<Vector<FloatPoint>> vertices, WindRule fil lRule)
83 : m_vertices(std::move(vertices)) 82 : m_vertices(std::move(vertices))
84 , m_fillRule(fillRule) 83 , m_fillRule(fillRule)
85 { 84 {
86 unsigned nVertices = numberOfVertices(); 85 unsigned nVertices = numberOfVertices();
87 m_edges.resize(nVertices); 86 m_edges.resize(nVertices);
88 m_empty = nVertices < 3; 87 m_empty = nVertices < 3;
89 88
90 if (nVertices) 89 if (nVertices)
91 m_boundingBox.setLocation(vertexAt(0)); 90 m_boundingBox.setLocation(vertexAt(0));
92 91
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218 float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator; 217 float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator;
219 218
220 if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1) 219 if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1)
221 return false; 220 return false;
222 221
223 point = vertex1() + uThisLine * thisDelta; 222 point = vertex1() + uThisLine * thisDelta;
224 return true; 223 return true;
225 } 224 }
226 225
227 } // namespace blink 226 } // namespace blink
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