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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "OrientationIterator.h" | 5 #include "OrientationIterator.h" |
6 | 6 |
7 #include "wtf/PtrUtil.h" | |
8 | |
9 namespace blink { | 7 namespace blink { |
10 | 8 |
11 OrientationIterator::OrientationIterator(const UChar* buffer, unsigned bufferSiz
e, FontOrientation runOrientation) | 9 OrientationIterator::OrientationIterator(const UChar* buffer, unsigned bufferSiz
e, FontOrientation runOrientation) |
12 : m_utf16Iterator(wrapUnique(new UTF16TextIterator(buffer, bufferSize))) | 10 : m_utf16Iterator(adoptPtr(new UTF16TextIterator(buffer, bufferSize))) |
13 , m_bufferSize(bufferSize) | 11 , m_bufferSize(bufferSize) |
14 , m_atEnd(bufferSize == 0) | 12 , m_atEnd(bufferSize == 0) |
15 { | 13 { |
16 // There's not much point in segmenting by isUprightInVertical if the text | 14 // There's not much point in segmenting by isUprightInVertical if the text |
17 // orientation is not "mixed". | 15 // orientation is not "mixed". |
18 ASSERT(runOrientation == FontOrientation::VerticalMixed); | 16 ASSERT(runOrientation == FontOrientation::VerticalMixed); |
19 } | 17 } |
20 | 18 |
21 bool OrientationIterator::consume(unsigned *orientationLimit, RenderOrientation*
renderOrientation) | 19 bool OrientationIterator::consume(unsigned *orientationLimit, RenderOrientation*
renderOrientation) |
22 { | 20 { |
(...skipping 19 matching lines...) Expand all Loading... |
42 } | 40 } |
43 m_utf16Iterator->advance(); | 41 m_utf16Iterator->advance(); |
44 } | 42 } |
45 *orientationLimit = m_bufferSize; | 43 *orientationLimit = m_bufferSize; |
46 *renderOrientation = currentRenderOrientation; | 44 *renderOrientation = currentRenderOrientation; |
47 m_atEnd = true; | 45 m_atEnd = true; |
48 return true; | 46 return true; |
49 } | 47 } |
50 | 48 |
51 } // namespace blink | 49 } // namespace blink |
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