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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContext.h" | 5 #include "modules/webgl/WebGL2RenderingContext.h" |
6 | 6 |
7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" | 7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" |
8 #include "bindings/modules/v8/RenderingContext.h" | 8 #include "bindings/modules/v8/RenderingContext.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
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21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
23 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 23 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
24 #include "modules/webgl/WebGLContextEvent.h" | 24 #include "modules/webgl/WebGLContextEvent.h" |
25 #include "modules/webgl/WebGLDebugRendererInfo.h" | 25 #include "modules/webgl/WebGLDebugRendererInfo.h" |
26 #include "modules/webgl/WebGLDebugShaders.h" | 26 #include "modules/webgl/WebGLDebugShaders.h" |
27 #include "modules/webgl/WebGLLoseContext.h" | 27 #include "modules/webgl/WebGLLoseContext.h" |
28 #include "platform/graphics/gpu/DrawingBuffer.h" | 28 #include "platform/graphics/gpu/DrawingBuffer.h" |
29 #include "public/platform/Platform.h" | 29 #include "public/platform/Platform.h" |
30 #include "public/platform/WebGraphicsContext3DProvider.h" | 30 #include "public/platform/WebGraphicsContext3DProvider.h" |
31 #include <memory> | |
32 | 31 |
33 namespace blink { | 32 namespace blink { |
34 | 33 |
35 CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen
t* canvas, const CanvasContextCreationAttributes& attrs, Document&) | 34 CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen
t* canvas, const CanvasContextCreationAttributes& attrs, Document&) |
36 { | 35 { |
37 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { | 36 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { |
38 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); | 37 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); |
39 return nullptr; | 38 return nullptr; |
40 } | 39 } |
41 | 40 |
42 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); | 41 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); |
43 std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraph
icsContext3DProvider(canvas, attributes, 2)); | 42 OwnPtr<WebGraphicsContext3DProvider> contextProvider(createWebGraphicsContex
t3DProvider(canvas, attributes, 2)); |
44 if (!contextProvider) | 43 if (!contextProvider) |
45 return nullptr; | 44 return nullptr; |
46 gpu::gles2::GLES2Interface* gl = contextProvider->contextGL(); | 45 gpu::gles2::GLES2Interface* gl = contextProvider->contextGL(); |
47 std::unique_ptr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(
gl); | 46 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(gl); |
48 if (!extensionsUtil) | 47 if (!extensionsUtil) |
49 return nullptr; | 48 return nullptr; |
50 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { | 49 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { |
51 String contextLabel(String::format("WebGL2RenderingContext-%p", contextP
rovider.get())); | 50 String contextLabel(String::format("WebGL2RenderingContext-%p", contextP
rovider.get())); |
52 gl->PushGroupMarkerEXT(0, contextLabel.ascii().data()); | 51 gl->PushGroupMarkerEXT(0, contextLabel.ascii().data()); |
53 } | 52 } |
54 | 53 |
55 WebGL2RenderingContext* renderingContext = new WebGL2RenderingContext(canvas
, std::move(contextProvider), attributes); | 54 WebGL2RenderingContext* renderingContext = new WebGL2RenderingContext(canvas
, std::move(contextProvider), attributes); |
56 | 55 |
57 if (!renderingContext->drawingBuffer()) { | 56 if (!renderingContext->drawingBuffer()) { |
58 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL2 context.")); | 57 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL2 context.")); |
59 return nullptr; | 58 return nullptr; |
60 } | 59 } |
61 | 60 |
62 renderingContext->initializeNewContext(); | 61 renderingContext->initializeNewContext(); |
63 renderingContext->registerContextExtensions(); | 62 renderingContext->registerContextExtensions(); |
64 | 63 |
65 return renderingContext; | 64 return renderingContext; |
66 } | 65 } |
67 | 66 |
68 void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
tring& error) | 67 void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
tring& error) |
69 { | 68 { |
70 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext
creationerror, false, true, error)); | 69 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext
creationerror, false, true, error)); |
71 } | 70 } |
72 | 71 |
73 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas,
std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContex
tAttributes& requestedAttributes) | 72 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas,
PassOwnPtr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttr
ibutes& requestedAttributes) |
74 : WebGL2RenderingContextBase(passedCanvas, std::move(contextProvider), reque
stedAttributes) | 73 : WebGL2RenderingContextBase(passedCanvas, std::move(contextProvider), reque
stedAttributes) |
75 { | 74 { |
76 } | 75 } |
77 | 76 |
78 WebGL2RenderingContext::~WebGL2RenderingContext() | 77 WebGL2RenderingContext::~WebGL2RenderingContext() |
79 { | 78 { |
80 | 79 |
81 } | 80 } |
82 | 81 |
83 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) | 82 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) |
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140 visitor->traceWrappers(m_webglCompressedTextureATC); | 139 visitor->traceWrappers(m_webglCompressedTextureATC); |
141 visitor->traceWrappers(m_webglCompressedTextureETC1); | 140 visitor->traceWrappers(m_webglCompressedTextureETC1); |
142 visitor->traceWrappers(m_webglCompressedTexturePVRTC); | 141 visitor->traceWrappers(m_webglCompressedTexturePVRTC); |
143 visitor->traceWrappers(m_webglCompressedTextureS3TC); | 142 visitor->traceWrappers(m_webglCompressedTextureS3TC); |
144 visitor->traceWrappers(m_webglDebugRendererInfo); | 143 visitor->traceWrappers(m_webglDebugRendererInfo); |
145 visitor->traceWrappers(m_webglDebugShaders); | 144 visitor->traceWrappers(m_webglDebugShaders); |
146 visitor->traceWrappers(m_webglLoseContext); | 145 visitor->traceWrappers(m_webglLoseContext); |
147 } | 146 } |
148 | 147 |
149 } // namespace blink | 148 } // namespace blink |
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