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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioBufferSourceNode_h | 25 #ifndef AudioBufferSourceNode_h |
26 #define AudioBufferSourceNode_h | 26 #define AudioBufferSourceNode_h |
27 | 27 |
28 #include "modules/webaudio/AudioBuffer.h" | 28 #include "modules/webaudio/AudioBuffer.h" |
29 #include "modules/webaudio/AudioParam.h" | 29 #include "modules/webaudio/AudioParam.h" |
30 #include "modules/webaudio/AudioScheduledSourceNode.h" | 30 #include "modules/webaudio/AudioScheduledSourceNode.h" |
31 #include "modules/webaudio/PannerNode.h" | 31 #include "modules/webaudio/PannerNode.h" |
32 #include "platform/audio/AudioBus.h" | 32 #include "platform/audio/AudioBus.h" |
| 33 #include "wtf/OwnPtr.h" |
33 #include "wtf/PassRefPtr.h" | 34 #include "wtf/PassRefPtr.h" |
34 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
35 #include "wtf/Threading.h" | 36 #include "wtf/Threading.h" |
36 #include <memory> | |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 class AbstractAudioContext; | 40 class AbstractAudioContext; |
41 | 41 |
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in
-memory audio asset represented by an AudioBuffer. | 42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in
-memory audio asset represented by an AudioBuffer. |
43 // It generally will be used for short sounds which require a high degree of sch
eduling flexibility (can playback in rhythmically perfect ways). | 43 // It generally will be used for short sounds which require a high degree of sch
eduling flexibility (can playback in rhythmically perfect ways). |
44 | 44 |
45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { | 45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { |
46 public: | 46 public: |
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96 | 96 |
97 // Clamps grain parameters to the duration of the given AudioBuffer. | 97 // Clamps grain parameters to the duration of the given AudioBuffer. |
98 void clampGrainParameters(const AudioBuffer*); | 98 void clampGrainParameters(const AudioBuffer*); |
99 | 99 |
100 // m_buffer holds the sample data which this node outputs. | 100 // m_buffer holds the sample data which this node outputs. |
101 // This Persistent doesn't make a reference cycle including | 101 // This Persistent doesn't make a reference cycle including |
102 // AudioBufferSourceNode. | 102 // AudioBufferSourceNode. |
103 Persistent<AudioBuffer> m_buffer; | 103 Persistent<AudioBuffer> m_buffer; |
104 | 104 |
105 // Pointers for the buffer and destination. | 105 // Pointers for the buffer and destination. |
106 std::unique_ptr<const float*[]> m_sourceChannels; | 106 OwnPtr<const float*[]> m_sourceChannels; |
107 std::unique_ptr<float*[]> m_destinationChannels; | 107 OwnPtr<float*[]> m_destinationChannels; |
108 | 108 |
109 RefPtr<AudioParamHandler> m_playbackRate; | 109 RefPtr<AudioParamHandler> m_playbackRate; |
110 RefPtr<AudioParamHandler> m_detune; | 110 RefPtr<AudioParamHandler> m_detune; |
111 | 111 |
112 // If m_isLooping is false, then this node will be done playing and become i
nactive after it reaches the end of the sample data in the buffer. | 112 // If m_isLooping is false, then this node will be done playing and become i
nactive after it reaches the end of the sample data in the buffer. |
113 // If true, it will wrap around to the start of the buffer each time it reac
hes the end. | 113 // If true, it will wrap around to the start of the buffer each time it reac
hes the end. |
114 bool m_isLooping; | 114 bool m_isLooping; |
115 | 115 |
116 // True if the source .loop attribute was ever set. | 116 // True if the source .loop attribute was ever set. |
117 bool m_didSetLooping; | 117 bool m_didSetLooping; |
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164 private: | 164 private: |
165 AudioBufferSourceNode(AbstractAudioContext&); | 165 AudioBufferSourceNode(AbstractAudioContext&); |
166 | 166 |
167 Member<AudioParam> m_playbackRate; | 167 Member<AudioParam> m_playbackRate; |
168 Member<AudioParam> m_detune; | 168 Member<AudioParam> m_detune; |
169 }; | 169 }; |
170 | 170 |
171 } // namespace blink | 171 } // namespace blink |
172 | 172 |
173 #endif // AudioBufferSourceNode_h | 173 #endif // AudioBufferSourceNode_h |
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