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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h

Issue 2080623002: Revert "Remove OwnPtr from Blink." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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23 */ 23 */
24 24
25 #ifndef AudioBufferSourceNode_h 25 #ifndef AudioBufferSourceNode_h
26 #define AudioBufferSourceNode_h 26 #define AudioBufferSourceNode_h
27 27
28 #include "modules/webaudio/AudioBuffer.h" 28 #include "modules/webaudio/AudioBuffer.h"
29 #include "modules/webaudio/AudioParam.h" 29 #include "modules/webaudio/AudioParam.h"
30 #include "modules/webaudio/AudioScheduledSourceNode.h" 30 #include "modules/webaudio/AudioScheduledSourceNode.h"
31 #include "modules/webaudio/PannerNode.h" 31 #include "modules/webaudio/PannerNode.h"
32 #include "platform/audio/AudioBus.h" 32 #include "platform/audio/AudioBus.h"
33 #include "wtf/OwnPtr.h"
33 #include "wtf/PassRefPtr.h" 34 #include "wtf/PassRefPtr.h"
34 #include "wtf/RefPtr.h" 35 #include "wtf/RefPtr.h"
35 #include "wtf/Threading.h" 36 #include "wtf/Threading.h"
36 #include <memory>
37 37
38 namespace blink { 38 namespace blink {
39 39
40 class AbstractAudioContext; 40 class AbstractAudioContext;
41 41
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer. 42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways). 43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways).
44 44
45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { 45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
46 public: 46 public:
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96 96
97 // Clamps grain parameters to the duration of the given AudioBuffer. 97 // Clamps grain parameters to the duration of the given AudioBuffer.
98 void clampGrainParameters(const AudioBuffer*); 98 void clampGrainParameters(const AudioBuffer*);
99 99
100 // m_buffer holds the sample data which this node outputs. 100 // m_buffer holds the sample data which this node outputs.
101 // This Persistent doesn't make a reference cycle including 101 // This Persistent doesn't make a reference cycle including
102 // AudioBufferSourceNode. 102 // AudioBufferSourceNode.
103 Persistent<AudioBuffer> m_buffer; 103 Persistent<AudioBuffer> m_buffer;
104 104
105 // Pointers for the buffer and destination. 105 // Pointers for the buffer and destination.
106 std::unique_ptr<const float*[]> m_sourceChannels; 106 OwnPtr<const float*[]> m_sourceChannels;
107 std::unique_ptr<float*[]> m_destinationChannels; 107 OwnPtr<float*[]> m_destinationChannels;
108 108
109 RefPtr<AudioParamHandler> m_playbackRate; 109 RefPtr<AudioParamHandler> m_playbackRate;
110 RefPtr<AudioParamHandler> m_detune; 110 RefPtr<AudioParamHandler> m_detune;
111 111
112 // If m_isLooping is false, then this node will be done playing and become i nactive after it reaches the end of the sample data in the buffer. 112 // If m_isLooping is false, then this node will be done playing and become i nactive after it reaches the end of the sample data in the buffer.
113 // If true, it will wrap around to the start of the buffer each time it reac hes the end. 113 // If true, it will wrap around to the start of the buffer each time it reac hes the end.
114 bool m_isLooping; 114 bool m_isLooping;
115 115
116 // True if the source .loop attribute was ever set. 116 // True if the source .loop attribute was ever set.
117 bool m_didSetLooping; 117 bool m_didSetLooping;
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164 private: 164 private:
165 AudioBufferSourceNode(AbstractAudioContext&); 165 AudioBufferSourceNode(AbstractAudioContext&);
166 166
167 Member<AudioParam> m_playbackRate; 167 Member<AudioParam> m_playbackRate;
168 Member<AudioParam> m_detune; 168 Member<AudioParam> m_detune;
169 }; 169 };
170 170
171 } // namespace blink 171 } // namespace blink
172 172
173 #endif // AudioBufferSourceNode_h 173 #endif // AudioBufferSourceNode_h
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