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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintLayerStackingNode.cpp

Issue 2080623002: Revert "Remove OwnPtr from Blink." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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41 * version of this file under any of the LGPL, the MPL or the GPL. 41 * version of this file under any of the LGPL, the MPL or the GPL.
42 */ 42 */
43 43
44 #include "core/paint/PaintLayerStackingNode.h" 44 #include "core/paint/PaintLayerStackingNode.h"
45 45
46 #include "core/layout/LayoutMultiColumnFlowThread.h" 46 #include "core/layout/LayoutMultiColumnFlowThread.h"
47 #include "core/layout/LayoutView.h" 47 #include "core/layout/LayoutView.h"
48 #include "core/layout/compositing/PaintLayerCompositor.h" 48 #include "core/layout/compositing/PaintLayerCompositor.h"
49 #include "core/paint/PaintLayer.h" 49 #include "core/paint/PaintLayer.h"
50 #include "public/platform/Platform.h" 50 #include "public/platform/Platform.h"
51 #include "wtf/PtrUtil.h"
52 #include <algorithm> 51 #include <algorithm>
53 #include <memory>
54 52
55 namespace blink { 53 namespace blink {
56 54
57 // FIXME: This should not require PaintLayer. There is currently a cycle where 55 // FIXME: This should not require PaintLayer. There is currently a cycle where
58 // in order to determine if we isStacked() we have to ask the paint 56 // in order to determine if we isStacked() we have to ask the paint
59 // layer about some of its state. 57 // layer about some of its state.
60 PaintLayerStackingNode::PaintLayerStackingNode(PaintLayer* layer) 58 PaintLayerStackingNode::PaintLayerStackingNode(PaintLayer* layer)
61 : m_layer(layer) 59 : m_layer(layer)
62 #if ENABLE(ASSERT) 60 #if ENABLE(ASSERT)
63 , m_layerListMutationAllowed(true) 61 , m_layerListMutationAllowed(true)
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143 // If the viewport is paginated, everything (including "top-layer" eleme nts) gets 141 // If the viewport is paginated, everything (including "top-layer" eleme nts) gets
144 // redirected to the flow thread. So that's where we have to look, in th at case. 142 // redirected to the flow thread. So that's where we have to look, in th at case.
145 if (LayoutBlockFlow* multiColumnFlowThread = rootBlock->multiColumnFlowT hread()) 143 if (LayoutBlockFlow* multiColumnFlowThread = rootBlock->multiColumnFlowT hread())
146 rootBlock = multiColumnFlowThread; 144 rootBlock = multiColumnFlowThread;
147 for (LayoutObject* child = rootBlock->firstChild(); child; child = child ->nextSibling()) { 145 for (LayoutObject* child = rootBlock->firstChild(); child; child = child ->nextSibling()) {
148 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0; 146 Element* childElement = (child->node() && child->node()->isElementNo de()) ? toElement(child->node()) : 0;
149 if (childElement && childElement->isInTopLayer()) { 147 if (childElement && childElement->isInTopLayer()) {
150 PaintLayer* layer = toLayoutBoxModelObject(child)->layer(); 148 PaintLayer* layer = toLayoutBoxModelObject(child)->layer();
151 // Create the buffer if it doesn't exist yet. 149 // Create the buffer if it doesn't exist yet.
152 if (!m_posZOrderList) 150 if (!m_posZOrderList)
153 m_posZOrderList = wrapUnique(new Vector<PaintLayerStackingNo de*>); 151 m_posZOrderList = adoptPtr(new Vector<PaintLayerStackingNode *>);
154 m_posZOrderList->append(layer->stackingNode()); 152 m_posZOrderList->append(layer->stackingNode());
155 } 153 }
156 } 154 }
157 } 155 }
158 156
159 #if ENABLE(ASSERT) 157 #if ENABLE(ASSERT)
160 updateStackingParentForZOrderLists(this); 158 updateStackingParentForZOrderLists(this);
161 #endif 159 #endif
162 160
163 m_zOrderListsDirty = false; 161 m_zOrderListsDirty = false;
164 } 162 }
165 163
166 void PaintLayerStackingNode::collectLayers(std::unique_ptr<Vector<PaintLayerStac kingNode*>>& posBuffer, std::unique_ptr<Vector<PaintLayerStackingNode*>>& negBuf fer) 164 void PaintLayerStackingNode::collectLayers(OwnPtr<Vector<PaintLayerStackingNode* >>& posBuffer, OwnPtr<Vector<PaintLayerStackingNode*>>& negBuffer)
167 { 165 {
168 if (layer()->isInTopLayer()) 166 if (layer()->isInTopLayer())
169 return; 167 return;
170 168
171 if (isStacked()) { 169 if (isStacked()) {
172 std::unique_ptr<Vector<PaintLayerStackingNode*>>& buffer = (zIndex() >= 0) ? posBuffer : negBuffer; 170 OwnPtr<Vector<PaintLayerStackingNode*>>& buffer = (zIndex() >= 0) ? posB uffer : negBuffer;
173 if (!buffer) 171 if (!buffer)
174 buffer = wrapUnique(new Vector<PaintLayerStackingNode*>); 172 buffer = adoptPtr(new Vector<PaintLayerStackingNode*>);
175 buffer->append(this); 173 buffer->append(this);
176 } 174 }
177 175
178 if (!isStackingContext()) { 176 if (!isStackingContext()) {
179 for (PaintLayer* child = layer()->firstChild(); child; child = child->ne xtSibling()) { 177 for (PaintLayer* child = layer()->firstChild(); child; child = child->ne xtSibling()) {
180 if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflect ionLayer() != child) 178 if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflect ionLayer() != child)
181 child->stackingNode()->collectLayers(posBuffer, negBuffer); 179 child->stackingNode()->collectLayers(posBuffer, negBuffer);
182 } 180 }
183 } 181 }
184 } 182 }
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257 } 255 }
258 return 0; 256 return 0;
259 } 257 }
260 258
261 LayoutBoxModelObject* PaintLayerStackingNode::layoutObject() const 259 LayoutBoxModelObject* PaintLayerStackingNode::layoutObject() const
262 { 260 {
263 return m_layer->layoutObject(); 261 return m_layer->layoutObject();
264 } 262 }
265 263
266 } // namespace blink 264 } // namespace blink
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