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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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38 #include "core/layout/shapes/RasterShape.h" | 38 #include "core/layout/shapes/RasterShape.h" |
39 #include "core/layout/shapes/RectangleShape.h" | 39 #include "core/layout/shapes/RectangleShape.h" |
40 #include "core/style/ComputedStyle.h" | 40 #include "core/style/ComputedStyle.h" |
41 #include "core/svg/graphics/SVGImage.h" | 41 #include "core/svg/graphics/SVGImage.h" |
42 #include "platform/LengthFunctions.h" | 42 #include "platform/LengthFunctions.h" |
43 #include "platform/geometry/FloatRoundedRect.h" | 43 #include "platform/geometry/FloatRoundedRect.h" |
44 #include "platform/geometry/FloatSize.h" | 44 #include "platform/geometry/FloatSize.h" |
45 #include "platform/graphics/GraphicsTypes.h" | 45 #include "platform/graphics/GraphicsTypes.h" |
46 #include "platform/graphics/ImageBuffer.h" | 46 #include "platform/graphics/ImageBuffer.h" |
47 #include "wtf/MathExtras.h" | 47 #include "wtf/MathExtras.h" |
48 #include "wtf/PtrUtil.h" | 48 #include "wtf/OwnPtr.h" |
49 #include "wtf/typed_arrays/ArrayBufferContents.h" | 49 #include "wtf/typed_arrays/ArrayBufferContents.h" |
50 #include <memory> | |
51 | 50 |
52 namespace blink { | 51 namespace blink { |
53 | 52 |
54 static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) | 53 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds) |
55 { | 54 { |
56 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); | 55 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); |
57 return wrapUnique(new BoxShape(bounds)); | 56 return adoptPtr(new BoxShape(bounds)); |
58 } | 57 } |
59 | 58 |
60 static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, float
radius) | 59 static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radiu
s) |
61 { | 60 { |
62 ASSERT(radius >= 0); | 61 ASSERT(radius >= 0); |
63 return wrapUnique(new RectangleShape(FloatRect(center.x() - radius, center.y
() - radius, radius*2, radius*2), FloatSize(radius, radius))); | 62 return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y()
- radius, radius*2, radius*2), FloatSize(radius, radius))); |
64 } | 63 } |
65 | 64 |
66 static std::unique_ptr<Shape> createEllipseShape(const FloatPoint& center, const
FloatSize& radii) | 65 static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const Floa
tSize& radii) |
67 { | 66 { |
68 ASSERT(radii.width() >= 0 && radii.height() >= 0); | 67 ASSERT(radii.width() >= 0 && radii.height() >= 0); |
69 return wrapUnique(new RectangleShape(FloatRect(center.x() - radii.width(), c
enter.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); | 68 return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), cen
ter.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); |
70 } | 69 } |
71 | 70 |
72 static std::unique_ptr<Shape> createPolygonShape(std::unique_ptr<Vector<FloatPoi
nt>> vertices, WindRule fillRule) | 71 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint>> verti
ces, WindRule fillRule) |
73 { | 72 { |
74 return wrapUnique(new PolygonShape(std::move(vertices), fillRule)); | 73 return adoptPtr(new PolygonShape(std::move(vertices), fillRule)); |
75 } | 74 } |
76 | 75 |
77 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logic
alBoxHeight, WritingMode writingMode) | 76 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logic
alBoxHeight, WritingMode writingMode) |
78 { | 77 { |
79 if (isHorizontalWritingMode(writingMode)) | 78 if (isHorizontalWritingMode(writingMode)) |
80 return rect; | 79 return rect; |
81 if (isFlippedBlocksWritingMode(writingMode)) | 80 if (isFlippedBlocksWritingMode(writingMode)) |
82 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height()
, rect.width()); | 81 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height()
, rect.width()); |
83 return rect.transposedRect(); | 82 return rect.transposedRect(); |
84 } | 83 } |
85 | 84 |
86 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float l
ogicalBoxHeight, WritingMode writingMode) | 85 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float l
ogicalBoxHeight, WritingMode writingMode) |
87 { | 86 { |
88 if (isHorizontalWritingMode(writingMode)) | 87 if (isHorizontalWritingMode(writingMode)) |
89 return point; | 88 return point; |
90 if (isFlippedBlocksWritingMode(writingMode)) | 89 if (isFlippedBlocksWritingMode(writingMode)) |
91 return FloatPoint(point.y(), logicalBoxHeight - point.x()); | 90 return FloatPoint(point.y(), logicalBoxHeight - point.x()); |
92 return point.transposedPoint(); | 91 return point.transposedPoint(); |
93 } | 92 } |
94 | 93 |
95 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode
writingMode) | 94 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode
writingMode) |
96 { | 95 { |
97 if (isHorizontalWritingMode(writingMode)) | 96 if (isHorizontalWritingMode(writingMode)) |
98 return size; | 97 return size; |
99 return size.transposedSize(); | 98 return size.transposedSize(); |
100 } | 99 } |
101 | 100 |
102 std::unique_ptr<Shape> Shape::createShape(const BasicShape* basicShape, const La
youtSize& logicalBoxSize, WritingMode writingMode, float margin) | 101 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
ize& logicalBoxSize, WritingMode writingMode, float margin) |
103 { | 102 { |
104 ASSERT(basicShape); | 103 ASSERT(basicShape); |
105 | 104 |
106 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); | 105 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); |
107 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() :
logicalBoxSize.height().toFloat(); | 106 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() :
logicalBoxSize.height().toFloat(); |
108 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat()
: logicalBoxSize.width().toFloat(); | 107 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat()
: logicalBoxSize.width().toFloat(); |
109 std::unique_ptr<Shape> shape; | 108 OwnPtr<Shape> shape; |
110 | 109 |
111 switch (basicShape->type()) { | 110 switch (basicShape->type()) { |
112 | 111 |
113 case BasicShape::BasicShapeCircleType: { | 112 case BasicShape::BasicShapeCircleType: { |
114 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); | 113 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); |
115 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir
cle->centerY(), FloatSize(boxWidth, boxHeight)); | 114 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir
cle->centerY(), FloatSize(boxWidth, boxHeight)); |
116 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH
eight)); | 115 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH
eight)); |
117 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); | 116 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); |
118 | 117 |
119 shape = createCircleShape(logicalCenter, radius); | 118 shape = createCircleShape(logicalCenter, radius); |
120 break; | 119 break; |
121 } | 120 } |
122 | 121 |
123 case BasicShape::BasicShapeEllipseType: { | 122 case BasicShape::BasicShapeEllipseType: { |
124 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); | 123 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); |
125 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el
lipse->centerY(), FloatSize(boxWidth, boxHeight)); | 124 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el
lipse->centerY(), FloatSize(boxWidth, boxHeight)); |
126 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce
nter.x(), boxWidth); | 125 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce
nter.x(), boxWidth); |
127 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce
nter.y(), boxHeight); | 126 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce
nter.y(), boxHeight); |
128 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); | 127 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); |
129 | 128 |
130 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); | 129 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); |
131 break; | 130 break; |
132 } | 131 } |
133 | 132 |
134 case BasicShape::BasicShapePolygonType: { | 133 case BasicShape::BasicShapePolygonType: { |
135 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); | 134 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); |
136 const Vector<Length>& values = polygon->values(); | 135 const Vector<Length>& values = polygon->values(); |
137 size_t valuesSize = values.size(); | 136 size_t valuesSize = values.size(); |
138 ASSERT(!(valuesSize % 2)); | 137 ASSERT(!(valuesSize % 2)); |
139 std::unique_ptr<Vector<FloatPoint>> vertices = wrapUnique(new Vector<Flo
atPoint>(valuesSize / 2)); | 138 OwnPtr<Vector<FloatPoint>> vertices = adoptPtr(new Vector<FloatPoint>(va
luesSize / 2)); |
140 for (unsigned i = 0; i < valuesSize; i += 2) { | 139 for (unsigned i = 0; i < valuesSize; i += 2) { |
141 FloatPoint vertex( | 140 FloatPoint vertex( |
142 floatValueForLength(values.at(i), boxWidth), | 141 floatValueForLength(values.at(i), boxWidth), |
143 floatValueForLength(values.at(i + 1), boxHeight)); | 142 floatValueForLength(values.at(i + 1), boxHeight)); |
144 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h
eight().toFloat(), writingMode); | 143 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h
eight().toFloat(), writingMode); |
145 } | 144 } |
146 shape = createPolygonShape(std::move(vertices), polygon->getWindRule()); | 145 shape = createPolygonShape(std::move(vertices), polygon->getWindRule()); |
147 break; | 146 break; |
148 } | 147 } |
149 | 148 |
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173 default: | 172 default: |
174 ASSERT_NOT_REACHED(); | 173 ASSERT_NOT_REACHED(); |
175 } | 174 } |
176 | 175 |
177 shape->m_writingMode = writingMode; | 176 shape->m_writingMode = writingMode; |
178 shape->m_margin = margin; | 177 shape->m_margin = margin; |
179 | 178 |
180 return shape; | 179 return shape; |
181 } | 180 } |
182 | 181 |
183 std::unique_ptr<Shape> Shape::createEmptyRasterShape(WritingMode writingMode, fl
oat margin) | 182 PassOwnPtr<Shape> Shape::createEmptyRasterShape(WritingMode writingMode, float m
argin) |
184 { | 183 { |
185 std::unique_ptr<RasterShapeIntervals> intervals = wrapUnique(new RasterShape
Intervals(0, 0)); | 184 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(0
, 0)); |
186 std::unique_ptr<RasterShape> rasterShape = wrapUnique(new RasterShape(std::m
ove(intervals), IntSize())); | 185 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(std::move(interva
ls), IntSize())); |
187 rasterShape->m_writingMode = writingMode; | 186 rasterShape->m_writingMode = writingMode; |
188 rasterShape->m_margin = margin; | 187 rasterShape->m_margin = margin; |
189 return std::move(rasterShape); | 188 return std::move(rasterShape); |
190 } | 189 } |
191 | 190 |
192 std::unique_ptr<Shape> Shape::createRasterShape(Image* image, float threshold, c
onst LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, flo
at margin) | 191 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const
LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float ma
rgin) |
193 { | 192 { |
194 IntRect imageRect = pixelSnappedIntRect(imageR); | 193 IntRect imageRect = pixelSnappedIntRect(imageR); |
195 IntRect marginRect = pixelSnappedIntRect(marginR); | 194 IntRect marginRect = pixelSnappedIntRect(marginR); |
196 | 195 |
197 std::unique_ptr<RasterShapeIntervals> intervals = wrapUnique(new RasterShape
Intervals(marginRect.height(), -marginRect.y())); | 196 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(m
arginRect.height(), -marginRect.y())); |
198 std::unique_ptr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.siz
e()); | 197 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size()); |
199 | 198 |
200 if (image && imageBuffer) { | 199 if (image && imageBuffer) { |
201 // FIXME: This is not totally correct but it is needed to prevent shapes | 200 // FIXME: This is not totally correct but it is needed to prevent shapes |
202 // that loads SVG Images during paint invalidations to mark layoutObject
s for | 201 // that loads SVG Images during paint invalidations to mark layoutObject
s for |
203 // layout, which is not allowed. See https://crbug.com/429346 | 202 // layout, which is not allowed. See https://crbug.com/429346 |
204 ImageObserverDisabler disabler(image); | 203 ImageObserverDisabler disabler(image); |
205 SkPaint paint; | 204 SkPaint paint; |
206 IntRect imageSourceRect(IntPoint(), image->size()); | 205 IntRect imageSourceRect(IntPoint(), image->size()); |
207 IntRect imageDestRect(IntPoint(), imageRect.size()); | 206 IntRect imageDestRect(IntPoint(), imageRect.size()); |
208 image->draw(imageBuffer->canvas(), paint, imageDestRect, imageSourceRect
, DoNotRespectImageOrientation, Image::DoNotClampImageToSourceRect); | 207 image->draw(imageBuffer->canvas(), paint, imageDestRect, imageSourceRect
, DoNotRespectImageOrientation, Image::DoNotClampImageToSourceRect); |
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228 startX = x; | 227 startX = x; |
229 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRe
ct.width() - 1)) { | 228 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRe
ct.width() - 1)) { |
230 int endX = alphaAboveThreshold ? x + 1 : x; | 229 int endX = alphaAboveThreshold ? x + 1 : x; |
231 intervals->intervalAt(y + imageRect.y()).unite(IntShapeInter
val(startX + imageRect.x(), endX + imageRect.x())); | 230 intervals->intervalAt(y + imageRect.y()).unite(IntShapeInter
val(startX + imageRect.x(), endX + imageRect.x())); |
232 startX = -1; | 231 startX = -1; |
233 } | 232 } |
234 } | 233 } |
235 } | 234 } |
236 } | 235 } |
237 | 236 |
238 std::unique_ptr<RasterShape> rasterShape = wrapUnique(new RasterShape(std::m
ove(intervals), marginRect.size())); | 237 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(std::move(interva
ls), marginRect.size())); |
239 rasterShape->m_writingMode = writingMode; | 238 rasterShape->m_writingMode = writingMode; |
240 rasterShape->m_margin = margin; | 239 rasterShape->m_margin = margin; |
241 return std::move(rasterShape); | 240 return std::move(rasterShape); |
242 } | 241 } |
243 | 242 |
244 std::unique_ptr<Shape> Shape::createLayoutBoxShape(const FloatRoundedRect& round
edRect, WritingMode writingMode, float margin) | 243 PassOwnPtr<Shape> Shape::createLayoutBoxShape(const FloatRoundedRect& roundedRec
t, WritingMode writingMode, float margin) |
245 { | 244 { |
246 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); | 245 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); |
247 FloatRoundedRect bounds(rect, roundedRect.getRadii()); | 246 FloatRoundedRect bounds(rect, roundedRect.getRadii()); |
248 std::unique_ptr<Shape> shape = createInsetShape(bounds); | 247 OwnPtr<Shape> shape = createInsetShape(bounds); |
249 shape->m_writingMode = writingMode; | 248 shape->m_writingMode = writingMode; |
250 shape->m_margin = margin; | 249 shape->m_margin = margin; |
251 | 250 |
252 return shape; | 251 return shape; |
253 } | 252 } |
254 | 253 |
255 } // namespace blink | 254 } // namespace blink |
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