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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef PolygonShape_h | 30 #ifndef PolygonShape_h |
31 #define PolygonShape_h | 31 #define PolygonShape_h |
32 | 32 |
33 #include "core/layout/shapes/Shape.h" | 33 #include "core/layout/shapes/Shape.h" |
34 #include "core/layout/shapes/ShapeInterval.h" | 34 #include "core/layout/shapes/ShapeInterval.h" |
35 #include "platform/geometry/FloatPolygon.h" | 35 #include "platform/geometry/FloatPolygon.h" |
36 #include <memory> | |
37 | 36 |
38 namespace blink { | 37 namespace blink { |
39 | 38 |
40 class OffsetPolygonEdge final : public VertexPair { | 39 class OffsetPolygonEdge final : public VertexPair { |
41 DISALLOW_NEW(); | 40 DISALLOW_NEW(); |
42 public: | 41 public: |
43 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) | 42 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) |
44 : m_vertex1(edge.vertex1() + offset) | 43 : m_vertex1(edge.vertex1() + offset) |
45 , m_vertex2(edge.vertex2() + offset) | 44 , m_vertex2(edge.vertex2() + offset) |
46 { | 45 { |
47 } | 46 } |
48 | 47 |
49 const FloatPoint& vertex1() const override { return m_vertex1; } | 48 const FloatPoint& vertex1() const override { return m_vertex1; } |
50 const FloatPoint& vertex2() const override { return m_vertex2; } | 49 const FloatPoint& vertex2() const override { return m_vertex2; } |
51 | 50 |
52 bool isWithinYRange(float y1, float y2) const { return y1 <= minY() && y2 >=
maxY(); } | 51 bool isWithinYRange(float y1, float y2) const { return y1 <= minY() && y2 >=
maxY(); } |
53 bool overlapsYRange(float y1, float y2) const { return y2 >= minY() && y1 <=
maxY(); } | 52 bool overlapsYRange(float y1, float y2) const { return y2 >= minY() && y1 <=
maxY(); } |
54 float xIntercept(float y) const; | 53 float xIntercept(float y) const; |
55 FloatShapeInterval clippedEdgeXRange(float y1, float y2) const; | 54 FloatShapeInterval clippedEdgeXRange(float y1, float y2) const; |
56 | 55 |
57 private: | 56 private: |
58 FloatPoint m_vertex1; | 57 FloatPoint m_vertex1; |
59 FloatPoint m_vertex2; | 58 FloatPoint m_vertex2; |
60 }; | 59 }; |
61 | 60 |
62 class PolygonShape final : public Shape { | 61 class PolygonShape final : public Shape { |
63 WTF_MAKE_NONCOPYABLE(PolygonShape); | 62 WTF_MAKE_NONCOPYABLE(PolygonShape); |
64 public: | 63 public: |
65 PolygonShape(std::unique_ptr<Vector<FloatPoint>> vertices, WindRule fillRule
) | 64 PolygonShape(PassOwnPtr<Vector<FloatPoint>> vertices, WindRule fillRule) |
66 : Shape() | 65 : Shape() |
67 , m_polygon(std::move(vertices), fillRule) | 66 , m_polygon(std::move(vertices), fillRule) |
68 { | 67 { |
69 } | 68 } |
70 | 69 |
71 LayoutRect shapeMarginLogicalBoundingBox() const override; | 70 LayoutRect shapeMarginLogicalBoundingBox() const override; |
72 bool isEmpty() const override { return m_polygon.isEmpty(); } | 71 bool isEmpty() const override { return m_polygon.isEmpty(); } |
73 LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHei
ght) const override; | 72 LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHei
ght) const override; |
74 void buildDisplayPaths(DisplayPaths&) const override; | 73 void buildDisplayPaths(DisplayPaths&) const override; |
75 | 74 |
76 private: | 75 private: |
77 FloatPolygon m_polygon; | 76 FloatPolygon m_polygon; |
78 }; | 77 }; |
79 | 78 |
80 } // namespace blink | 79 } // namespace blink |
81 | 80 |
82 #endif // PolygonShape_h | 81 #endif // PolygonShape_h |
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