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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. | 2 * Copyright (C) 2006 Apple Computer, Inc. |
3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
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22 #ifndef HitTestLocation_h | 22 #ifndef HitTestLocation_h |
23 #define HitTestLocation_h | 23 #define HitTestLocation_h |
24 | 24 |
25 #include "core/CoreExport.h" | 25 #include "core/CoreExport.h" |
26 #include "platform/geometry/FloatQuad.h" | 26 #include "platform/geometry/FloatQuad.h" |
27 #include "platform/geometry/FloatRect.h" | 27 #include "platform/geometry/FloatRect.h" |
28 #include "platform/geometry/LayoutRect.h" | 28 #include "platform/geometry/LayoutRect.h" |
29 #include "wtf/Allocator.h" | 29 #include "wtf/Allocator.h" |
30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
31 #include "wtf/ListHashSet.h" | 31 #include "wtf/ListHashSet.h" |
| 32 #include "wtf/OwnPtr.h" |
32 #include "wtf/RefPtr.h" | 33 #include "wtf/RefPtr.h" |
33 | 34 |
34 namespace blink { | 35 namespace blink { |
35 | 36 |
36 class FloatRoundedRect; | 37 class FloatRoundedRect; |
37 | 38 |
38 class CORE_EXPORT HitTestLocation { | 39 class CORE_EXPORT HitTestLocation { |
39 DISALLOW_NEW(); | 40 DISALLOW_NEW(); |
40 public: | 41 public: |
41 | 42 |
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82 FloatPoint m_transformedPoint; | 83 FloatPoint m_transformedPoint; |
83 FloatQuad m_transformedRect; | 84 FloatQuad m_transformedRect; |
84 | 85 |
85 bool m_isRectBased; | 86 bool m_isRectBased; |
86 bool m_isRectilinear; | 87 bool m_isRectilinear; |
87 }; | 88 }; |
88 | 89 |
89 } // namespace blink | 90 } // namespace blink |
90 | 91 |
91 #endif // HitTestLocation_h | 92 #endif // HitTestLocation_h |
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