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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/DOMTypedArray.h" | 9 #include "core/dom/DOMTypedArray.h" |
10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
11 #include "platform/transforms/TransformationMatrix.h" | 11 #include "platform/transforms/TransformationMatrix.h" |
12 #include <memory> | |
13 | 12 |
14 namespace blink { | 13 namespace blink { |
15 | 14 |
16 class DOMMatrix; | 15 class DOMMatrix; |
17 | 16 |
18 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
ublic ScriptWrappable { | 17 class DOMMatrixReadOnly : public GarbageCollectedFinalized<DOMMatrixReadOnly>, p
ublic ScriptWrappable { |
19 DEFINE_WRAPPERTYPEINFO(); | 18 DEFINE_WRAPPERTYPEINFO(); |
20 public: | 19 public: |
21 virtual ~DOMMatrixReadOnly(); | 20 virtual ~DOMMatrixReadOnly(); |
22 | 21 |
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56 | 55 |
57 DOMFloat32Array* toFloat32Array() const; | 56 DOMFloat32Array* toFloat32Array() const; |
58 DOMFloat64Array* toFloat64Array() const; | 57 DOMFloat64Array* toFloat64Array() const; |
59 | 58 |
60 const TransformationMatrix& matrix() const { return *m_matrix; } | 59 const TransformationMatrix& matrix() const { return *m_matrix; } |
61 | 60 |
62 DEFINE_INLINE_TRACE() { } | 61 DEFINE_INLINE_TRACE() { } |
63 | 62 |
64 protected: | 63 protected: |
65 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc | 64 // TransformationMatrix needs to be 16-byte aligned. PartitionAlloc |
66 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p
tr | 65 // supports 16-byte alignment but Oilpan doesn't. So we use an OwnPtr |
67 // to allocate TransformationMatrix on PartitionAlloc. | 66 // to allocate TransformationMatrix on PartitionAlloc. |
68 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 67 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
69 std::unique_ptr<TransformationMatrix> m_matrix; | 68 OwnPtr<TransformationMatrix> m_matrix; |
70 bool m_is2D; | 69 bool m_is2D; |
71 }; | 70 }; |
72 | 71 |
73 } // namespace blink | 72 } // namespace blink |
74 | 73 |
75 #endif | 74 #endif |
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