| Index: gm/bleed.cpp
|
| ===================================================================
|
| --- gm/bleed.cpp (revision 10709)
|
| +++ gm/bleed.cpp (working copy)
|
| @@ -117,7 +117,8 @@
|
|
|
| // then draw with bleeding
|
| dst = SkRect::MakeXYWH(120, 10, 100, 100);
|
| - canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint);
|
| + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint,
|
| + SkCanvas::kBleed_DrawBitmapRectFlag);
|
|
|
| // Next test out the GPU's tiling of large textures
|
|
|
| @@ -132,7 +133,8 @@
|
|
|
| // then with bleeding
|
| dst = SkRect::MakeXYWH(120, 120, 100, 100);
|
| - canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
|
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint,
|
| + SkCanvas::kBleed_DrawBitmapRectFlag);
|
|
|
| // next draw ~1/4 of the bitmap
|
| src = SkRect::MakeXYWH(1, 1,
|
| @@ -145,7 +147,8 @@
|
|
|
| // then with bleeding
|
| dst = SkRect::MakeXYWH(120, 230, 100, 100);
|
| - canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
|
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint,
|
| + SkCanvas::kBleed_DrawBitmapRectFlag);
|
|
|
| #if SK_SUPPORT_GPU
|
| if (NULL != ctx) {
|
|
|