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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.cpp

Issue 2080133002: Revert of Integers can now be passed as uniforms (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrix.h" 8 #include "SkMatrix.h"
9 #include "gl/GrGLProgramDataManager.h" 9 #include "gl/GrGLProgramDataManager.h"
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
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82 // this->printUnused(uni); 82 // this->printUnused(uni);
83 if (kUnusedUniform != fsLocation) { 83 if (kUnusedUniform != fsLocation) {
84 GR_GL_CALL(fGpu->glInterface(), Uniform1i(fsLocation, i)); 84 GR_GL_CALL(fGpu->glInterface(), Uniform1i(fsLocation, i));
85 } 85 }
86 if (kUnusedUniform != vsLocation && vsLocation != fsLocation) { 86 if (kUnusedUniform != vsLocation && vsLocation != fsLocation) {
87 GR_GL_CALL(fGpu->glInterface(), Uniform1i(vsLocation, i)); 87 GR_GL_CALL(fGpu->glInterface(), Uniform1i(vsLocation, i));
88 } 88 }
89 } 89 }
90 } 90 }
91 91
92 void GrGLProgramDataManager::set1i(UniformHandle u, int i) const {
93 const Uniform& uni = fUniforms[u.toIndex()];
94 SkASSERT(uni.fType == kInt_GrSLType);
95 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
96 SkDEBUGCODE(this->printUnused(uni));
97 if (kUnusedUniform != uni.fFSLocation) {
98 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, i));
99 }
100 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
101 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, i));
102 }
103 }
104
105 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { 92 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {
106 const Uniform& uni = fUniforms[u.toIndex()]; 93 const Uniform& uni = fUniforms[u.toIndex()];
107 SkASSERT(uni.fType == kFloat_GrSLType); 94 SkASSERT(uni.fType == kFloat_GrSLType);
108 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 95 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
109 SkDEBUGCODE(this->printUnused(uni);) 96 SkDEBUGCODE(this->printUnused(uni);)
110 if (kUnusedUniform != uni.fFSLocation) { 97 if (kUnusedUniform != uni.fFSLocation) {
111 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0)); 98 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
112 } 99 }
113 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { 100 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
114 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0)); 101 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0));
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301 matrix); 288 matrix);
302 } 289 }
303 290
304 #ifdef SK_DEBUG 291 #ifdef SK_DEBUG
305 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { 292 void GrGLProgramDataManager::printUnused(const Uniform& uni) const {
306 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { 293 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) {
307 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); 294 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n");
308 } 295 }
309 } 296 }
310 #endif 297 #endif
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