Index: src/gpu/batches/GrBatch.h |
diff --git a/src/gpu/batches/GrBatch.h b/src/gpu/batches/GrBatch.h |
index f0559330feb82db2764b1e444858d0d08ba3b13c..46b1cbd8e620cc240869818b3e15007932592650 100644 |
--- a/src/gpu/batches/GrBatch.h |
+++ b/src/gpu/batches/GrBatch.h |
@@ -16,6 +16,7 @@ |
#include <new> |
class GrCaps; |
+class GrGpuCommandBuffer; |
class GrBatchFlushState; |
class GrRenderTarget; |
@@ -110,7 +111,7 @@ public: |
void prepare(GrBatchFlushState* state) { this->onPrepare(state); } |
/** Issues the batches commands to GrGpu. */ |
- void draw(GrBatchFlushState* state) { this->onDraw(state); } |
+ void draw(GrBatchFlushState* state, GrGpuCommandBuffer* buffer) { this->onDraw(state, buffer); } |
bsalomon
2016/06/20 16:51:14
Could buffer be on the state?
egdaniel
2016/06/22 15:26:57
Done.
|
/** Used to block batching across render target changes. Remove this once we store |
GrBatches for different RTs in different targets. */ |
@@ -139,7 +140,7 @@ private: |
virtual bool onCombineIfPossible(GrBatch*, const GrCaps& caps) = 0; |
virtual void onPrepare(GrBatchFlushState*) = 0; |
- virtual void onDraw(GrBatchFlushState*) = 0; |
+ virtual void onDraw(GrBatchFlushState*, GrGpuCommandBuffer*) = 0; |
static uint32_t GenID(int32_t* idCounter) { |
// The atomic inc returns the old value not the incremented value. So we add |