Chromium Code Reviews| Index: src/gpu/batches/GrBatch.h |
| diff --git a/src/gpu/batches/GrBatch.h b/src/gpu/batches/GrBatch.h |
| index f0559330feb82db2764b1e444858d0d08ba3b13c..46b1cbd8e620cc240869818b3e15007932592650 100644 |
| --- a/src/gpu/batches/GrBatch.h |
| +++ b/src/gpu/batches/GrBatch.h |
| @@ -16,6 +16,7 @@ |
| #include <new> |
| class GrCaps; |
| +class GrGpuCommandBuffer; |
| class GrBatchFlushState; |
| class GrRenderTarget; |
| @@ -110,7 +111,7 @@ public: |
| void prepare(GrBatchFlushState* state) { this->onPrepare(state); } |
| /** Issues the batches commands to GrGpu. */ |
| - void draw(GrBatchFlushState* state) { this->onDraw(state); } |
| + void draw(GrBatchFlushState* state, GrGpuCommandBuffer* buffer) { this->onDraw(state, buffer); } |
|
bsalomon
2016/06/20 16:51:14
Could buffer be on the state?
egdaniel
2016/06/22 15:26:57
Done.
|
| /** Used to block batching across render target changes. Remove this once we store |
| GrBatches for different RTs in different targets. */ |
| @@ -139,7 +140,7 @@ private: |
| virtual bool onCombineIfPossible(GrBatch*, const GrCaps& caps) = 0; |
| virtual void onPrepare(GrBatchFlushState*) = 0; |
| - virtual void onDraw(GrBatchFlushState*) = 0; |
| + virtual void onDraw(GrBatchFlushState*, GrGpuCommandBuffer*) = 0; |
| static uint32_t GenID(int32_t* idCounter) { |
| // The atomic inc returns the old value not the incremented value. So we add |