Index: src/gpu/GrGpu.h |
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h |
index a99ce8f45e4370c042640dbca967ea4ca042004a..df82b20ba25191f5bb8eade38f832965ca3757fa 100644 |
--- a/src/gpu/GrGpu.h |
+++ b/src/gpu/GrGpu.h |
@@ -300,20 +300,6 @@ public: |
size_t offset, size_t rowBytes); |
/** |
- * Clear the passed in render target. Ignores the draw state and clip. |
- */ |
- void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget); |
- |
- |
- void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget); |
- |
- /** |
- * Discards the contents render target. nullptr indicates that the current render target should |
- * be discarded. |
- **/ |
- virtual void discard(GrRenderTarget* = nullptr) = 0; |
- |
- /** |
* This is can be called before allocating a texture to be a dst for copySurface. It will |
* populate the origin, config, and flags fields of the desc such that copySurface can |
* efficiently succeed. It should only succeed if it can allow copySurface to perform a copy |
@@ -363,21 +349,12 @@ public: |
// Creates a GrGpuCommandBuffer in which the GrDrawTarget can send draw commands to instead of |
// directly to the Gpu object. |
- virtual GrGpuCommandBuffer* createCommandBuffer(const GrRenderTarget& target, |
+ virtual GrGpuCommandBuffer* createCommandBuffer(GrRenderTarget* target, |
GrGpuCommandBuffer::LoadAndStoreOp colorOp, |
GrColor colorClear, |
GrGpuCommandBuffer::LoadAndStoreOp stencilOp, |
GrColor stencilClear) = 0; |
- // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each |
- // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and |
- // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g. |
- // number of vertex attributes is too large). |
- bool draw(const GrPipeline&, |
- const GrPrimitiveProcessor&, |
- const GrMesh*, |
- int meshCount); |
- |
// Called by drawtarget when flushing. |
// Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits). |
virtual void finishDrawTarget() {} |
@@ -543,19 +520,6 @@ private: |
virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, |
const void* data) = 0; |
- // overridden by backend-specific derived class to perform the clear. |
- virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0; |
- |
- // Overridden by backend specific classes to perform a clear of the stencil clip bits. This is |
- // ONLY used by the the clip target |
- virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0; |
- |
- // overridden by backend-specific derived class to perform the draw call. |
- virtual void onDraw(const GrPipeline&, |
- const GrPrimitiveProcessor&, |
- const GrMesh*, |
- int meshCount) = 0; |
- |
virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&, |
GrTextureProducer::CopyParams*) const { return false; } |
@@ -614,6 +578,7 @@ private: |
// The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. |
GrContext* fContext; |
+ friend class GrGpuCommandBuffer; |
bsalomon
2016/06/20 16:51:14
why does this need to be a friend?
egdaniel
2016/06/22 15:26:57
it is for the handleDirtyContext call on GrGpuComm
bsalomon
2016/06/22 15:41:15
I'd just make handleDirtyContext() public.
Should
egdaniel
2016/06/22 21:13:35
Made public. Previously we decided not to move it
|
friend class GrPathRendering; |
typedef SkRefCnt INHERITED; |
}; |