| Index: src/gpu/batches/GrBatch.h | 
| diff --git a/src/gpu/batches/GrBatch.h b/src/gpu/batches/GrBatch.h | 
| index f0559330feb82db2764b1e444858d0d08ba3b13c..46b1cbd8e620cc240869818b3e15007932592650 100644 | 
| --- a/src/gpu/batches/GrBatch.h | 
| +++ b/src/gpu/batches/GrBatch.h | 
| @@ -16,6 +16,7 @@ | 
| #include <new> | 
|  | 
| class GrCaps; | 
| +class GrGpuCommandBuffer; | 
| class GrBatchFlushState; | 
| class GrRenderTarget; | 
|  | 
| @@ -110,7 +111,7 @@ public: | 
| void prepare(GrBatchFlushState* state) { this->onPrepare(state); } | 
|  | 
| /** Issues the batches commands to GrGpu. */ | 
| -    void draw(GrBatchFlushState* state) { this->onDraw(state); } | 
| +    void draw(GrBatchFlushState* state, GrGpuCommandBuffer* buffer) { this->onDraw(state, buffer); } | 
|  | 
| /** Used to block batching across render target changes. Remove this once we store | 
| GrBatches for different RTs in different targets. */ | 
| @@ -139,7 +140,7 @@ private: | 
| virtual bool onCombineIfPossible(GrBatch*, const GrCaps& caps) = 0; | 
|  | 
| virtual void onPrepare(GrBatchFlushState*) = 0; | 
| -    virtual void onDraw(GrBatchFlushState*) = 0; | 
| +    virtual void onDraw(GrBatchFlushState*, GrGpuCommandBuffer*) = 0; | 
|  | 
| static uint32_t GenID(int32_t* idCounter) { | 
| // The atomic inc returns the old value not the incremented value. So we add | 
|  |