| Index: src/gpu/GrGpu.h
|
| diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
|
| index a99ce8f45e4370c042640dbca967ea4ca042004a..df82b20ba25191f5bb8eade38f832965ca3757fa 100644
|
| --- a/src/gpu/GrGpu.h
|
| +++ b/src/gpu/GrGpu.h
|
| @@ -300,20 +300,6 @@ public:
|
| size_t offset, size_t rowBytes);
|
|
|
| /**
|
| - * Clear the passed in render target. Ignores the draw state and clip.
|
| - */
|
| - void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget);
|
| -
|
| -
|
| - void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget);
|
| -
|
| - /**
|
| - * Discards the contents render target. nullptr indicates that the current render target should
|
| - * be discarded.
|
| - **/
|
| - virtual void discard(GrRenderTarget* = nullptr) = 0;
|
| -
|
| - /**
|
| * This is can be called before allocating a texture to be a dst for copySurface. It will
|
| * populate the origin, config, and flags fields of the desc such that copySurface can
|
| * efficiently succeed. It should only succeed if it can allow copySurface to perform a copy
|
| @@ -363,21 +349,12 @@ public:
|
|
|
| // Creates a GrGpuCommandBuffer in which the GrDrawTarget can send draw commands to instead of
|
| // directly to the Gpu object.
|
| - virtual GrGpuCommandBuffer* createCommandBuffer(const GrRenderTarget& target,
|
| + virtual GrGpuCommandBuffer* createCommandBuffer(GrRenderTarget* target,
|
| GrGpuCommandBuffer::LoadAndStoreOp colorOp,
|
| GrColor colorClear,
|
| GrGpuCommandBuffer::LoadAndStoreOp stencilOp,
|
| GrColor stencilClear) = 0;
|
|
|
| - // We pass in an array of meshCount GrMesh to the draw. The backend should loop over each
|
| - // GrMesh object and emit a draw for it. Each draw will use the same GrPipeline and
|
| - // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g.
|
| - // number of vertex attributes is too large).
|
| - bool draw(const GrPipeline&,
|
| - const GrPrimitiveProcessor&,
|
| - const GrMesh*,
|
| - int meshCount);
|
| -
|
| // Called by drawtarget when flushing.
|
| // Provides a hook for post-flush actions (e.g. PLS reset and Vulkan command buffer submits).
|
| virtual void finishDrawTarget() {}
|
| @@ -543,19 +520,6 @@ private:
|
| virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
|
| const void* data) = 0;
|
|
|
| - // overridden by backend-specific derived class to perform the clear.
|
| - virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0;
|
| -
|
| - // Overridden by backend specific classes to perform a clear of the stencil clip bits. This is
|
| - // ONLY used by the the clip target
|
| - virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) = 0;
|
| -
|
| - // overridden by backend-specific derived class to perform the draw call.
|
| - virtual void onDraw(const GrPipeline&,
|
| - const GrPrimitiveProcessor&,
|
| - const GrMesh*,
|
| - int meshCount) = 0;
|
| -
|
| virtual bool onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams&,
|
| GrTextureProducer::CopyParams*) const { return false; }
|
|
|
| @@ -614,6 +578,7 @@ private:
|
| // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
|
| GrContext* fContext;
|
|
|
| + friend class GrGpuCommandBuffer;
|
| friend class GrPathRendering;
|
| typedef SkRefCnt INHERITED;
|
| };
|
|
|