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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuCommandBuffer_DEFINED | 8 #ifndef GrGpuCommandBuffer_DEFINED |
9 #define GrGpuCommandBuffer_DEFINED | 9 #define GrGpuCommandBuffer_DEFINED |
10 | 10 |
11 #include "GrColor.h" | 11 #include "GrColor.h" |
12 | 12 |
13 class GrGpu; | |
14 class GrMesh; | |
15 class GrPipeline; | |
16 class GrPrimitiveProcessor; | |
13 class GrRenderTarget; | 17 class GrRenderTarget; |
18 struct SkIRect; | |
14 | 19 |
15 class GrGpuCommandBuffer { | 20 class GrGpuCommandBuffer { |
bsalomon
2016/06/22 15:41:15
I think we need a good description of exactly what
| |
16 public: | 21 public: |
17 enum LoadAndStoreOp { | 22 enum LoadAndStoreOp { |
bsalomon
2016/06/22 15:41:15
Why make this enum a cross product rather than two
egdaniel
2016/06/22 21:13:35
Done.
| |
18 kLoadAndStore_LoadAndStoreOp, | 23 kLoadAndStore_LoadAndStoreOp, |
19 kLoadAndDiscard_LoadAndStoreOp, | 24 kLoadAndDiscard_LoadAndStoreOp, |
20 kClearAndStore_LoadAndStoreOp, | 25 kClearAndStore_LoadAndStoreOp, |
21 kClearAndDiscard_LoadAndStoreOp, | 26 kClearAndDiscard_LoadAndStoreOp, |
22 kDiscardAndStore_LoadAndStoreOp, | 27 kDiscardAndStore_LoadAndStoreOp, |
23 kDiscardAndDiscard_LoadAndStoreOp, | 28 kDiscardAndDiscard_LoadAndStoreOp, |
24 }; | 29 }; |
25 | 30 |
26 GrGpuCommandBuffer() {} | 31 GrGpuCommandBuffer() {} |
27 virtual ~GrGpuCommandBuffer() {} | 32 virtual ~GrGpuCommandBuffer() {} |
28 | 33 |
29 // Signals the end of recording to the command buffer and that it can now be submitted. | 34 // Signals the end of recording to the command buffer and that it can now be submitted. |
30 virtual void end() = 0; | 35 virtual void end() = 0; |
31 | 36 |
32 // Sends the command buffer off to the GPU object to execute the commands bu ilt up in the | 37 // Sends the command buffer off to the GPU object to execute the commands bu ilt up in the |
33 // buffer. The gpu object is allowed to defer execution of the commands unti l it is flushed. | 38 // buffer. The gpu object is allowed to defer execution of the commands unti l it is flushed. |
34 virtual void submit() = 0; | 39 // The bounds should represent the bounds of all the draws put into the comm and buffer. |
40 void submit(const SkIRect& bounds); | |
41 | |
42 // We pass in an array of meshCount GrMesh to the draw. The backend should l oop over each | |
43 // GrMesh object and emit a draw for it. Each draw will use the same GrPipel ine and | |
44 // GrPrimitiveProcessor. This may fail if the draw would exceed any resource limits (e.g. | |
45 // number of vertex attributes is too large). | |
46 bool draw(const GrPipeline&, | |
47 const GrPrimitiveProcessor&, | |
48 const GrMesh*, | |
49 int meshCount); | |
50 | |
51 /** | |
52 * Clear the passed in render target. Ignores the draw state and clip. | |
53 */ | |
54 void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget) ; | |
55 | |
56 void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* renderTarget); | |
57 /** | |
58 * Discards the contents render target. nullptr indicates that the current re nder target should | |
59 * be discarded. | |
60 **/ | |
61 // TODO: This should be removed in the future to favor using the load and st ore ops for discard | |
62 virtual void discard(GrRenderTarget* = nullptr) = 0; | |
63 | |
64 private: | |
65 virtual GrGpu* gpu() = 0; | |
66 virtual void onSubmit(const SkIRect& bounds) = 0; | |
67 | |
68 // overridden by backend-specific derived class to perform the draw call. | |
69 virtual void onDraw(const GrPipeline&, | |
70 const GrPrimitiveProcessor&, | |
71 const GrMesh*, | |
72 int meshCount) = 0; | |
73 | |
74 // overridden by backend-specific derived class to perform the clear. | |
75 virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) = 0; | |
76 | |
77 virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool i nsideClip) = 0; | |
78 | |
35 }; | 79 }; |
36 | 80 |
37 #endif | 81 #endif |
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