| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkGpu.h" | 8 #include "GrVkGpu.h" |
| 9 | 9 |
| 10 #include "GrContextOptions.h" | 10 #include "GrContextOptions.h" |
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| 164 #ifdef ENABLE_VK_LAYERS | 164 #ifdef ENABLE_VK_LAYERS |
| 165 if (fCallback) { | 165 if (fCallback) { |
| 166 VK_CALL(DestroyDebugReportCallbackEXT(fBackendContext->fInstance, fCallb
ack, nullptr)); | 166 VK_CALL(DestroyDebugReportCallbackEXT(fBackendContext->fInstance, fCallb
ack, nullptr)); |
| 167 fCallback = VK_NULL_HANDLE; | 167 fCallback = VK_NULL_HANDLE; |
| 168 } | 168 } |
| 169 #endif | 169 #endif |
| 170 } | 170 } |
| 171 | 171 |
| 172 /////////////////////////////////////////////////////////////////////////////// | 172 /////////////////////////////////////////////////////////////////////////////// |
| 173 | 173 |
| 174 GrGpuCommandBuffer* GrVkGpu::createCommandBuffer(const GrRenderTarget& target, | 174 GrGpuCommandBuffer* GrVkGpu::createCommandBuffer(GrRenderTarget* target, |
| 175 GrGpuCommandBuffer::LoadAndStor
eOp colorOp, | 175 GrGpuCommandBuffer::LoadAndStor
eOp colorOp, |
| 176 GrColor colorClear, | 176 GrColor colorClear, |
| 177 GrGpuCommandBuffer::LoadAndStor
eOp stencilOp, | 177 GrGpuCommandBuffer::LoadAndStor
eOp stencilOp, |
| 178 GrColor stencilClear) { | 178 GrColor stencilClear) { |
| 179 const GrVkRenderTarget& vkRT = static_cast<const GrVkRenderTarget&>(target); | 179 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); |
| 180 return new GrVkGpuCommandBuffer(this, vkRT, colorOp, colorClear, stencilOp,
stencilClear); | 180 return new GrVkGpuCommandBuffer(this, vkRT, colorOp, colorClear, stencilOp,
stencilClear); |
| 181 } | 181 } |
| 182 | 182 |
| 183 void GrVkGpu::submitCommandBuffer(SyncQueue sync) { | 183 void GrVkGpu::submitCommandBuffer(SyncQueue sync) { |
| 184 SkASSERT(fCurrentCmdBuffer); | 184 SkASSERT(fCurrentCmdBuffer); |
| 185 fCurrentCmdBuffer->end(this); | 185 fCurrentCmdBuffer->end(this); |
| 186 | 186 |
| 187 fCurrentCmdBuffer->submitToQueue(this, fQueue, sync); | 187 fCurrentCmdBuffer->submitToQueue(this, fQueue, sync); |
| 188 fResourceProvider.checkCommandBuffers(); | 188 fResourceProvider.checkCommandBuffers(); |
| 189 | 189 |
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| 809 *tex, | 809 *tex, |
| 810 1, | 810 1, |
| 811 &blitRegion, | 811 &blitRegion, |
| 812 VK_FILTER_LINEAR); | 812 VK_FILTER_LINEAR); |
| 813 ++mipLevel; | 813 ++mipLevel; |
| 814 } | 814 } |
| 815 | 815 |
| 816 oldResource->unref(this); | 816 oldResource->unref(this); |
| 817 } | 817 } |
| 818 | 818 |
| 819 | |
| 820 //////////////////////////////////////////////////////////////////////////////// | |
| 821 | |
| 822 void GrVkGpu::bindGeometry(const GrPrimitiveProcessor& primProc, | |
| 823 const GrNonInstancedMesh& mesh) { | |
| 824 // There is no need to put any memory barriers to make sure host writes have
finished here. | |
| 825 // When a command buffer is submitted to a queue, there is an implicit memor
y barrier that | |
| 826 // occurs for all host writes. Additionally, BufferMemoryBarriers are not al
lowed inside of | |
| 827 // an active RenderPass. | |
| 828 GrVkVertexBuffer* vbuf; | |
| 829 vbuf = (GrVkVertexBuffer*)mesh.vertexBuffer(); | |
| 830 SkASSERT(vbuf); | |
| 831 SkASSERT(!vbuf->isMapped()); | |
| 832 | |
| 833 fCurrentCmdBuffer->bindVertexBuffer(this, vbuf); | |
| 834 | |
| 835 if (mesh.isIndexed()) { | |
| 836 GrVkIndexBuffer* ibuf = (GrVkIndexBuffer*)mesh.indexBuffer(); | |
| 837 SkASSERT(ibuf); | |
| 838 SkASSERT(!ibuf->isMapped()); | |
| 839 | |
| 840 fCurrentCmdBuffer->bindIndexBuffer(this, ibuf); | |
| 841 } | |
| 842 } | |
| 843 | |
| 844 //////////////////////////////////////////////////////////////////////////////// | 819 //////////////////////////////////////////////////////////////////////////////// |
| 845 | 820 |
| 846 GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRen
derTarget* rt, | 821 GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRen
derTarget* rt, |
| 847 int width, | 822 int width, |
| 848 int height)
{ | 823 int height)
{ |
| 849 SkASSERT(width >= rt->width()); | 824 SkASSERT(width >= rt->width()); |
| 850 SkASSERT(height >= rt->height()); | 825 SkASSERT(height >= rt->height()); |
| 851 | 826 |
| 852 int samples = rt->numStencilSamples(); | 827 int samples = rt->numStencilSamples(); |
| 853 | 828 |
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| 1077 subRange.levelCount = 1; | 1052 subRange.levelCount = 1; |
| 1078 subRange.baseArrayLayer = 0; | 1053 subRange.baseArrayLayer = 0; |
| 1079 subRange.layerCount = 1; | 1054 subRange.layerCount = 1; |
| 1080 | 1055 |
| 1081 // TODO: I imagine that most times we want to clear a stencil it will be at
the beginning of a | 1056 // TODO: I imagine that most times we want to clear a stencil it will be at
the beginning of a |
| 1082 // draw. Thus we should look into using the load op functions on the render
pass to clear out | 1057 // draw. Thus we should look into using the load op functions on the render
pass to clear out |
| 1083 // the stencil there. | 1058 // the stencil there. |
| 1084 fCurrentCmdBuffer->clearDepthStencilImage(this, vkStencil, &vkStencilColor,
1, &subRange); | 1059 fCurrentCmdBuffer->clearDepthStencilImage(this, vkStencil, &vkStencilColor,
1, &subRange); |
| 1085 } | 1060 } |
| 1086 | 1061 |
| 1087 void GrVkGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
ol insideClip) { | |
| 1088 SkASSERT(target); | |
| 1089 | |
| 1090 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); | |
| 1091 GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); | |
| 1092 GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)sb; | |
| 1093 | |
| 1094 // this should only be called internally when we know we have a | |
| 1095 // stencil buffer. | |
| 1096 SkASSERT(sb); | |
| 1097 int stencilBitCount = sb->bits(); | |
| 1098 | |
| 1099 // The contract with the callers does not guarantee that we preserve all bit
s in the stencil | |
| 1100 // during this clear. Thus we will clear the entire stencil to the desired v
alue. | |
| 1101 | |
| 1102 VkClearDepthStencilValue vkStencilColor; | |
| 1103 memset(&vkStencilColor, 0, sizeof(VkClearDepthStencilValue)); | |
| 1104 if (insideClip) { | |
| 1105 vkStencilColor.stencil = (1 << (stencilBitCount - 1)); | |
| 1106 } else { | |
| 1107 vkStencilColor.stencil = 0; | |
| 1108 } | |
| 1109 | |
| 1110 vkStencil->setImageLayout(this, | |
| 1111 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, | |
| 1112 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, | |
| 1113 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| 1114 false); | |
| 1115 | |
| 1116 // Change layout of our render target so it can be used as the color attachm
ent. This is what | |
| 1117 // the render pass expects when it begins. | |
| 1118 vkRT->setImageLayout(this, | |
| 1119 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
| 1120 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, | |
| 1121 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| 1122 false); | |
| 1123 | |
| 1124 VkClearRect clearRect; | |
| 1125 // Flip rect if necessary | |
| 1126 SkIRect vkRect = rect; | |
| 1127 | |
| 1128 if (kBottomLeft_GrSurfaceOrigin == vkRT->origin()) { | |
| 1129 vkRect.fTop = vkRT->height() - rect.fBottom; | |
| 1130 vkRect.fBottom = vkRT->height() - rect.fTop; | |
| 1131 } | |
| 1132 | |
| 1133 clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; | |
| 1134 clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.height(
) }; | |
| 1135 | |
| 1136 clearRect.baseArrayLayer = 0; | |
| 1137 clearRect.layerCount = 1; | |
| 1138 | |
| 1139 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | |
| 1140 SkASSERT(renderPass); | |
| 1141 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | |
| 1142 | |
| 1143 uint32_t stencilIndex; | |
| 1144 SkAssertResult(renderPass->stencilAttachmentIndex(&stencilIndex)); | |
| 1145 | |
| 1146 VkClearAttachment attachment; | |
| 1147 attachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT; | |
| 1148 attachment.colorAttachment = 0; // this value shouldn't matter | |
| 1149 attachment.clearValue.depthStencil = vkStencilColor; | |
| 1150 | |
| 1151 fCurrentCmdBuffer->clearAttachments(this, 1, &attachment, 1, &clearRect); | |
| 1152 fCurrentCmdBuffer->endRenderPass(this); | |
| 1153 | |
| 1154 return; | |
| 1155 } | |
| 1156 | |
| 1157 void GrVkGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color
) { | |
| 1158 // parent class should never let us get here with no RT | |
| 1159 SkASSERT(target); | |
| 1160 | |
| 1161 VkClearColorValue vkColor; | |
| 1162 GrColorToRGBAFloat(color, vkColor.float32); | |
| 1163 | |
| 1164 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target); | |
| 1165 | |
| 1166 if (rect.width() != target->width() || rect.height() != target->height()) { | |
| 1167 vkRT->setImageLayout(this, | |
| 1168 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
| 1169 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, | |
| 1170 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| 1171 false); | |
| 1172 | |
| 1173 // If we are using a stencil attachment we also need to change its layou
t to what the render | |
| 1174 // pass is expecting. | |
| 1175 if (GrStencilAttachment* stencil = vkRT->renderTargetPriv().getStencilAt
tachment()) { | |
| 1176 GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)stencil; | |
| 1177 vkStencil->setImageLayout(this, | |
| 1178 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_O
PTIMAL, | |
| 1179 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_B
IT | | |
| 1180 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BI
T, | |
| 1181 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| 1182 false); | |
| 1183 } | |
| 1184 | |
| 1185 VkClearRect clearRect; | |
| 1186 // Flip rect if necessary | |
| 1187 SkIRect vkRect = rect; | |
| 1188 if (kBottomLeft_GrSurfaceOrigin == vkRT->origin()) { | |
| 1189 vkRect.fTop = vkRT->height() - rect.fBottom; | |
| 1190 vkRect.fBottom = vkRT->height() - rect.fTop; | |
| 1191 } | |
| 1192 clearRect.rect.offset = { vkRect.fLeft, vkRect.fTop }; | |
| 1193 clearRect.rect.extent = { (uint32_t)vkRect.width(), (uint32_t)vkRect.hei
ght() }; | |
| 1194 clearRect.baseArrayLayer = 0; | |
| 1195 clearRect.layerCount = 1; | |
| 1196 | |
| 1197 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | |
| 1198 SkASSERT(renderPass); | |
| 1199 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | |
| 1200 | |
| 1201 uint32_t colorIndex; | |
| 1202 SkAssertResult(renderPass->colorAttachmentIndex(&colorIndex)); | |
| 1203 | |
| 1204 VkClearAttachment attachment; | |
| 1205 attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | |
| 1206 attachment.colorAttachment = colorIndex; | |
| 1207 attachment.clearValue.color = vkColor; | |
| 1208 | |
| 1209 fCurrentCmdBuffer->clearAttachments(this, 1, &attachment, 1, &clearRect)
; | |
| 1210 fCurrentCmdBuffer->endRenderPass(this); | |
| 1211 return; | |
| 1212 } | |
| 1213 | |
| 1214 vkRT->setImageLayout(this, | |
| 1215 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| 1216 VK_ACCESS_TRANSFER_WRITE_BIT, | |
| 1217 VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| 1218 false); | |
| 1219 | |
| 1220 VkImageSubresourceRange subRange; | |
| 1221 memset(&subRange, 0, sizeof(VkImageSubresourceRange)); | |
| 1222 subRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | |
| 1223 subRange.baseMipLevel = 0; | |
| 1224 subRange.levelCount = 1; | |
| 1225 subRange.baseArrayLayer = 0; | |
| 1226 subRange.layerCount = 1; | |
| 1227 | |
| 1228 // In the future we may not actually be doing this type of clear at all. If
we are inside a | |
| 1229 // render pass or doing a non full clear then we will use CmdClearColorAttac
hment. The more | |
| 1230 // common use case will be clearing an attachment at the start of a render p
ass, in which case | |
| 1231 // we will use the clear load ops. | |
| 1232 fCurrentCmdBuffer->clearColorImage(this, | |
| 1233 vkRT, | |
| 1234 &vkColor, | |
| 1235 1, &subRange); | |
| 1236 } | |
| 1237 | |
| 1238 inline bool can_copy_image(const GrSurface* dst, | 1062 inline bool can_copy_image(const GrSurface* dst, |
| 1239 const GrSurface* src, | 1063 const GrSurface* src, |
| 1240 const GrVkGpu* gpu) { | 1064 const GrVkGpu* gpu) { |
| 1241 // Currently we don't support msaa | 1065 // Currently we don't support msaa |
| 1242 if ((dst->asRenderTarget() && dst->asRenderTarget()->numColorSamples() > 1)
|| | 1066 if ((dst->asRenderTarget() && dst->asRenderTarget()->numColorSamples() > 1)
|| |
| 1243 (src->asRenderTarget() && src->asRenderTarget()->numColorSamples() > 1))
{ | 1067 (src->asRenderTarget() && src->asRenderTarget()->numColorSamples() > 1))
{ |
| 1244 return false; | 1068 return false; |
| 1245 } | 1069 } |
| 1246 | 1070 |
| 1247 // We require that all vulkan GrSurfaces have been created with transfer_dst
and transfer_src | 1071 // We require that all vulkan GrSurfaces have been created with transfer_dst
and transfer_src |
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| 1577 memcpy(top, bottom, tightRowBytes); | 1401 memcpy(top, bottom, tightRowBytes); |
| 1578 memcpy(bottom, tmpRow, tightRowBytes); | 1402 memcpy(bottom, tmpRow, tightRowBytes); |
| 1579 top += rowBytes; | 1403 top += rowBytes; |
| 1580 bottom -= rowBytes; | 1404 bottom -= rowBytes; |
| 1581 } | 1405 } |
| 1582 } | 1406 } |
| 1583 | 1407 |
| 1584 return true; | 1408 return true; |
| 1585 } | 1409 } |
| 1586 | 1410 |
| 1587 void GrVkGpu::submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer* buf
fer) { | 1411 void GrVkGpu::submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer* buf
fer, |
| 1412 const GrVkRenderPass* renderPass, |
| 1413 GrVkRenderTarget* target, |
| 1414 const SkIRect& bounds) { |
| 1415 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *target, bounds, true); |
| 1588 fCurrentCmdBuffer->executeCommands(this, buffer); | 1416 fCurrentCmdBuffer->executeCommands(this, buffer); |
| 1417 fCurrentCmdBuffer->endRenderPass(this); |
| 1589 } | 1418 } |
| 1590 | 1419 |
| 1591 sk_sp<GrVkPipelineState> GrVkGpu::prepareDrawState(const GrPipeline& pipeline, | |
| 1592 const GrPrimitiveProcessor& p
rimProc, | |
| 1593 GrPrimitiveType primitiveType
, | |
| 1594 const GrVkRenderPass& renderP
ass) { | |
| 1595 sk_sp<GrVkPipelineState> pipelineState = | |
| 1596 fResourceProvider.findOrCreateCompatiblePipelineState(pipeline, | |
| 1597 primProc, | |
| 1598 primitiveType, | |
| 1599 renderPass); | |
| 1600 if (!pipelineState) { | |
| 1601 return pipelineState; | |
| 1602 } | |
| 1603 | |
| 1604 pipelineState->setData(this, primProc, pipeline); | |
| 1605 | |
| 1606 pipelineState->bind(this, fCurrentCmdBuffer); | |
| 1607 | |
| 1608 GrVkPipeline::SetDynamicState(this, fCurrentCmdBuffer, pipeline); | |
| 1609 | |
| 1610 return pipelineState; | |
| 1611 } | |
| 1612 | |
| 1613 void GrVkGpu::onDraw(const GrPipeline& pipeline, | |
| 1614 const GrPrimitiveProcessor& primProc, | |
| 1615 const GrMesh* meshes, | |
| 1616 int meshCount) { | |
| 1617 if (!meshCount) { | |
| 1618 return; | |
| 1619 } | |
| 1620 GrRenderTarget* rt = pipeline.getRenderTarget(); | |
| 1621 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); | |
| 1622 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | |
| 1623 SkASSERT(renderPass); | |
| 1624 | |
| 1625 GrPrimitiveType primitiveType = meshes[0].primitiveType(); | |
| 1626 sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, | |
| 1627 primProc, | |
| 1628 primitiveTyp
e, | |
| 1629 *renderPass)
; | |
| 1630 if (!pipelineState) { | |
| 1631 return; | |
| 1632 } | |
| 1633 | |
| 1634 // Change layout of our render target so it can be used as the color attachm
ent | |
| 1635 vkRT->setImageLayout(this, | |
| 1636 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
| 1637 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, | |
| 1638 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| 1639 false); | |
| 1640 | |
| 1641 // If we are using a stencil attachment we also need to update its layout | |
| 1642 if (GrStencilAttachment* stencil = vkRT->renderTargetPriv().getStencilAttach
ment()) { | |
| 1643 GrVkStencilAttachment* vkStencil = (GrVkStencilAttachment*)stencil; | |
| 1644 vkStencil->setImageLayout(this, | |
| 1645 VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIM
AL, | |
| 1646 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | | |
| 1647 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, | |
| 1648 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| 1649 false); | |
| 1650 } | |
| 1651 | |
| 1652 fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT); | |
| 1653 | |
| 1654 for (int i = 0; i < meshCount; ++i) { | |
| 1655 const GrMesh& mesh = meshes[i]; | |
| 1656 GrMesh::Iterator iter; | |
| 1657 const GrNonInstancedMesh* nonIdxMesh = iter.init(mesh); | |
| 1658 do { | |
| 1659 if (nonIdxMesh->primitiveType() != primitiveType) { | |
| 1660 // Technically we don't have to call this here (since there is a
safety check in | |
| 1661 // pipelineState:setData but this will allow for quicker freeing
of resources if the | |
| 1662 // pipelineState sits in a cache for a while. | |
| 1663 pipelineState->freeTempResources(this); | |
| 1664 SkDEBUGCODE(pipelineState = nullptr); | |
| 1665 primitiveType = nonIdxMesh->primitiveType(); | |
| 1666 pipelineState = this->prepareDrawState(pipeline, | |
| 1667 primProc, | |
| 1668 primitiveType, | |
| 1669 *renderPass); | |
| 1670 if (!pipelineState) { | |
| 1671 return; | |
| 1672 } | |
| 1673 } | |
| 1674 SkASSERT(pipelineState); | |
| 1675 this->bindGeometry(primProc, *nonIdxMesh); | |
| 1676 | |
| 1677 if (nonIdxMesh->isIndexed()) { | |
| 1678 fCurrentCmdBuffer->drawIndexed(this, | |
| 1679 nonIdxMesh->indexCount(), | |
| 1680 1, | |
| 1681 nonIdxMesh->startIndex(), | |
| 1682 nonIdxMesh->startVertex(), | |
| 1683 0); | |
| 1684 } else { | |
| 1685 fCurrentCmdBuffer->draw(this, | |
| 1686 nonIdxMesh->vertexCount(), | |
| 1687 1, | |
| 1688 nonIdxMesh->startVertex(), | |
| 1689 0); | |
| 1690 } | |
| 1691 | |
| 1692 fStats.incNumDraws(); | |
| 1693 } while ((nonIdxMesh = iter.next())); | |
| 1694 } | |
| 1695 | |
| 1696 fCurrentCmdBuffer->endRenderPass(this); | |
| 1697 | |
| 1698 // Technically we don't have to call this here (since there is a safety chec
k in | |
| 1699 // pipelineState:setData but this will allow for quicker freeing of resource
s if the | |
| 1700 // pipelineState sits in a cache for a while. | |
| 1701 pipelineState->freeTempResources(this); | |
| 1702 | |
| 1703 #if SWAP_PER_DRAW | |
| 1704 glFlush(); | |
| 1705 #if defined(SK_BUILD_FOR_MAC) | |
| 1706 aglSwapBuffers(aglGetCurrentContext()); | |
| 1707 int set_a_break_pt_here = 9; | |
| 1708 aglSwapBuffers(aglGetCurrentContext()); | |
| 1709 #elif defined(SK_BUILD_FOR_WIN32) | |
| 1710 SwapBuf(); | |
| 1711 int set_a_break_pt_here = 9; | |
| 1712 SwapBuf(); | |
| 1713 #endif | |
| 1714 #endif | |
| 1715 } | |
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