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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGpuCommandBuffer.h" | |
9 | |
10 #include "GrGpu.h" | |
11 #include "GrPrimitiveProcessor.h" | |
12 | |
13 | |
14 void GrGpuCommandBuffer::submit(const SkIRect& bounds) { | |
15 this->gpu()->handleDirtyContext(); | |
jvanverth1
2016/06/17 15:25:15
It'd be less verbose to just say fGpu->
egdaniel
2016/06/17 15:57:35
The base class doesn't have a fGpu. I could pass t
jvanverth1
2016/06/17 16:49:13
It's fine the way it is.
| |
16 this->onSubmit(bounds); | |
17 } | |
18 | |
19 bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline, | |
20 const GrPrimitiveProcessor& primProc, | |
21 const GrMesh* mesh, | |
22 int meshCount) { | |
23 if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) { | |
24 this->gpu()->stats()->incNumFailedDraws(); | |
25 return false; | |
26 } | |
27 this->onDraw(pipeline, primProc, mesh, meshCount); | |
28 return true; | |
29 } | |
30 | |
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