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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuCommandBuffer_DEFINED | 8 #ifndef GrGpuCommandBuffer_DEFINED |
9 #define GrGpuCommandBuffer_DEFINED | 9 #define GrGpuCommandBuffer_DEFINED |
10 | 10 |
11 #include "GrColor.h" | 11 #include "GrColor.h" |
12 | 12 |
| 13 class GrGpu; |
| 14 class GrMesh; |
| 15 class GrPipeline; |
| 16 class GrPrimitiveProcessor; |
13 class GrRenderTarget; | 17 class GrRenderTarget; |
| 18 struct SkIRect; |
14 | 19 |
| 20 /** |
| 21 * The GrGpuCommandBuffer is a series of commands (draws, clears, and discards),
which all target |
| 22 * the same render target. It is possible that these commands execute immediatel
y (GL), or get |
| 23 * buffered up for later execution (Vulkan). GrBatches will execute their draw c
ommands into a |
| 24 * GrGpuCommandBuffer. |
| 25 */ |
15 class GrGpuCommandBuffer { | 26 class GrGpuCommandBuffer { |
16 public: | 27 public: |
17 enum LoadAndStoreOp { | 28 enum class LoadOp { |
18 kLoadAndStore_LoadAndStoreOp, | 29 kLoad, |
19 kLoadAndDiscard_LoadAndStoreOp, | 30 kClear, |
20 kClearAndStore_LoadAndStoreOp, | 31 kDiscard, |
21 kClearAndDiscard_LoadAndStoreOp, | 32 }; |
22 kDiscardAndStore_LoadAndStoreOp, | 33 |
23 kDiscardAndDiscard_LoadAndStoreOp, | 34 enum class StoreOp { |
| 35 kStore, |
| 36 kDiscard, |
| 37 }; |
| 38 |
| 39 struct LoadAndStoreInfo { |
| 40 LoadOp fLoadOp; |
| 41 StoreOp fStoreOp; |
| 42 GrColor fClearColor; |
24 }; | 43 }; |
25 | 44 |
26 GrGpuCommandBuffer() {} | 45 GrGpuCommandBuffer() {} |
27 virtual ~GrGpuCommandBuffer() {} | 46 virtual ~GrGpuCommandBuffer() {} |
28 | 47 |
29 // Signals the end of recording to the command buffer and that it can now be
submitted. | 48 // Signals the end of recording to the command buffer and that it can now be
submitted. |
30 virtual void end() = 0; | 49 virtual void end() = 0; |
31 | 50 |
32 // Sends the command buffer off to the GPU object to execute the commands bu
ilt up in the | 51 // Sends the command buffer off to the GPU object to execute the commands bu
ilt up in the |
33 // buffer. The gpu object is allowed to defer execution of the commands unti
l it is flushed. | 52 // buffer. The gpu object is allowed to defer execution of the commands unti
l it is flushed. |
34 virtual void submit() = 0; | 53 // The bounds should represent the bounds of all the draws put into the comm
and buffer. |
| 54 void submit(const SkIRect& bounds); |
| 55 |
| 56 // We pass in an array of meshCount GrMesh to the draw. The backend should l
oop over each |
| 57 // GrMesh object and emit a draw for it. Each draw will use the same GrPipel
ine and |
| 58 // GrPrimitiveProcessor. This may fail if the draw would exceed any resource
limits (e.g. |
| 59 // number of vertex attributes is too large). |
| 60 bool draw(const GrPipeline&, |
| 61 const GrPrimitiveProcessor&, |
| 62 const GrMesh*, |
| 63 int meshCount); |
| 64 |
| 65 /** |
| 66 * Clear the passed in render target. Ignores the draw state and clip. |
| 67 */ |
| 68 void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget)
; |
| 69 |
| 70 void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget*
renderTarget); |
| 71 /** |
| 72 * Discards the contents render target. nullptr indicates that the current re
nder target should |
| 73 * be discarded. |
| 74 **/ |
| 75 // TODO: This should be removed in the future to favor using the load and st
ore ops for discard |
| 76 virtual void discard(GrRenderTarget* = nullptr) = 0; |
| 77 |
| 78 private: |
| 79 virtual GrGpu* gpu() = 0; |
| 80 virtual void onSubmit(const SkIRect& bounds) = 0; |
| 81 |
| 82 // overridden by backend-specific derived class to perform the draw call. |
| 83 virtual void onDraw(const GrPipeline&, |
| 84 const GrPrimitiveProcessor&, |
| 85 const GrMesh*, |
| 86 int meshCount) = 0; |
| 87 |
| 88 // overridden by backend-specific derived class to perform the clear. |
| 89 virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) =
0; |
| 90 |
| 91 virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool i
nsideClip) = 0; |
| 92 |
35 }; | 93 }; |
36 | 94 |
37 #endif | 95 #endif |
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