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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrGpuCommandBuffer.h" |
| 9 |
| 10 #include "GrGpu.h" |
| 11 #include "GrPrimitiveProcessor.h" |
| 12 |
| 13 |
| 14 void GrGpuCommandBuffer::submit(const SkIRect& bounds) { |
| 15 this->gpu()->handleDirtyContext(); |
| 16 this->onSubmit(bounds); |
| 17 } |
| 18 |
| 19 bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline, |
| 20 const GrPrimitiveProcessor& primProc, |
| 21 const GrMesh* mesh, |
| 22 int meshCount) { |
| 23 if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) { |
| 24 this->gpu()->stats()->incNumFailedDraws(); |
| 25 return false; |
| 26 } |
| 27 this->onDraw(pipeline, primProc, mesh, meshCount); |
| 28 return true; |
| 29 } |
| 30 |
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