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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "modules/screen_orientation/ScreenOrientation.h" | 6 #include "modules/screen_orientation/ScreenOrientation.h" |
| 7 | 7 |
| 8 #include "core/frame/DOMWindow.h" | 8 #include "core/frame/DOMWindow.h" |
| 9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
| 10 #include "core/frame/Screen.h" | 10 #include "core/frame/Screen.h" |
| (...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 117 return *supplement; | 117 return *supplement; |
| 118 } | 118 } |
| 119 | 119 |
| 120 ScreenOrientation::~ScreenOrientation() | 120 ScreenOrientation::~ScreenOrientation() |
| 121 { | 121 { |
| 122 } | 122 } |
| 123 | 123 |
| 124 const AtomicString& ScreenOrientation::orientation(Screen& screen) | 124 const AtomicString& ScreenOrientation::orientation(Screen& screen) |
| 125 { | 125 { |
| 126 ScreenOrientation& screenOrientation = ScreenOrientation::from(screen); | 126 ScreenOrientation& screenOrientation = ScreenOrientation::from(screen); |
| 127 if (!screenOrientation.document()) | 127 if (!screenOrientation.document()) { |
| 128 return emptyAtom; | 128 // FIXME: we should try to return a better guess, like the latest known
value. |
| 129 return orientationToString(blink::WebScreenOrientationPortraitPrimary); |
| 130 } |
| 129 ScreenOrientationController& controller = ScreenOrientationController::from(
*screenOrientation.document()); | 131 ScreenOrientationController& controller = ScreenOrientationController::from(
*screenOrientation.document()); |
| 130 return orientationToString(controller.orientation()); | 132 return orientationToString(controller.orientation()); |
| 131 } | 133 } |
| 132 | 134 |
| 133 bool ScreenOrientation::lockOrientation(Screen& screen, const AtomicString& orie
ntationString) | 135 bool ScreenOrientation::lockOrientation(Screen& screen, const AtomicString& orie
ntationString) |
| 134 { | 136 { |
| 135 blink::WebScreenOrientations orientations = stringToOrientations(orientation
String); | 137 blink::WebScreenOrientations orientations = stringToOrientations(orientation
String); |
| 136 if (!orientations) | 138 if (!orientations) |
| 137 return false; | 139 return false; |
| 138 ScreenOrientation::from(screen).lockOrientationAsync(orientations); | 140 ScreenOrientation::from(screen).lockOrientationAsync(orientations); |
| 139 return true; | 141 return true; |
| 140 } | 142 } |
| 141 | 143 |
| 142 void ScreenOrientation::unlockOrientation(Screen& screen) | 144 void ScreenOrientation::unlockOrientation(Screen& screen) |
| 143 { | 145 { |
| 144 ScreenOrientation::from(screen).lockOrientationAsync(WebScreenOrientationDef
ault); | 146 ScreenOrientation::from(screen).lockOrientationAsync(WebScreenOrientationDef
ault); |
| 145 } | 147 } |
| 146 | 148 |
| 147 } // namespace WebCore | 149 } // namespace WebCore |
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