Index: include/core/SkEmptyShader.h |
diff --git a/include/core/SkEmptyShader.h b/include/core/SkEmptyShader.h |
index 3f7dae41a9f4911490c191d4c56463902a4ec4fb..d17b3f9b510a74491b931292197ae47048bf8286 100644 |
--- a/include/core/SkEmptyShader.h |
+++ b/include/core/SkEmptyShader.h |
@@ -15,20 +15,23 @@ |
/** |
* \class SkEmptyShader |
- * A Shader that always draws nothing. Its setContext always returns false, |
- * so it never expects that its shadeSpan() methods will get called. |
+ * A Shader that always draws nothing. Its createContext always returns NULL. |
*/ |
class SK_API SkEmptyShader : public SkShader { |
public: |
SkEmptyShader() {} |
- virtual uint32_t getFlags() SK_OVERRIDE; |
- virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; |
- virtual bool setContext(const SkBitmap&, const SkPaint&, |
- const SkMatrix&) SK_OVERRIDE; |
- virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE; |
- virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
- virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE; |
+ virtual size_t contextSize() const SK_OVERRIDE { |
+ // Even though we never create a shader for this class we have to return a value of at least |
scroggo
2014/03/26 23:13:09
I might say
// Even though createContext returns
Dominik Grewe
2014/03/27 14:27:20
Agreed, that's better.
|
+ // sizeof(SkShader::Context) to satisfy SkSmallAllocator. |
+ return sizeof(SkShader::Context); |
+ } |
+ |
+ virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, |
+ const SkMatrix&, void*) const SK_OVERRIDE { |
+ // validContext returns false. |
+ return NULL; |
+ } |
SK_DEVELOPER_TO_STRING() |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) |
@@ -36,6 +39,8 @@ public: |
protected: |
SkEmptyShader(SkReadBuffer& buffer) : INHERITED(buffer) {} |
+ virtual bool validContext(const SkBitmap&, const SkPaint&, |
+ const SkMatrix&) SK_OVERRIDE { return false; } |
private: |
typedef SkShader INHERITED; |
}; |