Index: src/core/SkBitmapProcState.h |
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h |
index d5a354e36aca7b9a03579ae99b252647ca4cb53a..663bcb8be91b03722b314cd9c1e0bb5f3900404d 100644 |
--- a/src/core/SkBitmapProcState.h |
+++ b/src/core/SkBitmapProcState.h |
@@ -89,12 +89,6 @@ struct SkBitmapProcState { |
uint8_t fTileModeY; // CONSTRUCTOR |
uint8_t fFilterLevel; // chooseProcs |
- /** The shader will let us know when we can release some of our resources |
- * like scaled bitmaps. |
- */ |
- |
- void endContext(); |
- |
/** Platforms implement this, and can optionally overwrite only the |
following fields: |