| Index: src/core/SkBitmapProcState.h
|
| diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
|
| index d5a354e36aca7b9a03579ae99b252647ca4cb53a..663bcb8be91b03722b314cd9c1e0bb5f3900404d 100644
|
| --- a/src/core/SkBitmapProcState.h
|
| +++ b/src/core/SkBitmapProcState.h
|
| @@ -89,12 +89,6 @@ struct SkBitmapProcState {
|
| uint8_t fTileModeY; // CONSTRUCTOR
|
| uint8_t fFilterLevel; // chooseProcs
|
|
|
| - /** The shader will let us know when we can release some of our resources
|
| - * like scaled bitmaps.
|
| - */
|
| -
|
| - void endContext();
|
| -
|
| /** Platforms implement this, and can optionally overwrite only the
|
| following fields:
|
|
|
|
|