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Unified Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 207683004: Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up Created 6 years, 9 months ago
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Index: src/effects/SkPerlinNoiseShader.cpp
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index e28227db09e7007036a65e0ce6553835995ce384..55b5424087a8848a8e7fd5370586892f99858890 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -278,7 +278,6 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
, fStitchTiles(!fTileSize.isEmpty())
{
SkASSERT(numOctaves >= 0 && numOctaves < 256);
- fMatrix.reset();
fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
}
@@ -293,7 +292,6 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
fStitchTiles = buffer.readBool();
fTileSize.fWidth = buffer.readInt();
fTileSize.fHeight = buffer.readInt();
- fMatrix.reset();
fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY));
buffer.validate(perlin_noise_type_is_valid(fType) &&
(fNumOctaves >= 0) && (fNumOctaves <= 255) &&
@@ -317,9 +315,9 @@ void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeInt(fTileSize.fHeight);
}
-SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
- const StitchData& stitchData,
- const SkPoint& noiseVector) const {
+SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::noise2D(
+ int channel, const PaintingData& paintingData,
+ const StitchData& stitchData, const SkPoint& noiseVector) const {
struct Noise {
int noisePositionIntegerValue;
SkScalar noisePositionFractionValue;
@@ -333,8 +331,9 @@ SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
Noise noiseX(noiseVector.x());
Noise noiseY(noiseVector.y());
SkScalar u, v;
+ const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
// If stitching, adjust lattice points accordingly.
- if (fStitchTiles) {
+ if (perlinNoiseShader.fStitchTiles) {
noiseX.noisePositionIntegerValue =
checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
noiseY.noisePositionIntegerValue =
@@ -365,11 +364,11 @@ SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingD
return SkScalarInterp(a, b, sy);
}
-SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
- const PaintingData& paintingData,
- StitchData& stitchData,
- const SkPoint& point) const {
- if (fStitchTiles) {
+SkScalar SkPerlinNoiseShader::PerlinNoiseShaderContext::calculateTurbulenceValueForPoint(
+ int channel, const PaintingData& paintingData,
+ StitchData& stitchData, const SkPoint& point) const {
+ const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
+ if (perlinNoiseShader.fStitchTiles) {
// Set up TurbulenceInitial stitch values.
stitchData = paintingData.fStitchDataInit;
}
@@ -377,14 +376,14 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX),
SkScalarMul(point.y(), paintingData.fBaseFrequency.fY)));
SkScalar ratio = SK_Scalar1;
- for (int octave = 0; octave < fNumOctaves; ++octave) {
+ for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) {
SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
turbulenceFunctionResult += SkScalarDiv(
- (fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
+ (perlinNoiseShader.fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
noiseVector.fX *= 2;
noiseVector.fY *= 2;
ratio *= 2;
- if (fStitchTiles) {
+ if (perlinNoiseShader.fStitchTiles) {
// Update stitch values
stitchData.fWidth *= 2;
stitchData.fWrapX = stitchData.fWidth + kPerlinNoise;
@@ -395,7 +394,7 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
// The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
// by fractalNoise and (turbulenceFunctionResult) by turbulence.
- if (fType == kFractalNoise_Type) {
+ if (perlinNoiseShader.fType == kFractalNoise_Type) {
turbulenceFunctionResult =
SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf;
}
@@ -409,9 +408,11 @@ SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(int channel,
return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1);
}
-SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) const {
+SkPMColor SkPerlinNoiseShader::PerlinNoiseShaderContext::shade(
+ const SkPoint& point, StitchData& stitchData) const {
SkMatrix matrix = fMatrix;
- matrix.postConcat(getLocalMatrix());
+ const SkPerlinNoiseShader& perlinNoiseShader = static_cast<const SkPerlinNoiseShader&>(fShader);
+ matrix.postConcat(perlinNoiseShader.getLocalMatrix());
SkMatrix invMatrix;
if (!matrix.invert(&invMatrix)) {
invMatrix.reset();
@@ -430,18 +431,39 @@ SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchDat
U8CPU rgba[4];
for (int channel = 3; channel >= 0; --channel) {
rgba[channel] = SkScalarFloorToInt(255 *
- calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint));
+ calculateTurbulenceValueForPoint(channel, *perlinNoiseShader.fPaintingData, stitchData, newPoint));
}
return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
}
-bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix) {
- fMatrix = matrix;
- return INHERITED::setContext(device, paint, matrix);
+SkShader::Context* SkPerlinNoiseShader::createContext(const SkBitmap& device, const SkPaint& paint,
+ const SkMatrix& matrix, void* storage) const {
+ if (!this->validContext(device, paint, matrix)) {
+ return NULL;
+ }
+
+ return SkNEW_PLACEMENT_ARGS(storage, PerlinNoiseShaderContext, (*this, device, paint, matrix));
+}
+
+size_t SkPerlinNoiseShader::contextSize() const {
+ return sizeof(PerlinNoiseShaderContext);
+}
+
+bool SkPerlinNoiseShader::validContext(const SkBitmap& device, const SkPaint& paint,
+ const SkMatrix& matrix) const {
+ return this->INHERITED::validContext(device, paint, matrix);
}
-void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
+SkPerlinNoiseShader::PerlinNoiseShaderContext::PerlinNoiseShaderContext(
+ const SkPerlinNoiseShader& shader, const SkBitmap& device,
+ const SkPaint& paint, const SkMatrix& matrix)
+ : INHERITED(shader, device, paint, matrix)
+ , fMatrix(matrix) {}
+
+SkPerlinNoiseShader::PerlinNoiseShaderContext::~PerlinNoiseShaderContext() {}
scroggo 2014/03/24 21:24:46 Do you need to declare this destructor at all?
Dominik Grewe 2014/03/26 17:22:22 Moved it to the class definition.
+
+void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan(
+ int x, int y, SkPMColor result[], int count) {
SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
StitchData stitchData;
for (int i = 0; i < count; ++i) {
@@ -450,7 +472,8 @@ void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count)
}
}
-void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
+void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16(
+ int x, int y, uint16_t result[], int count) {
SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
StitchData stitchData;
DITHER_565_SCAN(y);

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