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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkScalar.h" | 12 #include "SkScalar.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
15 | 15 |
16 SkShader::SkShader() { | 16 SkShader::SkShader() { |
17 fLocalMatrix.reset(); | 17 fLocalMatrix.reset(); |
18 SkDEBUGCODE(fInSetContext = false;) | |
19 } | 18 } |
20 | 19 |
21 SkShader::SkShader(SkReadBuffer& buffer) | 20 SkShader::SkShader(SkReadBuffer& buffer) |
22 : INHERITED(buffer) { | 21 : INHERITED(buffer) { |
23 if (buffer.readBool()) { | 22 if (buffer.readBool()) { |
24 buffer.readMatrix(&fLocalMatrix); | 23 buffer.readMatrix(&fLocalMatrix); |
25 } else { | 24 } else { |
26 fLocalMatrix.reset(); | 25 fLocalMatrix.reset(); |
27 } | 26 } |
28 | |
29 SkDEBUGCODE(fInSetContext = false;) | |
30 } | 27 } |
31 | 28 |
32 SkShader::~SkShader() { | 29 SkShader::~SkShader() { |
33 SkASSERT(!fInSetContext); | |
34 } | 30 } |
35 | 31 |
36 void SkShader::flatten(SkWriteBuffer& buffer) const { | 32 void SkShader::flatten(SkWriteBuffer& buffer) const { |
37 this->INHERITED::flatten(buffer); | 33 this->INHERITED::flatten(buffer); |
38 bool hasLocalM = this->hasLocalMatrix(); | 34 bool hasLocalM = this->hasLocalMatrix(); |
39 buffer.writeBool(hasLocalM); | 35 buffer.writeBool(hasLocalM); |
40 if (hasLocalM) { | 36 if (hasLocalM) { |
41 buffer.writeMatrix(fLocalMatrix); | 37 buffer.writeMatrix(fLocalMatrix); |
42 } | 38 } |
43 } | 39 } |
44 | 40 |
45 bool SkShader::setContext(const SkBitmap& device, | 41 bool SkShader::validContext(const SkBitmap& device, |
46 const SkPaint& paint, | 42 const SkPaint& paint, |
47 const SkMatrix& matrix) { | 43 const SkMatrix& matrix, |
48 SkASSERT(!this->setContextHasBeenCalled()); | 44 SkMatrix* totalInverse) const { |
45 SkASSERT(totalInverse); | |
49 | 46 |
50 const SkMatrix* m = &matrix; | 47 const SkMatrix* m = &matrix; |
51 SkMatrix total; | 48 SkMatrix total; |
52 | 49 |
53 fPaintAlpha = paint.getAlpha(); | |
54 if (this->hasLocalMatrix()) { | 50 if (this->hasLocalMatrix()) { |
55 total.setConcat(matrix, this->getLocalMatrix()); | 51 total.setConcat(matrix, this->getLocalMatrix()); |
56 m = &total; | 52 m = &total; |
57 } | 53 } |
58 if (m->invert(&fTotalInverse)) { | 54 |
59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 55 return m->invert(totalInverse); |
60 SkDEBUGCODE(fInSetContext = true;) | |
61 return true; | |
62 } | |
63 return false; | |
64 } | 56 } |
65 | 57 |
66 void SkShader::endContext() { | 58 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
67 SkASSERT(fInSetContext); | 59 const SkPaint& paint, const SkMatrix& matrix) |
68 SkDEBUGCODE(fInSetContext = false;) | 60 : fShader(shader) |
61 { | |
62 SkAssertResult(fShader.validContext(device, paint, matrix, &fTotalInverse)); | |
scroggo
2014/03/27 18:05:33
Okay, now I understand your concern about calling
Dominik Grewe
2014/03/28 18:16:32
Done.
| |
63 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | |
64 | |
65 fPaintAlpha = paint.getAlpha(); | |
69 } | 66 } |
70 | 67 |
71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 68 SkShader::Context::~Context() {} |
69 | |
70 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | |
72 return NULL; | 71 return NULL; |
73 } | 72 } |
74 | 73 |
75 #include "SkColorPriv.h" | 74 #include "SkColorPriv.h" |
76 | 75 |
77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 76 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) { |
78 SkASSERT(span16); | 77 SkASSERT(span16); |
79 SkASSERT(count > 0); | 78 SkASSERT(count > 0); |
80 SkASSERT(this->canCallShadeSpan16()); | 79 SkASSERT(this->canCallShadeSpan16()); |
81 | 80 |
82 // basically, if we get here, the subclass screwed up | 81 // basically, if we get here, the subclass screwed up |
83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 82 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
84 } | 83 } |
85 | 84 |
86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space | 85 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space |
87 #define kTempColorCount (kTempColorQuadCount << 2) | 86 #define kTempColorCount (kTempColorQuadCount << 2) |
88 | 87 |
89 #ifdef SK_CPU_BENDIAN | 88 #ifdef SK_CPU_BENDIAN |
90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 89 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
91 #else | 90 #else |
92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 91 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
93 #endif | 92 #endif |
94 | 93 |
95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 94 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
96 SkASSERT(count > 0); | 95 SkASSERT(count > 0); |
97 | 96 |
98 SkPMColor colors[kTempColorCount]; | 97 SkPMColor colors[kTempColorCount]; |
99 | 98 |
100 while ((count -= kTempColorCount) >= 0) { | 99 while ((count -= kTempColorCount) >= 0) { |
101 this->shadeSpan(x, y, colors, kTempColorCount); | 100 this->shadeSpan(x, y, colors, kTempColorCount); |
102 x += kTempColorCount; | 101 x += kTempColorCount; |
103 | 102 |
104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 103 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
105 int quads = kTempColorQuadCount; | 104 int quads = kTempColorQuadCount; |
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139 | 138 |
140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 139 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
141 do { | 140 do { |
142 *alpha++ = *srcA; | 141 *alpha++ = *srcA; |
143 srcA += 4; | 142 srcA += 4; |
144 } while (--n != 0); | 143 } while (--n != 0); |
145 } while (count > 0); | 144 } while (count > 0); |
146 #endif | 145 #endif |
147 } | 146 } |
148 | 147 |
149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 148 SkShader::Context::MatrixClass |
149 SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) { | |
150 MatrixClass mc = kLinear_MatrixClass; | 150 MatrixClass mc = kLinear_MatrixClass; |
151 | 151 |
152 if (mat.hasPerspective()) { | 152 if (mat.hasPerspective()) { |
153 if (mat.fixedStepInX(0, NULL, NULL)) { | 153 if (mat.fixedStepInX(0, NULL, NULL)) { |
154 mc = kFixedStepInX_MatrixClass; | 154 mc = kFixedStepInX_MatrixClass; |
155 } else { | 155 } else { |
156 mc = kPerspective_MatrixClass; | 156 mc = kPerspective_MatrixClass; |
157 } | 157 } |
158 } | 158 } |
159 return mc; | 159 return mc; |
160 } | 160 } |
161 | 161 |
162 ////////////////////////////////////////////////////////////////////////////// | 162 ////////////////////////////////////////////////////////////////////////////// |
163 | 163 |
164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { |
165 TileMode*) const { | |
166 return kNone_BitmapType; | 165 return kNone_BitmapType; |
167 } | 166 } |
168 | 167 |
169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 168 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
170 return kNone_GradientType; | 169 return kNone_GradientType; |
171 } | 170 } |
172 | 171 |
173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 172 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
174 return NULL; | 173 return NULL; |
175 } | 174 } |
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186 this->getLocalMatrix().toString(str); | 185 this->getLocalMatrix().toString(str); |
187 } | 186 } |
188 } | 187 } |
189 #endif | 188 #endif |
190 | 189 |
191 ////////////////////////////////////////////////////////////////////////////// | 190 ////////////////////////////////////////////////////////////////////////////// |
192 | 191 |
193 #include "SkColorShader.h" | 192 #include "SkColorShader.h" |
194 #include "SkUtils.h" | 193 #include "SkUtils.h" |
195 | 194 |
196 SkColorShader::SkColorShader() { | 195 SkColorShader::SkColorShader() |
197 fFlags = 0; | 196 : fColor() |
198 fInheritColor = true; | 197 , fInheritColor(true) { |
199 } | 198 } |
200 | 199 |
201 SkColorShader::SkColorShader(SkColor c) { | 200 SkColorShader::SkColorShader(SkColor c) |
202 fFlags = 0; | 201 : fColor(c) |
203 fColor = c; | 202 , fInheritColor(false) { |
204 fInheritColor = false; | |
205 } | 203 } |
206 | 204 |
207 SkColorShader::~SkColorShader() {} | |
208 | |
209 bool SkColorShader::isOpaque() const { | 205 bool SkColorShader::isOpaque() const { |
210 if (fInheritColor) { | 206 if (fInheritColor) { |
211 return true; // using paint's alpha | 207 return true; // using paint's alpha |
212 } | 208 } |
213 return SkColorGetA(fColor) == 255; | 209 return SkColorGetA(fColor) == 255; |
214 } | 210 } |
215 | 211 |
216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 212 SkFlattenable* SkColorShader::CreateProc(SkReadBuffer& b) { |
217 fFlags = 0; // computed in setContext | 213 if (b.readBool()) { |
218 | 214 return SkNEW(SkColorShader); |
219 fInheritColor = b.readBool(); | |
220 if (fInheritColor) { | |
221 return; | |
222 } | 215 } |
223 fColor = b.readColor(); | 216 return SkNEW_ARGS(SkColorShader, (b.readColor())); |
224 } | 217 } |
225 | 218 |
226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 219 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
227 this->INHERITED::flatten(buffer); | 220 this->INHERITED::flatten(buffer); |
228 buffer.writeBool(fInheritColor); | 221 buffer.writeBool(fInheritColor); |
229 if (fInheritColor) { | 222 if (fInheritColor) { |
230 return; | 223 return; |
231 } | 224 } |
232 buffer.writeColor(fColor); | 225 buffer.writeColor(fColor); |
233 } | 226 } |
234 | 227 |
235 uint32_t SkColorShader::getFlags() { | 228 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
236 return fFlags; | 229 return fFlags; |
237 } | 230 } |
238 | 231 |
239 uint8_t SkColorShader::getSpan16Alpha() const { | 232 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
240 return SkGetPackedA32(fPMColor); | 233 return SkGetPackedA32(fPMColor); |
241 } | 234 } |
242 | 235 |
243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 236 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk Paint& paint, |
244 const SkMatrix& matrix) { | 237 const SkMatrix& matrix, void* st orage) const { |
245 if (!this->INHERITED::setContext(device, paint, matrix)) { | 238 SkMatrix totalInverse; |
246 return false; | 239 if (!this->validContext(device, paint, matrix, &totalInverse)) { |
240 return NULL; | |
247 } | 241 } |
248 | 242 |
243 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai nt, matrix)); | |
244 } | |
245 | |
246 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade r, | |
247 const SkBitmap& device, | |
248 const SkPaint& paint, | |
249 const SkMatrix& matrix) | |
250 : INHERITED(shader, device, paint, matrix) | |
251 { | |
249 unsigned a; | 252 unsigned a; |
250 | 253 |
251 if (fInheritColor) { | 254 SkColor color; |
252 fColor = paint.getColor(); | 255 if (shader.fInheritColor) { |
253 a = SkColorGetA(fColor); | 256 color = paint.getColor(); |
257 a = SkColorGetA(color); | |
254 } else { | 258 } else { |
255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | 259 color = shader.fColor; |
260 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
256 } | 261 } |
257 | 262 |
258 unsigned r = SkColorGetR(fColor); | 263 unsigned r = SkColorGetR(color); |
259 unsigned g = SkColorGetG(fColor); | 264 unsigned g = SkColorGetG(color); |
260 unsigned b = SkColorGetB(fColor); | 265 unsigned b = SkColorGetB(color); |
261 | 266 |
262 // we want this before we apply any alpha | 267 // we want this before we apply any alpha |
263 fColor16 = SkPack888ToRGB16(r, g, b); | 268 fColor16 = SkPack888ToRGB16(r, g, b); |
264 | 269 |
265 if (a != 255) { | 270 if (a != 255) { |
266 r = SkMulDiv255Round(r, a); | 271 r = SkMulDiv255Round(r, a); |
267 g = SkMulDiv255Round(g, a); | 272 g = SkMulDiv255Round(g, a); |
268 b = SkMulDiv255Round(b, a); | 273 b = SkMulDiv255Round(b, a); |
269 } | 274 } |
270 fPMColor = SkPackARGB32(a, r, g, b); | 275 fPMColor = SkPackARGB32(a, r, g, b); |
271 | 276 |
272 fFlags = kConstInY32_Flag; | 277 fFlags = kConstInY32_Flag; |
273 if (255 == a) { | 278 if (255 == a) { |
274 fFlags |= kOpaqueAlpha_Flag; | 279 fFlags |= kOpaqueAlpha_Flag; |
275 if (paint.isDither() == false) { | 280 if (paint.isDither() == false) { |
276 fFlags |= kHasSpan16_Flag; | 281 fFlags |= kHasSpan16_Flag; |
277 } | 282 } |
278 } | 283 } |
279 | |
280 return true; | |
281 } | 284 } |
282 | 285 |
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 286 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[] , int count) { |
284 sk_memset32(span, fPMColor, count); | 287 sk_memset32(span, fPMColor, count); |
285 } | 288 } |
286 | 289 |
287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 290 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[ ], int count) { |
288 sk_memset16(span, fColor16, count); | 291 sk_memset16(span, fColor16, count); |
289 } | 292 } |
290 | 293 |
291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 294 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp ha[], int count) { |
292 memset(alpha, SkGetPackedA32(fPMColor), count); | 295 memset(alpha, SkGetPackedA32(fPMColor), count); |
293 } | 296 } |
294 | 297 |
295 // if we had a asAColor method, that would be more efficient... | 298 // if we had a asAColor method, that would be more efficient... |
296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , | 299 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , |
297 TileMode modes[]) const { | 300 TileMode modes[]) const { |
298 return kNone_BitmapType; | 301 return kNone_BitmapType; |
299 } | 302 } |
300 | 303 |
301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 304 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
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323 this->INHERITED::toString(str); | 326 this->INHERITED::toString(str); |
324 | 327 |
325 str->append(")"); | 328 str->append(")"); |
326 } | 329 } |
327 #endif | 330 #endif |
328 | 331 |
329 /////////////////////////////////////////////////////////////////////////////// | 332 /////////////////////////////////////////////////////////////////////////////// |
330 | 333 |
331 #include "SkEmptyShader.h" | 334 #include "SkEmptyShader.h" |
332 | 335 |
333 uint32_t SkEmptyShader::getFlags() { return 0; } | |
334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
335 | |
336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
337 const SkMatrix&) { return false; } | |
338 | |
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
340 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
341 } | |
342 | |
343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
344 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
345 } | |
346 | |
347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
348 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
349 } | |
350 | |
351 #ifdef SK_DEVELOPER | 336 #ifdef SK_DEVELOPER |
352 void SkEmptyShader::toString(SkString* str) const { | 337 void SkEmptyShader::toString(SkString* str) const { |
353 str->append("SkEmptyShader: ("); | 338 str->append("SkEmptyShader: ("); |
354 | 339 |
355 this->INHERITED::toString(str); | 340 this->INHERITED::toString(str); |
356 | 341 |
357 str->append(")"); | 342 str->append(")"); |
358 } | 343 } |
359 #endif | 344 #endif |
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