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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
| 10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 * to be modified. | 30 * to be modified. |
| 31 */ | 31 */ |
| 32 class SK_API SkShader : public SkFlattenable { | 32 class SK_API SkShader : public SkFlattenable { |
| 33 public: | 33 public: |
| 34 SK_DECLARE_INST_COUNT(SkShader) | 34 SK_DECLARE_INST_COUNT(SkShader) |
| 35 | 35 |
| 36 SkShader(); | 36 SkShader(); |
| 37 virtual ~SkShader(); | 37 virtual ~SkShader(); |
| 38 | 38 |
| 39 /** | 39 /** |
| 40 * Returns true if the local matrix is not an identity matrix. | 40 * Returns true if the local matrix is not an identity matrix. |
| 41 * FIXME: local matrix is moving to SkPaint. |
| 41 */ | 42 */ |
| 42 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } | 43 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } |
| 43 | 44 |
| 44 /** | 45 /** |
| 45 * Returns the local matrix. | 46 * Returns the local matrix. |
| 47 * FIXME: local matrix is moving to SkPaint. |
| 46 */ | 48 */ |
| 47 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } | 49 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } |
| 48 | 50 |
| 49 /** | 51 /** |
| 50 * Set the shader's local matrix. | 52 * Set the shader's local matrix. |
| 51 * @param localM The shader's new local matrix. | 53 * @param localM The shader's new local matrix. |
| 54 * |
| 55 * FIXME: local matrix is moving to SkPaint. |
| 52 */ | 56 */ |
| 53 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } | 57 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } |
| 54 | 58 |
| 55 /** | 59 /** |
| 56 * Reset the shader's local matrix to identity. | 60 * Reset the shader's local matrix to identity. |
| 61 * |
| 62 * FIXME: local matrix is moving to SkPaint. |
| 57 */ | 63 */ |
| 58 void resetLocalMatrix() { fLocalMatrix.reset(); } | 64 void resetLocalMatrix() { fLocalMatrix.reset(); } |
| 59 | 65 |
| 60 enum TileMode { | 66 enum TileMode { |
| 61 /** replicate the edge color if the shader draws outside of its | 67 /** replicate the edge color if the shader draws outside of its |
| 62 * original bounds | 68 * original bounds |
| 63 */ | 69 */ |
| 64 kClamp_TileMode, | 70 kClamp_TileMode, |
| 65 | 71 |
| 66 /** repeat the shader's image horizontally and vertically */ | 72 /** repeat the shader's image horizontally and vertically */ |
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| 88 //! set if this shader's shadeSpan16() method can be called | 94 //! set if this shader's shadeSpan16() method can be called |
| 89 kHasSpan16_Flag = 0x02, | 95 kHasSpan16_Flag = 0x02, |
| 90 | 96 |
| 91 /** Set this bit if the shader's native data type is instrinsically 16 | 97 /** Set this bit if the shader's native data type is instrinsically 16 |
| 92 bit, meaning that calling the 32bit shadeSpan() entry point will | 98 bit, meaning that calling the 32bit shadeSpan() entry point will |
| 93 mean the the impl has to up-sample 16bit data into 32bit. Used as a | 99 mean the the impl has to up-sample 16bit data into 32bit. Used as a |
| 94 a means of clearing a dither request if the it will have no effect | 100 a means of clearing a dither request if the it will have no effect |
| 95 */ | 101 */ |
| 96 kIntrinsicly16_Flag = 0x04, | 102 kIntrinsicly16_Flag = 0x04, |
| 97 | 103 |
| 98 /** set (after setContext) if the spans only vary in X (const in Y). | 104 /** set if the spans only vary in X (const in Y). |
| 99 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient | 105 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient |
| 100 that varies from left-to-right. This flag specifies this for | 106 that varies from left-to-right. This flag specifies this for |
| 101 shadeSpan(). | 107 shadeSpan(). |
| 102 */ | 108 */ |
| 103 kConstInY32_Flag = 0x08, | 109 kConstInY32_Flag = 0x08, |
| 104 | 110 |
| 105 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 | 111 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 |
| 106 which may not always be the case, since shadeSpan16 may be | 112 which may not always be the case, since shadeSpan16 may be |
| 107 predithered, which would mean it was not const in Y, even though | 113 predithered, which would mean it was not const in Y, even though |
| 108 the 32bit shadeSpan() would be const. | 114 the 32bit shadeSpan() would be const. |
| 109 */ | 115 */ |
| 110 kConstInY16_Flag = 0x10 | 116 kConstInY16_Flag = 0x10 |
| 111 }; | 117 }; |
| 112 | 118 |
| 113 /** | 119 /** |
| 114 * Called sometimes before drawing with this shader. Return the type of | |
| 115 * alpha your shader will return. The default implementation returns 0. | |
| 116 * Your subclass should override if it can (even sometimes) report a | |
| 117 * non-zero value, since that will enable various blitters to perform | |
| 118 * faster. | |
| 119 */ | |
| 120 virtual uint32_t getFlags() { return 0; } | |
| 121 | |
| 122 /** | |
| 123 * Returns true if the shader is guaranteed to produce only opaque | 120 * Returns true if the shader is guaranteed to produce only opaque |
| 124 * colors, subject to the SkPaint using the shader to apply an opaque | 121 * colors, subject to the SkPaint using the shader to apply an opaque |
| 125 * alpha value. Subclasses should override this to allow some | 122 * alpha value. Subclasses should override this to allow some |
| 126 * optimizations. isOpaque() can be called at any time, unlike getFlags, | 123 * optimizations. |
| 127 * which only works properly when the context is set. | |
| 128 */ | 124 */ |
| 129 virtual bool isOpaque() const { return false; } | 125 virtual bool isOpaque() const { return false; } |
| 130 | 126 |
| 131 /** | 127 class Context : public SkNoncopyable { |
| 132 * Return the alpha associated with the data returned by shadeSpan16(). If | 128 public: |
| 133 * kHasSpan16_Flag is not set, this value is meaningless. | 129 Context(const SkShader& shader, const SkBitmap& device, |
| 134 */ | 130 const SkPaint& paint, const SkMatrix& matrix); |
| 135 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } | 131 |
| 132 virtual ~Context(); |
| 133 |
| 134 /** |
| 135 * Called sometimes before drawing with this shader. Return the type of |
| 136 * alpha your shader will return. The default implementation returns 0. |
| 137 * Your subclass should override if it can (even sometimes) report a |
| 138 * non-zero value, since that will enable various blitters to perform |
| 139 * faster. |
| 140 */ |
| 141 virtual uint32_t getFlags() const { return 0; } |
| 142 |
| 143 /** |
| 144 * Return the alpha associated with the data returned by shadeSpan16().
If |
| 145 * kHasSpan16_Flag is not set, this value is meaningless. |
| 146 */ |
| 147 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } |
| 148 |
| 149 /** |
| 150 * Called for each span of the object being drawn. Your subclass should |
| 151 * set the appropriate colors (with premultiplied alpha) that correspon
d |
| 152 * to the specified device coordinates. |
| 153 */ |
| 154 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
| 155 |
| 156 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int coun
t); |
| 157 virtual ShadeProc asAShadeProc(void** ctx); |
| 158 |
| 159 /** |
| 160 * Called only for 16bit devices when getFlags() returns |
| 161 * kOpaqueAlphaFlag | kHasSpan16_Flag |
| 162 */ |
| 163 virtual void shadeSpan16(int x, int y, uint16_t[], int count); |
| 164 |
| 165 /** |
| 166 * Similar to shadeSpan, but only returns the alpha-channel for a span. |
| 167 * The default implementation calls shadeSpan() and then extracts the a
lpha |
| 168 * values from the returned colors. |
| 169 */ |
| 170 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); |
| 171 |
| 172 /** |
| 173 * Helper function that returns true if this shader's shadeSpan16() met
hod |
| 174 * can be called. |
| 175 */ |
| 176 bool canCallShadeSpan16() { |
| 177 return SkShader::CanCallShadeSpan16(this->getFlags()); |
| 178 } |
| 179 |
| 180 protected: |
| 181 // Reference to generator, so we don't have to dupe information. |
| 182 const SkShader& fShader; |
| 183 |
| 184 enum MatrixClass { |
| 185 kLinear_MatrixClass, // no perspective |
| 186 kFixedStepInX_MatrixClass, // fast perspective, need to call fi
xedStepInX() each |
| 187 // scanline |
| 188 kPerspective_MatrixClass // slow perspective, need to mappoin
ts each pixel |
| 189 }; |
| 190 static MatrixClass ComputeMatrixClass(const SkMatrix&); |
| 191 |
| 192 uint8_t getPaintAlpha() const { return fPaintAlpha; } |
| 193 const SkMatrix& getTotalInverse() const { return fTotalInverse; } |
| 194 MatrixClass getInverseClass() const { return (MatrixClass)fTotal
InverseClass; } |
| 195 private: |
| 196 SkMatrix fTotalInverse; |
| 197 uint8_t fPaintAlpha; |
| 198 uint8_t fTotalInverseClass; |
| 199 }; |
| 136 | 200 |
| 137 /** | 201 /** |
| 138 * Called once before drawing, with the current paint and device matrix. | 202 * Subclasses should be sure to call their INHERITED::validContext() if |
| 139 * Return true if your shader supports these parameters, or false if not. | 203 * they override this method. |
| 140 * If false is returned, nothing will be drawn. If true is returned, then | |
| 141 * a balancing call to endContext() will be made before the next call to | |
| 142 * setContext. | |
| 143 * | |
| 144 * Subclasses should be sure to call their INHERITED::setContext() if they | |
| 145 * override this method. | |
| 146 */ | 204 */ |
| 147 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, | 205 virtual bool validContext(const SkBitmap& device, const SkPaint& paint, |
| 148 const SkMatrix& matrix); | 206 const SkMatrix& matrix, SkMatrix* totalInverse) co
nst; |
| 149 | 207 |
| 150 /** | 208 /** |
| 151 * Assuming setContext returned true, endContext() will be called when | 209 * Called internally to create the actual object that does the shading. |
| 152 * the draw using the shader has completed. It is an error for setContext | 210 * Only valid if validContext() returned true. |
| 153 * to be called twice w/o an intervening call to endContext(). | 211 * Size of storage must be >= contextSize. |
| 154 * | |
| 155 * Subclasses should be sure to call their INHERITED::endContext() if they | |
| 156 * override this method. | |
| 157 */ | 212 */ |
| 158 virtual void endContext(); | 213 virtual Context* createContext(const SkBitmap& device, |
| 159 | 214 const SkPaint& paint, |
| 160 SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetCon
text); }) | 215 const SkMatrix& matrix, |
| 216 void* storage) const = 0; |
| 161 | 217 |
| 162 /** | 218 /** |
| 163 * Called for each span of the object being drawn. Your subclass should | 219 * Return the size of a Context returned by createContext. |
| 164 * set the appropriate colors (with premultiplied alpha) that correspond | |
| 165 * to the specified device coordinates. | |
| 166 */ | 220 */ |
| 167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | 221 virtual size_t contextSize() const = 0; |
| 168 | |
| 169 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count); | |
| 170 virtual ShadeProc asAShadeProc(void** ctx); | |
| 171 | |
| 172 /** | |
| 173 * Called only for 16bit devices when getFlags() returns | |
| 174 * kOpaqueAlphaFlag | kHasSpan16_Flag | |
| 175 */ | |
| 176 virtual void shadeSpan16(int x, int y, uint16_t[], int count); | |
| 177 | |
| 178 /** | |
| 179 * Similar to shadeSpan, but only returns the alpha-channel for a span. | |
| 180 * The default implementation calls shadeSpan() and then extracts the alpha | |
| 181 * values from the returned colors. | |
| 182 */ | |
| 183 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); | |
| 184 | |
| 185 /** | |
| 186 * Helper function that returns true if this shader's shadeSpan16() method | |
| 187 * can be called. | |
| 188 */ | |
| 189 bool canCallShadeSpan16() { | |
| 190 return SkShader::CanCallShadeSpan16(this->getFlags()); | |
| 191 } | |
| 192 | 222 |
| 193 /** | 223 /** |
| 194 * Helper to check the flags to know if it is legal to call shadeSpan16() | 224 * Helper to check the flags to know if it is legal to call shadeSpan16() |
| 195 */ | 225 */ |
| 196 static bool CanCallShadeSpan16(uint32_t flags) { | 226 static bool CanCallShadeSpan16(uint32_t flags) { |
| 197 return (flags & kHasSpan16_Flag) != 0; | 227 return (flags & kHasSpan16_Flag) != 0; |
| 198 } | 228 } |
| 199 | 229 |
| 200 /** | 230 /** |
| 201 Gives method bitmap should be read to implement a shader. | 231 Gives method bitmap should be read to implement a shader. |
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| 314 uint32_t fGradientFlags; //!< see SkGradientShader::Flags | 344 uint32_t fGradientFlags; //!< see SkGradientShader::Flags |
| 315 }; | 345 }; |
| 316 | 346 |
| 317 virtual GradientType asAGradient(GradientInfo* info) const; | 347 virtual GradientType asAGradient(GradientInfo* info) const; |
| 318 | 348 |
| 319 /** | 349 /** |
| 320 * If the shader subclass has a GrEffect implementation, this resturns the
effect to install. | 350 * If the shader subclass has a GrEffect implementation, this resturns the
effect to install. |
| 321 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. | 351 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. |
| 322 * The output color should be the computed SkShader premul color modulated
by the incoming | 352 * The output color should be the computed SkShader premul color modulated
by the incoming |
| 323 * color. The GrContext may be used by the effect to create textures. The G
PU device does not | 353 * color. The GrContext may be used by the effect to create textures. The G
PU device does not |
| 324 * call setContext. Instead we pass the SkPaint here in case the shader nee
ds paint info. | 354 * call createContext. Instead we pass the SkPaint here in case the shader
needs paint info. |
| 325 */ | 355 */ |
| 326 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c
onst; | 356 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c
onst; |
| 327 | 357 |
| 328 ////////////////////////////////////////////////////////////////////////// | 358 ////////////////////////////////////////////////////////////////////////// |
| 329 // Factory methods for stock shaders | 359 // Factory methods for stock shaders |
| 330 | 360 |
| 331 /** Call this to create a new shader that will draw with the specified bitma
p. | 361 /** Call this to create a new shader that will draw with the specified bitma
p. |
| 332 * | 362 * |
| 333 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions | 363 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions |
| 334 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader | 364 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader |
| 335 * may be returned. | 365 * may be returned. |
| 336 * | 366 * |
| 337 * If the src is kA8_Config then that mask will be colorized using the colo
r on | 367 * If the src is kA8_Config then that mask will be colorized using the colo
r on |
| 338 * the paint. | 368 * the paint. |
| 339 * | 369 * |
| 340 * @param src The bitmap to use inside the shader | 370 * @param src The bitmap to use inside the shader |
| 341 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 371 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
| 342 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 372 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
| 343 * @return Returns a new shader object. Note: this function never retur
ns null. | 373 * @return Returns a new shader object. Note: this function never retur
ns null. |
| 344 */ | 374 */ |
| 345 static SkShader* CreateBitmapShader(const SkBitmap& src, | 375 static SkShader* CreateBitmapShader(const SkBitmap& src, |
| 346 TileMode tmx, TileMode tmy); | 376 TileMode tmx, TileMode tmy); |
| 347 | 377 |
| 348 SkDEVCODE(virtual void toString(SkString* str) const;) | 378 SkDEVCODE(virtual void toString(SkString* str) const;) |
| 349 | 379 |
| 350 SK_DEFINE_FLATTENABLE_TYPE(SkShader) | 380 SK_DEFINE_FLATTENABLE_TYPE(SkShader) |
| 351 | 381 |
| 352 protected: | 382 protected: |
| 353 enum MatrixClass { | |
| 354 kLinear_MatrixClass, // no perspective | |
| 355 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS
tepInX() each scanline | |
| 356 kPerspective_MatrixClass // slow perspective, need to mappoints e
ach pixel | |
| 357 }; | |
| 358 static MatrixClass ComputeMatrixClass(const SkMatrix&); | |
| 359 | |
| 360 // These can be called by your subclass after setContext() has been called | |
| 361 uint8_t getPaintAlpha() const { return fPaintAlpha; } | |
| 362 const SkMatrix& getTotalInverse() const { return fTotalInverse; } | |
| 363 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } | |
| 364 | 383 |
| 365 SkShader(SkReadBuffer& ); | 384 SkShader(SkReadBuffer& ); |
| 366 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 385 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 386 |
| 367 private: | 387 private: |
| 388 // FIXME: Move to SkPaint. |
| 368 SkMatrix fLocalMatrix; | 389 SkMatrix fLocalMatrix; |
| 369 SkMatrix fTotalInverse; | |
| 370 uint8_t fPaintAlpha; | |
| 371 uint8_t fTotalInverseClass; | |
| 372 SkDEBUGCODE(SkBool8 fInSetContext;) | |
| 373 | 390 |
| 374 typedef SkFlattenable INHERITED; | 391 typedef SkFlattenable INHERITED; |
| 375 }; | 392 }; |
| 376 | 393 |
| 377 #endif | 394 #endif |
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