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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 207683004: Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: scroggo's comments Created 6 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorPriv.h" 8 #include "SkColorPriv.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
(...skipping 16 matching lines...) Expand all
27 return true; 27 return true;
28 default: 28 default:
29 break; 29 break;
30 } 30 }
31 return false; 31 return false;
32 } 32 }
33 33
34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src,
35 TileMode tmx, TileMode tmy) { 35 TileMode tmx, TileMode tmy) {
36 fRawBitmap = src; 36 fRawBitmap = src;
37 fState.fTileModeX = (uint8_t)tmx; 37 fTileModeX = (uint8_t)tmx;
38 fState.fTileModeY = (uint8_t)tmy; 38 fTileModeY = (uint8_t)tmy;
39 fFlags = 0; // computed in setContext
40 } 39 }
41 40
42 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) 41 SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer)
43 : INHERITED(buffer) { 42 : INHERITED(buffer) {
44 buffer.readBitmap(&fRawBitmap); 43 buffer.readBitmap(&fRawBitmap);
45 fRawBitmap.setImmutable(); 44 fRawBitmap.setImmutable();
46 fState.fTileModeX = buffer.readUInt(); 45 fTileModeX = buffer.readUInt();
47 fState.fTileModeY = buffer.readUInt(); 46 fTileModeY = buffer.readUInt();
48 fFlags = 0; // computed in setContext
49 } 47 }
50 48
51 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, 49 SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture,
52 SkMatrix* texM, 50 SkMatrix* texM,
53 TileMode xy[]) const { 51 TileMode xy[]) const {
54 if (texture) { 52 if (texture) {
55 *texture = fRawBitmap; 53 *texture = fRawBitmap;
56 } 54 }
57 if (texM) { 55 if (texM) {
58 texM->reset(); 56 texM->reset();
59 } 57 }
60 if (xy) { 58 if (xy) {
61 xy[0] = (TileMode)fState.fTileModeX; 59 xy[0] = (TileMode)fTileModeX;
62 xy[1] = (TileMode)fState.fTileModeY; 60 xy[1] = (TileMode)fTileModeY;
63 } 61 }
64 return kDefault_BitmapType; 62 return kDefault_BitmapType;
65 } 63 }
66 64
67 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const { 65 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const {
68 this->INHERITED::flatten(buffer); 66 this->INHERITED::flatten(buffer);
69 67
70 buffer.writeBitmap(fRawBitmap); 68 buffer.writeBitmap(fRawBitmap);
71 buffer.writeUInt(fState.fTileModeX); 69 buffer.writeUInt(fTileModeX);
72 buffer.writeUInt(fState.fTileModeY); 70 buffer.writeUInt(fTileModeY);
73 } 71 }
74 72
75 static bool only_scale_and_translate(const SkMatrix& matrix) { 73 static bool only_scale_and_translate(const SkMatrix& matrix) {
76 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; 74 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
77 return (matrix.getType() & ~mask) == 0; 75 return (matrix.getType() & ~mask) == 0;
78 } 76 }
79 77
80 bool SkBitmapProcShader::isOpaque() const { 78 bool SkBitmapProcShader::isOpaque() const {
81 return fRawBitmap.isOpaque(); 79 return fRawBitmap.isOpaque();
82 } 80 }
83 81
84 static bool valid_for_drawing(const SkBitmap& bm) { 82 static bool valid_for_drawing(const SkBitmap& bm) {
85 if (0 == bm.width() || 0 == bm.height()) { 83 if (0 == bm.width() || 0 == bm.height()) {
86 return false; // nothing to draw 84 return false; // nothing to draw
87 } 85 }
88 if (NULL == bm.pixelRef()) { 86 if (NULL == bm.pixelRef()) {
89 return false; // no pixels to read 87 return false; // no pixels to read
90 } 88 }
91 if (kIndex_8_SkColorType == bm.colorType()) { 89 if (kIndex_8_SkColorType == bm.colorType()) {
92 // ugh, I have to lock-pixels to inspect the colortable 90 // ugh, I have to lock-pixels to inspect the colortable
93 SkAutoLockPixels alp(bm); 91 SkAutoLockPixels alp(bm);
94 if (!bm.getColorTable()) { 92 if (!bm.getColorTable()) {
95 return false; 93 return false;
96 } 94 }
97 } 95 }
98 return true; 96 return true;
99 } 97 }
100 98
101 bool SkBitmapProcShader::setContext(const SkBitmap& device, 99 bool SkBitmapProcShader::validContext(const SkBitmap& device,
102 const SkPaint& paint, 100 const SkPaint& paint,
103 const SkMatrix& matrix) { 101 const SkMatrix& matrix) const {
104 if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) { 102 if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
105 return false; 103 return false;
106 } 104 }
107 105
108 // do this first, so we have a correct inverse matrix 106 // Do this first, so we know the matrix can be inverted.
109 if (!this->INHERITED::setContext(device, paint, matrix)) { 107 if (!this->INHERITED::validContext(device, paint, matrix)) {
110 return false; 108 return false;
111 } 109 }
112 110
113 fState.fOrigBitmap = fRawBitmap; 111 // TODO(dominikg): Can we avoid re-computing the inverse?
scroggo 2014/03/26 23:13:09 One way would be for validContext to have an out p
Dominik Grewe 2014/03/27 14:27:20 I gave that a try. PTAL.
114 if (!fState.chooseProcs(this->getTotalInverse(), paint)) { 112 SkMatrix inverse;
115 this->INHERITED::endContext(); 113 SkASSERT(matrix.invert(&inverse));
scroggo 2014/03/26 23:13:09 As in the SkTriColorShader, this should be SkAsser
114
115 SkBitmapProcState state;
116 state.fTileModeX = fTileModeX;
117 state.fTileModeY = fTileModeY;
118 state.fOrigBitmap = fRawBitmap;
119 // TODO(dominikg): Could we have a more light-weight method instead of choos eProcs that only
120 // validates the inputs?
121 if (!state.chooseProcs(inverse, paint)) {
116 return false; 122 return false;
117 } 123 }
118 124
125 return true;
126 }
127
128 SkShader::Context* SkBitmapProcShader::createContext(const SkBitmap& device, con st SkPaint& paint,
129 const SkMatrix& matrix, voi d* storage) const {
130 if (!this->validContext(device, paint, matrix)) {
131 return NULL;
132 }
133
134 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, device , paint, matrix));
135 }
136
137 size_t SkBitmapProcShader::contextSize() const {
138 return sizeof(BitmapProcShaderContext);
139 }
140
141 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
142 const SkBitmapProcShader& shader, const SkBitmap& device,
143 const SkPaint& paint, const SkMatrix& matrix)
144 : INHERITED(shader, device, paint, matrix) {
145
146 fState.fTileModeX = shader.fTileModeX;
147 fState.fTileModeY = shader.fTileModeY;
148 fState.fOrigBitmap = shader.fRawBitmap;
149 SkASSERT(fState.chooseProcs(this->getTotalInverse(), paint));
150
119 const SkBitmap& bitmap = *fState.fBitmap; 151 const SkBitmap& bitmap = *fState.fBitmap;
120 bool bitmapIsOpaque = bitmap.isOpaque(); 152 bool bitmapIsOpaque = bitmap.isOpaque();
121 153
122 // update fFlags 154 // update fFlags
123 uint32_t flags = 0; 155 uint32_t flags = 0;
124 if (bitmapIsOpaque && (255 == this->getPaintAlpha())) { 156 if (bitmapIsOpaque && (255 == this->getPaintAlpha())) {
125 flags |= kOpaqueAlpha_Flag; 157 flags |= kOpaqueAlpha_Flag;
126 } 158 }
127 159
128 switch (bitmap.colorType()) { 160 switch (bitmap.colorType()) {
(...skipping 21 matching lines...) Expand all
150 // if we're only 1-pixel high, and we don't rotate, then we can claim this 182 // if we're only 1-pixel high, and we don't rotate, then we can claim this
151 if (1 == bitmap.height() && 183 if (1 == bitmap.height() &&
152 only_scale_and_translate(this->getTotalInverse())) { 184 only_scale_and_translate(this->getTotalInverse())) {
153 flags |= kConstInY32_Flag; 185 flags |= kConstInY32_Flag;
154 if (flags & kHasSpan16_Flag) { 186 if (flags & kHasSpan16_Flag) {
155 flags |= kConstInY16_Flag; 187 flags |= kConstInY16_Flag;
156 } 188 }
157 } 189 }
158 190
159 fFlags = flags; 191 fFlags = flags;
160 return true;
161 }
162
163 void SkBitmapProcShader::endContext() {
164 fState.endContext();
165 this->INHERITED::endContext();
166 } 192 }
167 193
168 #define BUF_MAX 128 194 #define BUF_MAX 128
169 195
170 #define TEST_BUFFER_OVERRITEx 196 #define TEST_BUFFER_OVERRITEx
171 197
172 #ifdef TEST_BUFFER_OVERRITE 198 #ifdef TEST_BUFFER_OVERRITE
173 #define TEST_BUFFER_EXTRA 32 199 #define TEST_BUFFER_EXTRA 32
174 #define TEST_PATTERN 0x88888888 200 #define TEST_PATTERN 0x88888888
175 #else 201 #else
176 #define TEST_BUFFER_EXTRA 0 202 #define TEST_BUFFER_EXTRA 0
177 #endif 203 #endif
178 204
179 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 205 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo lor dstC[],
206 int count) {
180 const SkBitmapProcState& state = fState; 207 const SkBitmapProcState& state = fState;
181 if (state.getShaderProc32()) { 208 if (state.getShaderProc32()) {
182 state.getShaderProc32()(state, x, y, dstC, count); 209 state.getShaderProc32()(state, x, y, dstC, count);
183 return; 210 return;
184 } 211 }
185 212
186 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA]; 213 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA];
187 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 214 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
188 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); 215 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
189 int max = fState.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); 216 int max = fState.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
(...skipping 23 matching lines...) Expand all
213 240
214 if ((count -= n) == 0) { 241 if ((count -= n) == 0) {
215 break; 242 break;
216 } 243 }
217 SkASSERT(count > 0); 244 SkASSERT(count > 0);
218 x += n; 245 x += n;
219 dstC += n; 246 dstC += n;
220 } 247 }
221 } 248 }
222 249
223 SkShader::ShadeProc SkBitmapProcShader::asAShadeProc(void** ctx) { 250 SkShader::Context::ShadeProc SkBitmapProcShader::BitmapProcShaderContext::asASha deProc(void** ctx) {
224 if (fState.getShaderProc32()) { 251 if (fState.getShaderProc32()) {
225 *ctx = &fState; 252 *ctx = &fState;
226 return (ShadeProc)fState.getShaderProc32(); 253 return (ShadeProc)fState.getShaderProc32();
227 } 254 }
228 return NULL; 255 return NULL;
229 } 256 }
230 257
231 void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { 258 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan16(int x, int y, uint 16_t dstC[],
259 int count) {
232 const SkBitmapProcState& state = fState; 260 const SkBitmapProcState& state = fState;
233 if (state.getShaderProc16()) { 261 if (state.getShaderProc16()) {
234 state.getShaderProc16()(state, x, y, dstC, count); 262 state.getShaderProc16()(state, x, y, dstC, count);
235 return; 263 return;
236 } 264 }
237 265
238 uint32_t buffer[BUF_MAX]; 266 uint32_t buffer[BUF_MAX];
239 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 267 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
240 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16(); 268 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16();
241 int max = fState.maxCountForBufferSize(sizeof(buffer)); 269 int max = fState.maxCountForBufferSize(sizeof(buffer));
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
335 363
336 #ifdef SK_DEVELOPER 364 #ifdef SK_DEVELOPER
337 void SkBitmapProcShader::toString(SkString* str) const { 365 void SkBitmapProcShader::toString(SkString* str) const {
338 static const char* gTileModeName[SkShader::kTileModeCount] = { 366 static const char* gTileModeName[SkShader::kTileModeCount] = {
339 "clamp", "repeat", "mirror" 367 "clamp", "repeat", "mirror"
340 }; 368 };
341 369
342 str->append("BitmapShader: ("); 370 str->append("BitmapShader: (");
343 371
344 str->appendf("(%s, %s)", 372 str->appendf("(%s, %s)",
345 gTileModeName[fState.fTileModeX], 373 gTileModeName[fTileModeX],
346 gTileModeName[fState.fTileModeY]); 374 gTileModeName[fTileModeY]);
347 375
348 str->append(" "); 376 str->append(" ");
349 fRawBitmap.toString(str); 377 fRawBitmap.toString(str);
350 378
351 this->INHERITED::toString(str); 379 this->INHERITED::toString(str);
352 380
353 str->append(")"); 381 str->append(")");
354 } 382 }
355 #endif 383 #endif
356 384
(...skipping 20 matching lines...) Expand all
377 SkMatrix matrix; 405 SkMatrix matrix;
378 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); 406 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
379 407
380 SkMatrix lmInverse; 408 SkMatrix lmInverse;
381 if (!this->getLocalMatrix().invert(&lmInverse)) { 409 if (!this->getLocalMatrix().invert(&lmInverse)) {
382 return NULL; 410 return NULL;
383 } 411 }
384 matrix.preConcat(lmInverse); 412 matrix.preConcat(lmInverse);
385 413
386 SkShader::TileMode tm[] = { 414 SkShader::TileMode tm[] = {
387 (TileMode)fState.fTileModeX, 415 (TileMode)fTileModeX,
388 (TileMode)fState.fTileModeY, 416 (TileMode)fTileModeY,
389 }; 417 };
390 418
391 // Must set wrap and filter on the sampler before requesting a texture. In t wo places below 419 // Must set wrap and filter on the sampler before requesting a texture. In t wo places below
392 // we check the matrix scale factors to determine how to interpret the filte r quality setting. 420 // we check the matrix scale factors to determine how to interpret the filte r quality setting.
393 // This completely ignores the complexity of the drawVertices case where exp licit local coords 421 // This completely ignores the complexity of the drawVertices case where exp licit local coords
394 // are provided by the caller. 422 // are provided by the caller.
395 SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel(); 423 SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
396 GrTextureParams::FilterMode textureFilterMode; 424 GrTextureParams::FilterMode textureFilterMode;
397 switch(paintFilterLevel) { 425 switch(paintFilterLevel) {
398 case SkPaint::kNone_FilterLevel: 426 case SkPaint::kNone_FilterLevel:
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
444 GrEffectRef* effect = NULL; 472 GrEffectRef* effect = NULL;
445 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { 473 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) {
446 effect = GrBicubicEffect::Create(texture, matrix, tm); 474 effect = GrBicubicEffect::Create(texture, matrix, tm);
447 } else { 475 } else {
448 effect = GrSimpleTextureEffect::Create(texture, matrix, params); 476 effect = GrSimpleTextureEffect::Create(texture, matrix, params);
449 } 477 }
450 GrUnlockAndUnrefCachedBitmapTexture(texture); 478 GrUnlockAndUnrefCachedBitmapTexture(texture);
451 return effect; 479 return effect;
452 } 480 }
453 #endif 481 #endif
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